/external/skia/src/gpu/vk/ |
H A D | GrVkCopyPipeline.h | 15 // We expect the passed in renderPass to be stored on the GrVkResourceProvider and not a local 21 const GrVkRenderPass& renderPass, 33 GrVkCopyPipeline(VkPipeline pipeline, const GrVkRenderPass* renderPass) argument 35 , fRenderPass(renderPass) {
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H A D | GrVkFramebuffer.cpp | 16 const GrVkRenderPass* renderPass, 19 // At the very least we need a renderPass and a colorAttachment 20 SkASSERT(renderPass); 35 createInfo.renderPass = renderPass->vkRenderPass(); 14 Create(GrVkGpu* gpu, int width, int height, const GrVkRenderPass* renderPass, const GrVkImageView* colorAttachment, const GrVkImageView* stencilAttachment) argument
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H A D | GrVkCopyPipeline.cpp | 33 const GrVkRenderPass& renderPass, 171 pipelineCreateInfo.renderPass = renderPass.vkRenderPass(); 186 return new GrVkCopyPipeline(vkPipeline, &renderPass); 29 Create(GrVkGpu* gpu, VkPipelineShaderStageCreateInfo* shaderStageInfo, VkPipelineLayout pipelineLayout, int numSamples, const GrVkRenderPass& renderPass, VkPipelineCache cache) argument
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H A D | GrVkPipelineStateCache.cpp | 80 const GrVkRenderPass& renderPass) { 121 renderPass)); 76 refPipelineState( const GrPipeline& pipeline, const GrPrimitiveProcessor& primProc, GrPrimitiveType primitiveType, const GrVkRenderPass& renderPass) argument
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H A D | GrVkPipelineStateBuilder.cpp | 25 const GrVkRenderPass& renderPass) { 35 return builder.finalize(stencil, primitiveType, renderPass, desc); 93 const GrVkRenderPass& renderPass, 179 renderPass, 18 CreatePipelineState( GrVkGpu* gpu, const GrPipeline& pipeline, const GrStencilSettings& stencil, const GrPrimitiveProcessor& primProc, GrPrimitiveType primitiveType, GrVkPipelineState::Desc* desc, const GrVkRenderPass& renderPass) argument 91 finalize(const GrStencilSettings& stencil, GrPrimitiveType primitiveType, const GrVkRenderPass& renderPass, GrVkPipelineState::Desc* desc) argument
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H A D | GrVkCopyManager.cpp | 320 const GrVkRenderPass* renderPass; local 324 renderPass = gpu->resourceProvider().findRenderPass(rpHandle, 328 renderPass = gpu->resourceProvider().findRenderPass(*rt, 333 SkASSERT(renderPass->isCompatible(*rt->simpleRenderPass())); 336 cmdBuffer->beginRenderPass(gpu, renderPass, nullptr, *rt, bounds, false); 389 renderPass->unref(gpu);
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H A D | GrVkResourceProvider.cpp | 66 const GrVkRenderPass& renderPass, 70 shaderStageCount, primitiveType, renderPass, layout, 109 const GrVkRenderPass* renderPass = fRenderPassArray[i].getCompatibleRenderPass(); local 110 renderPass->ref(); 114 return renderPass; 118 const GrVkRenderPass* renderPass = local 120 renderPass->ref(); 125 return renderPass; 132 const GrVkRenderPass* renderPass = fRenderPassArray[index].getCompatibleRenderPass(); local 133 renderPass 60 createPipeline(const GrPipeline& pipeline, const GrStencilSettings& stencil, const GrPrimitiveProcessor& primProc, VkPipelineShaderStageCreateInfo* shaderStageInfo, int shaderStageCount, GrPrimitiveType primitiveType, const GrVkRenderPass& renderPass, VkPipelineLayout layout) argument 159 const GrVkRenderPass* renderPass = compatibleSet.getRenderPass(fGpu, local 183 findOrCreateCompatiblePipelineState( const GrPipeline& pipeline, const GrPrimitiveProcessor& proc, GrPrimitiveType primitiveType, const GrVkRenderPass& renderPass) argument 471 GrVkRenderPass* renderPass = fRenderPasses.emplace_back(new GrVkRenderPass()); local [all...] |
/external/skqp/src/gpu/vk/ |
H A D | GrVkCopyPipeline.h | 15 // We expect the passed in renderPass to be stored on the GrVkResourceProvider and not a local 21 const GrVkRenderPass& renderPass, 33 GrVkCopyPipeline(VkPipeline pipeline, const GrVkRenderPass* renderPass) argument 35 , fRenderPass(renderPass) {
