Searched defs:renderQuad (Results 1 - 14 of 14) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
H A Dgl4cShaderBallotTests.cpp204 void ShaderBallotBaseTestCase::ShaderPipeline::renderQuad(deqp::Context& context) function in class:gl4cts::ShaderBallotBaseTestCase::ShaderPipeline
322 renderQuad(context);
H A Dgl4cShaderAtomicCounterOpsTests.cpp253 renderQuad(context);
259 void ShaderAtomicCounterOpsTestBase::ShaderPipeline::renderQuad(deqp::Context& context) function in class:gl4cts::ShaderAtomicCounterOpsTestBase::ShaderPipeline
H A Dgl4cShaderViewportLayerArrayTests.cpp226 void ShaderViewportLayerArrayUtils::renderQuad(const glu::RenderContext& context, ShaderPipeline& shaderPipeline, function in class:gl4cts::ShaderViewportLayerArrayUtils
383 ShaderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentViewport, renderColor);
500 ShaderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentLayer, renderColor);
H A Dgl4cTextureFilterMinmaxTests.cpp157 renderQuad(context, reductionMode);
162 void TextureFilterMinmaxUtils::SupportedTextureType::renderQuad(const glu::RenderContext& context, function in class:gl4cts::TextureFilterMinmaxUtils::SupportedTextureType
/external/deqp/modules/gles2/functional/
H A Des2fRandomFragmentOpTests.cpp129 static void renderQuad (const glw::Functions& gl, gls::FragmentOpUtil::QuadRenderer& renderer, const gls::FragmentOpUtil::IntegerQuad& quad, int baseX, int baseY) function in namespace:deqp::gles2::Functional
343 renderQuad(gl, *m_renderer, cmd->quad, viewportX, viewportY);
H A Des2fMultisampleTests.cpp191 void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& c0, const Vec4& c1, const Vec4& c2, const Vec4& c3) const;
192 void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const;
271 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& c0, const Vec4& c1, const Vec4& c2, const Vec4& c3) const function in class:deqp::gles2::Functional::MultisampleCase
277 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const function in class:deqp::gles2::Functional::MultisampleCase
279 renderQuad(p0, p1, p2, p3, color, color, color, color);
1034 renderQuad(Vec2(-1.0f, -1.0f),
1174 renderQuad(pt0, pt1, pt2, pt3, quadColor);
1339 renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen + alpha1, baseGreen + alpha0, baseGreen + alpha1);
1340 renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alpha1, baseRed + alpha0, baseRed + alpha1);
/external/deqp/modules/gles3/functional/
H A Des3fRandomFragmentOpTests.cpp129 static void renderQuad (const glw::Functions& gl, gls::FragmentOpUtil::QuadRenderer& renderer, const gls::FragmentOpUtil::IntegerQuad& quad, int baseX, int baseY) function in namespace:deqp::gles3::Functional
343 renderQuad(gl, *m_renderer, cmd->quad, viewportX, viewportY);
H A Des3fMultisampleTests.cpp215 void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& c0, const Vec4& c1, const Vec4& c2, const Vec4& c3) const;
216 void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const;
360 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& c0, const Vec4& c1, const Vec4& c2, const Vec4& c3) const function in class:deqp::gles3::Functional::MultisampleCase
366 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const function in class:deqp::gles3::Functional::MultisampleCase
368 renderQuad(p0, p1, p2, p3, color, color, color, color);
1193 renderQuad(Vec2(-1.0f, -1.0f),
1330 renderQuad(pt0, pt1, pt2, pt3, quadColor);
1492 renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen + alpha1, baseGreen + alpha0, baseGreen + alpha1);
1493 renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alpha1, baseRed + alpha0, baseRed + alpha1);
/external/deqp/modules/glshared/
H A DglsTextureTestUtil.cpp297 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, TextureType texType) function in class:deqp::gls::TextureTestUtil::TextureRenderer
299 renderQuad(texUnit, texCoord, RenderParams(texType));
302 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, const RenderParams& params) function in class:deqp::gls::TextureTestUtil::TextureRenderer
H A DglsFragOpInteractionCase.cpp282 static void renderQuad (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const Quad& quad, const float depth) function in namespace:deqp::gls::__anon5512
308 renderQuad(ctx, posPtr, cmd.quad, cmd.depth);
/external/deqp/modules/gles31/functional/
H A Des31fMultisampleTests.cpp179 void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& c0, const Vec4& c1, const Vec4& c2, const Vec4& c3) const;
180 void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const;
359 void DefaultFBOMultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& c0, const Vec4& c1, const Vec4& c2, const Vec4& c3) const function in class:deqp::gles31::Functional::__anon5361::DefaultFBOMultisampleCase
365 void DefaultFBOMultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const function in class:deqp::gles31::Functional::__anon5361::DefaultFBOMultisampleCase
367 renderQuad(p0, p1, p2, p3, color, color, color, color);
619 renderQuad(pt0, pt1, pt2, pt3, quadColor);
829 renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen + alpha1, baseGreen + alpha0, baseGreen + alpha1);
830 renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alpha1, baseRed + alpha0, baseRed + alpha1);
955 renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen, baseGreen, baseGreen, baseGreen);
967 renderQuad(Vec
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H A Des31fDrawBuffersIndexedTests.cpp997 void renderQuad (TestLog& log, function in namespace:deqp::gles31::Functional::__anon5338
1154 renderQuad(log, renderContext, preCommonBlendState, postCommonBlendState, drawBuffers, framebuffer, refRenderbuffers);
/external/deqp/external/vulkancts/modules/vulkan/texture/
H A DvktTextureTestUtil.cpp939 void TextureRenderer::renderQuad (tcu::Surface& result, int texUnit, const float* texCoord, TextureType texType) function in class:vkt::texture::util::TextureRenderer
941 renderQuad(result, texUnit, texCoord, ReferenceParams(texType));
944 void TextureRenderer::renderQuad (tcu::Surface& result, int texUnit, const float* texCoord, const ReferenceParams& params) function in class:vkt::texture::util::TextureRenderer
954 renderQuad(result, positions, texUnit, texCoord, params, maxAnisotropy);
957 void TextureRenderer::renderQuad (tcu::Surface& result, function in class:vkt::texture::util::TextureRenderer
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
H A DvktRenderPassTests.cpp1599 const Maybe<RenderQuad>& renderQuad,
1607 , m_renderQuad (renderQuad)
1938 const RenderQuad& renderQuad = *renderInfo.getRenderQuad(); local
2002 m_vertexBuffer = createBuffer(vk, device, 0u, (VkDeviceSize)renderQuad.getVertexDataSize(), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_SHARING_MODE_EXCLUSIVE, 1u, &queueFamilyIndex);
2006 uploadBufferData(vk, device, *m_vertexBufferMemory, renderQuad.getVertexDataSize(), renderQuad.getVertexPointer());
3055 const RenderQuad& renderQuad = *renderInfo.getRenderQuad();
3056 const Vec2 posA = renderQuad.getCornerA();
3057 const Vec2 posB = renderQuad.getCornerB();
4232 const RenderQuad& renderQuad
1591 SubpassRenderInfo(const RenderPass& renderPass, deUint32 subpassIndex, bool isSecondary_, const UVec2& viewportOffset, const UVec2& viewportSize, const Maybe<RenderQuad>& renderQuad, const vector<ColorClear>& colorClears, const Maybe<DepthStencilClear>& depthStencilClear) argument
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