/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cShaderBallotTests.cpp | 204 void ShaderBallotBaseTestCase::ShaderPipeline::renderQuad(deqp::Context& context) function in class:gl4cts::ShaderBallotBaseTestCase::ShaderPipeline 322 renderQuad(context);
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H A D | gl4cShaderAtomicCounterOpsTests.cpp | 253 renderQuad(context); 259 void ShaderAtomicCounterOpsTestBase::ShaderPipeline::renderQuad(deqp::Context& context) function in class:gl4cts::ShaderAtomicCounterOpsTestBase::ShaderPipeline
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H A D | gl4cShaderViewportLayerArrayTests.cpp | 226 void ShaderViewportLayerArrayUtils::renderQuad(const glu::RenderContext& context, ShaderPipeline& shaderPipeline, function in class:gl4cts::ShaderViewportLayerArrayUtils 383 ShaderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentViewport, renderColor); 500 ShaderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentLayer, renderColor);
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H A D | gl4cTextureFilterMinmaxTests.cpp | 157 renderQuad(context, reductionMode); 162 void TextureFilterMinmaxUtils::SupportedTextureType::renderQuad(const glu::RenderContext& context, function in class:gl4cts::TextureFilterMinmaxUtils::SupportedTextureType
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/external/deqp/modules/gles2/functional/ |
H A D | es2fRandomFragmentOpTests.cpp | 129 static void renderQuad (const glw::Functions& gl, gls::FragmentOpUtil::QuadRenderer& renderer, const gls::FragmentOpUtil::IntegerQuad& quad, int baseX, int baseY) function in namespace:deqp::gles2::Functional 343 renderQuad(gl, *m_renderer, cmd->quad, viewportX, viewportY);
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H A D | es2fMultisampleTests.cpp | 191 void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& c0, const Vec4& c1, const Vec4& c2, const Vec4& c3) const; 192 void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const; 271 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& c0, const Vec4& c1, const Vec4& c2, const Vec4& c3) const function in class:deqp::gles2::Functional::MultisampleCase 277 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const function in class:deqp::gles2::Functional::MultisampleCase 279 renderQuad(p0, p1, p2, p3, color, color, color, color); 1034 renderQuad(Vec2(-1.0f, -1.0f), 1174 renderQuad(pt0, pt1, pt2, pt3, quadColor); 1339 renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen + alpha1, baseGreen + alpha0, baseGreen + alpha1); 1340 renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alpha1, baseRed + alpha0, baseRed + alpha1);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fRandomFragmentOpTests.cpp | 129 static void renderQuad (const glw::Functions& gl, gls::FragmentOpUtil::QuadRenderer& renderer, const gls::FragmentOpUtil::IntegerQuad& quad, int baseX, int baseY) function in namespace:deqp::gles3::Functional 343 renderQuad(gl, *m_renderer, cmd->quad, viewportX, viewportY);
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H A D | es3fMultisampleTests.cpp | 215 void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& c0, const Vec4& c1, const Vec4& c2, const Vec4& c3) const; 216 void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const; 360 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& c0, const Vec4& c1, const Vec4& c2, const Vec4& c3) const function in class:deqp::gles3::Functional::MultisampleCase 366 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const function in class:deqp::gles3::Functional::MultisampleCase 368 renderQuad(p0, p1, p2, p3, color, color, color, color); 1193 renderQuad(Vec2(-1.0f, -1.0f), 1330 renderQuad(pt0, pt1, pt2, pt3, quadColor); 1492 renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen + alpha1, baseGreen + alpha0, baseGreen + alpha1); 1493 renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alpha1, baseRed + alpha0, baseRed + alpha1);
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/external/deqp/modules/glshared/ |
H A D | glsTextureTestUtil.cpp | 297 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, TextureType texType) function in class:deqp::gls::TextureTestUtil::TextureRenderer 299 renderQuad(texUnit, texCoord, RenderParams(texType)); 302 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, const RenderParams& params) function in class:deqp::gls::TextureTestUtil::TextureRenderer
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H A D | glsFragOpInteractionCase.cpp | 282 static void renderQuad (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const Quad& quad, const float depth) function in namespace:deqp::gls::__anon5512 308 renderQuad(ctx, posPtr, cmd.quad, cmd.depth);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fMultisampleTests.cpp | 179 void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& c0, const Vec4& c1, const Vec4& c2, const Vec4& c3) const; 180 void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const; 359 void DefaultFBOMultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& c0, const Vec4& c1, const Vec4& c2, const Vec4& c3) const function in class:deqp::gles31::Functional::__anon5361::DefaultFBOMultisampleCase 365 void DefaultFBOMultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const function in class:deqp::gles31::Functional::__anon5361::DefaultFBOMultisampleCase 367 renderQuad(p0, p1, p2, p3, color, color, color, color); 619 renderQuad(pt0, pt1, pt2, pt3, quadColor); 829 renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen + alpha1, baseGreen + alpha0, baseGreen + alpha1); 830 renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alpha1, baseRed + alpha0, baseRed + alpha1); 955 renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen, baseGreen, baseGreen, baseGreen); 967 renderQuad(Vec [all...] |
H A D | es31fDrawBuffersIndexedTests.cpp | 997 void renderQuad (TestLog& log, function in namespace:deqp::gles31::Functional::__anon5338 1154 renderQuad(log, renderContext, preCommonBlendState, postCommonBlendState, drawBuffers, framebuffer, refRenderbuffers);
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureTestUtil.cpp | 939 void TextureRenderer::renderQuad (tcu::Surface& result, int texUnit, const float* texCoord, TextureType texType) function in class:vkt::texture::util::TextureRenderer 941 renderQuad(result, texUnit, texCoord, ReferenceParams(texType)); 944 void TextureRenderer::renderQuad (tcu::Surface& result, int texUnit, const float* texCoord, const ReferenceParams& params) function in class:vkt::texture::util::TextureRenderer 954 renderQuad(result, positions, texUnit, texCoord, params, maxAnisotropy); 957 void TextureRenderer::renderQuad (tcu::Surface& result, function in class:vkt::texture::util::TextureRenderer
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
H A D | vktRenderPassTests.cpp | 1599 const Maybe<RenderQuad>& renderQuad, 1607 , m_renderQuad (renderQuad) 1938 const RenderQuad& renderQuad = *renderInfo.getRenderQuad(); local 2002 m_vertexBuffer = createBuffer(vk, device, 0u, (VkDeviceSize)renderQuad.getVertexDataSize(), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_SHARING_MODE_EXCLUSIVE, 1u, &queueFamilyIndex); 2006 uploadBufferData(vk, device, *m_vertexBufferMemory, renderQuad.getVertexDataSize(), renderQuad.getVertexPointer()); 3055 const RenderQuad& renderQuad = *renderInfo.getRenderQuad(); 3056 const Vec2 posA = renderQuad.getCornerA(); 3057 const Vec2 posB = renderQuad.getCornerB(); 4232 const RenderQuad& renderQuad 1591 SubpassRenderInfo(const RenderPass& renderPass, deUint32 subpassIndex, bool isSecondary_, const UVec2& viewportOffset, const UVec2& viewportSize, const Maybe<RenderQuad>& renderQuad, const vector<ColorClear>& colorClears, const Maybe<DepthStencilClear>& depthStencilClear) argument [all...] |