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H A D | GrVkFramebuffer.cpp | 16 const GrVkRenderPass* renderPass, 19 // At the very least we need a renderPass and a colorAttachment 20 SkASSERT(renderPass); 35 createInfo.renderPass = renderPass->vkRenderPass(); 14 Create(GrVkGpu* gpu, int width, int height, const GrVkRenderPass* renderPass, const GrVkImageView* colorAttachment, const GrVkImageView* stencilAttachment) argument
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H A D | GrVkCopyPipeline.cpp | 33 const GrVkRenderPass& renderPass, 171 pipelineCreateInfo.renderPass = renderPass.vkRenderPass(); 186 return new GrVkCopyPipeline(vkPipeline, &renderPass); 29 Create(GrVkGpu* gpu, VkPipelineShaderStageCreateInfo* shaderStageInfo, VkPipelineLayout pipelineLayout, int numSamples, const GrVkRenderPass& renderPass, VkPipelineCache cache) argument
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H A D | GrVkPipelineStateCache.cpp | 80 const GrVkRenderPass& renderPass) { 121 renderPass)); 76 refPipelineState( const GrPipeline& pipeline, const GrPrimitiveProcessor& primProc, GrPrimitiveType primitiveType, const GrVkRenderPass& renderPass) argument
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H A D | GrVkPipelineStateBuilder.cpp | 23 const GrVkRenderPass& renderPass) { 33 return builder.finalize(stencil, primitiveType, renderPass, desc); 91 const GrVkRenderPass& renderPass, 176 renderPass, 16 CreatePipelineState( GrVkGpu* gpu, const GrPipeline& pipeline, const GrStencilSettings& stencil, const GrPrimitiveProcessor& primProc, GrPrimitiveType primitiveType, GrVkPipelineState::Desc* desc, const GrVkRenderPass& renderPass) argument 89 finalize(const GrStencilSettings& stencil, GrPrimitiveType primitiveType, const GrVkRenderPass& renderPass, GrVkPipelineState::Desc* desc) argument
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H A D | GrVkCopyManager.cpp | 329 const GrVkRenderPass* renderPass; local 332 renderPass = gpu->resourceProvider().findRenderPass(rpHandle, 336 renderPass = gpu->resourceProvider().findRenderPass(*rt, 341 SkASSERT(renderPass->isCompatible(*rt->simpleRenderPass())); 344 cmdBuffer->beginRenderPass(gpu, renderPass, nullptr, *rt, bounds, false); 397 renderPass->unref(gpu);
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H A D | GrVkResourceProvider.cpp | 66 const GrVkRenderPass& renderPass, 70 shaderStageCount, primitiveType, renderPass, layout, 109 const GrVkRenderPass* renderPass = fRenderPassArray[i].getCompatibleRenderPass(); local 110 renderPass->ref(); 114 return renderPass; 118 const GrVkRenderPass* renderPass = local 120 renderPass->ref(); 125 return renderPass; 132 const GrVkRenderPass* renderPass = fRenderPassArray[index].getCompatibleRenderPass(); local 133 renderPass 60 createPipeline(const GrPipeline& pipeline, const GrStencilSettings& stencil, const GrPrimitiveProcessor& primProc, VkPipelineShaderStageCreateInfo* shaderStageInfo, int shaderStageCount, GrPrimitiveType primitiveType, const GrVkRenderPass& renderPass, VkPipelineLayout layout) argument 159 const GrVkRenderPass* renderPass = compatibleSet.getRenderPass(fGpu, local 183 findOrCreateCompatiblePipelineState( const GrPipeline& pipeline, const GrPrimitiveProcessor& proc, GrPrimitiveType primitiveType, const GrVkRenderPass& renderPass) argument 471 GrVkRenderPass* renderPass = fRenderPasses.emplace_back(new GrVkRenderPass()); local [all...] |
/external/mesa3d/src/amd/vulkan/ |
H A D | radv_pass.c | 177 VkRenderPass renderPass, 175 radv_GetRenderAreaGranularity( VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity) argument
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/external/mesa3d/src/intel/vulkan/ |
H A D | anv_pass.c | 210 VkRenderPass renderPass, 213 ANV_FROM_HANDLE(anv_render_pass, pass, renderPass); 208 anv_GetRenderAreaGranularity( VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity) argument
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
H A D | vktApiNullHandleTests.cpp | 122 inline void release (Context& context, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator) argument 124 context.getDeviceInterface().destroyRenderPass(context.getDevice(), renderPass, pAllocator);
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/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/ |
