Searched defs:rsq (Results 1 - 6 of 6) sorted by relevance

/external/fec/
H A Dsim.c10 double fac,rsq,v1,v2; local
25 rsq = v1*v1 + v2*v2;
26 } while(rsq >= 1.0 || rsq == 0.0);
27 fac = sqrt(-2.0*log(rsq)/rsq);
/external/deqp/modules/gles2/scripts/
H A Dgenutil.py175 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in class:GenMath
/external/deqp/modules/gles3/scripts/
H A Dgenutil.py185 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in class:GenMath
/external/deqp/modules/gles31/scripts/
H A Dgenutil.py185 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in class:GenMath
/external/mesa3d/src/compiler/glsl/
H A Dir_builder.cpp318 rsq(operand a) function in namespace:ir_builder
/external/swiftshader/src/Shader/
H A DShaderCore.cpp223 Float4 rsq; local
227 rsq = Float4(1.0f) / Sqrt(abs);
231 rsq = RcpSqrt_pp(abs);
235 rsq = rsq * (Float4(3.0f) - rsq * rsq * abs) * Float4(0.5f);
238 rsq = As<Float4>(CmpNEQ(As<Int4>(abs), Int4(0x7F800000)) & As<Int4>(rsq));
241 return rsq;
827 Float4 rsq = reciprocalSquareRoot(src.x, true, pp); local
843 void ShaderCore::rsq(Vector4f &dst, const Vector4f &src, bool pp) function in class:sw::ShaderCore
1463 Float4 rsq = reciprocalSquareRoot(dot, false, pp); local
1474 Float4 rsq = reciprocalSquareRoot(dot, false, pp); local
1485 Float4 rsq = reciprocalSquareRoot(dot, false, pp); local
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