Searched defs:readAccessName (Results 1 - 4 of 4) sorted by relevance

/external/deqp/external/openglcts/modules/common/
H A DglcShaderIndexingTests.cpp1148 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); local
1153 string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName;
1155 string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader.";
1180 const char* readAccessName = getIndexAccessTypeName(readAccess); local
1187 readAccessName + "_read_" + shaderTypeName;
1189 readAccessName + " read in " + shaderTypeName + " shader.";
1218 const char* readAccessName = getVectorAccessTypeName(readAccess); local
1225 readAccessName + "_read_" + shaderTypeName;
1227 readAccessName + " read in " + shaderTypeName + " shader.";
1258 const char* readAccessName local
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderIndexingTests.cpp1107 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); local
1112 string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName;
1113 string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader.";
1136 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); local
1142 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1143 string desc = string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1174 const char* readAccessName = getVectorAccessTypeName((VectorAccessType)readAccess); local
1180 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1181 string desc = string("Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1218 const char* readAccessName local
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/external/deqp/modules/gles2/functional/
H A Des2fShaderIndexingTests.cpp1049 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); local
1054 string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName;
1055 string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader.";
1076 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); local
1082 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1083 string desc = string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1112 const char* readAccessName = getVectorAccessTypeName((VectorAccessType)readAccess); local
1118 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1119 string desc = string("Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1148 const char* readAccessName local
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/external/deqp/modules/gles3/functional/
H A Des3fShaderIndexingTests.cpp1015 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); local
1020 string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName;
1021 string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader.";
1042 const char* readAccessName = getIndexAccessTypeName((IndexAccessType)readAccess); local
1048 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1049 string desc = string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1078 const char* readAccessName = getVectorAccessTypeName((VectorAccessType)readAccess); local
1084 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1085 string desc = string("Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1120 const char* readAccessName local
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