H A D | vktFragmentOperationsMakeUtil.cpp | 234 const VkRenderPass renderPass, 245 renderPass, // VkRenderPass renderPass; 232 makeFramebuffer(const DeviceInterface& vk, const VkDevice device, const VkRenderPass renderPass, const deUint32 attachmentCount, const VkImageView* pAttachments, const deUint32 width, const deUint32 height, const deUint32 layers) argument
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineSpecConstantUtil.cpp | 98 const VkRenderPass renderPass) 262 renderPass, // VkRenderPass renderPass; 332 const VkRenderPass renderPass, 342 renderPass, // VkRenderPass renderPass; 95 build(const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass) argument 330 beginRenderPass(const DeviceInterface& vk, const VkCommandBuffer commandBuffer, const VkRenderPass renderPass, const VkFramebuffer framebuffer, const VkRect2D& renderArea, const tcu::Vec4& clearColor) argument
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H A D | vktPipelineMakeUtil.cpp | 260 const VkRenderPass renderPass, 271 renderPass, // VkRenderPass renderPass; 258 makeFramebuffer(const DeviceInterface& vk, const VkDevice device, const VkRenderPass renderPass, const deUint32 attachmentCount, const VkImageView* pAttachments, const deUint32 width, const deUint32 height, const deUint32 layers) argument
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H A D | vktPipelineMultisampleImageTests.cpp | 89 const VkRenderPass renderPass, 289 renderPass, // VkRenderPass renderPass; 807 const Unique<VkRenderPass> renderPass (makeMultisampleRenderPass (vk, device, caseDef.colorFormat, caseDef.numSamples, caseDef.numLayers)); 808 const Unique<VkFramebuffer> framebuffer (makeFramebuffer (vk, device, *renderPass, caseDef.numLayers, &attachmentHandles[0], 811 const std::vector<PipelineSp> pipelines (makeGraphicsPipelines (vk, device, caseDef.numLayers, *pipelineLayout, *renderPass, *vertexModule, *fragmentModule, 821 *renderPass, // VkRenderPass renderPass; 1016 const Unique<VkRenderPass> renderPass (makeSimpleRenderPass (vk, device, checksumFormat)); 1017 const Unique<VkFramebuffer> framebuffer (makeFramebuffer (vk, device, *renderPass, 85 makeGraphicsPipelines(const DeviceInterface& vk, const VkDevice device, const deUint32 numSubpasses, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule fragmentModule, const IVec2 renderSize, const VkSampleCountFlagBits numSamples, const VkPrimitiveTopology topology) argument [all...] |
/external/deqp/external/vulkancts/modules/vulkan/multiview/ |
H A D | vktMultiViewRenderUtil.cpp | 126 const VkRenderPass renderPass, 137 renderPass, // VkRenderPass renderPass; 405 const VkRenderPass renderPass, 413 renderPass, //VkRenderPass renderPass; 124 makeFramebuffer(const DeviceInterface& vk, const VkDevice device, const VkRenderPass renderPass, const vector<VkImageView>& attachments, const deUint32 width, const deUint32 height, const deUint32 layers) argument 403 beginSecondaryCommandBuffer(const DeviceInterface& vk, const VkCommandBuffer commandBuffer, const VkRenderPass renderPass, const deUint32 subpass, const VkFramebuffer framebuffer) argument
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/external/skia/src/gpu/ccpr/ |
H A D | GrCCCoverageProcessor.h | 95 constexpr static bool DoesRenderPass(RenderPass renderPass, const GrCaps& caps) { argument 96 return RenderPass::kTriangleEdges != renderPass ||
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/external/skqp/src/gpu/ccpr/ |
H A D | GrCCCoverageProcessor.h | 91 constexpr static bool DoesRenderPass(RenderPass renderPass, const GrCaps& caps) { argument 92 return RenderPass::kTriangleEdges != renderPass ||
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H A D | GrCCPathParser.cpp | 397 GrCCCoverageProcessor::RenderPass renderPass, 402 if (!GrCCCoverageProcessor::DoesRenderPass(renderPass, flushState->caps())) { 410 GrCCCoverageProcessor proc(flushState->resourceProvider(), renderPass, flushState->caps()); 395 drawRenderPass(GrOpFlushState* flushState, const GrPipeline& pipeline, CoverageCountBatchID batchID, GrCCCoverageProcessor::RenderPass renderPass, int PrimitiveTallies::*instanceType, const SkIRect& drawBounds) const argument
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