Searched defs:queue_props (Results 1 - 5 of 5) sorted by relevance

/external/vulkan-validation-layers/tests/
H A Dvkrenderframework.h66 std::vector<VkQueueFamilyProperties> queue_props; member in class:VkDeviceObj
H A Dvktestbinding.cpp221 QueueCreateInfoArray::QueueCreateInfoArray(const std::vector<VkQueueFamilyProperties> &queue_props) argument
223 queue_info_.reserve(queue_props.size());
225 for (uint32_t i = 0; i < (uint32_t)queue_props.size(); ++i) {
226 if (queue_props[i].queueCount > 0) {
231 qi.queueCount = queue_props[i].queueCount;
252 const std::vector<VkQueueFamilyProperties> queue_props = phy_.queue_properties(); local
254 for (uint32_t i = 0; i < (uint32_t)queue_props.size(); i++) {
255 if (queue_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
308 VkQueueFamilyProperties *queue_props = new VkQueueFamilyProperties[queue_node_count]; local
310 vkGetPhysicalDeviceQueueFamilyProperties(phy_.handle(), &queue_node_count, queue_props);
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/external/vulkan-validation-layers/demos/
H A Dvulkaninfo.c175 VkQueueFamilyProperties *queue_props; member in struct:AppGpu
871 gpu->queue_props = malloc(sizeof(gpu->queue_props[0]) * gpu->queue_count);
873 if (!gpu->queue_props) ERR_EXIT(VK_ERROR_OUT_OF_HOST_MEMORY);
874 vkGetPhysicalDeviceQueueFamilyProperties(gpu->obj, &gpu->queue_count, gpu->queue_props);
894 float *queue_priorities = malloc(gpu->queue_props[i].queueCount * sizeof(float));
896 memset(queue_priorities, 0, gpu->queue_props[i].queueCount * sizeof(float));
902 gpu->queue_reqs[i].queueCount = gpu->queue_props[i].queueCount;
936 free(gpu->queue_props);
2060 const VkQueueFamilyProperties *props = &gpu->queue_props[i
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H A Dcube.cpp314 std::unique_ptr<vk::QueueFamilyProperties[]> queue_props; member in struct:Demo
1277 queue_props.reset(new vk::QueueFamilyProperties[queue_family_count]);
1278 gpu.getQueueFamilyProperties(&queue_family_count, queue_props.get());
1333 if (queue_props[i].queueFlags & vk::QueueFlagBits::eGraphics) {
H A Dcube.c377 VkQueueFamilyProperties *queue_props; member in struct:demo
2319 free(demo->queue_props);
3396 demo->queue_props = (VkQueueFamilyProperties *)malloc(
3399 demo->gpu, &demo->queue_family_count, demo->queue_props);
3536 if ((demo->queue_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0) {

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