Searched defs:samplerIndex (Results 1 - 5 of 5) sorted by relevance
/external/skia/src/sksl/ |
H A D | SkSLCPPCodeGenerator.cpp | 599 int samplerIndex = 0; local 610 name, samplerIndex); 614 ++samplerIndex;
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/external/skqp/src/sksl/ |
H A D | SkSLCPPCodeGenerator.cpp | 599 int samplerIndex = 0; local 610 name, samplerIndex); 614 ++samplerIndex;
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Program.cpp | 215 GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex) argument 222 ASSERT(samplerIndex < sizeof(samplersPS) / sizeof(samplersPS[0])); 224 if(samplersPS[samplerIndex].active) 226 logicalTextureUnit = samplersPS[samplerIndex].logicalTextureUnit; 230 ASSERT(samplerIndex < sizeof(samplersVS) / sizeof(samplersVS[0])); 232 if(samplersVS[samplerIndex].active) 234 logicalTextureUnit = samplersVS[samplerIndex].logicalTextureUnit; 249 TextureType Program::getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex) 254 ASSERT(samplerIndex < sizeof(samplersPS)/sizeof(samplersPS[0])); 255 ASSERT(samplersPS[samplerIndex] 1738 unsigned int samplerIndex = targetUniform->psRegisterIndex + i; local 1760 unsigned int samplerIndex = targetUniform->vsRegisterIndex + i; local [all...] |
/external/swiftshader/src/Shader/ |
H A D | PixelProgram.cpp | 711 Vector4f PixelProgram::sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function) argument 717 Pointer<Byte> texture = data + OFFSET(DrawData, mipmap) + samplerIndex * sizeof(Texture); 718 Vector4f c = SamplerCore(constants, state.sampler[samplerIndex]).sampleTexture(texture, uvwq.x, uvwq.y, uvwq.z, uvwq.w, bias, dsx, dsy, offset, function);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Program.cpp | 319 GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex) argument 326 ASSERT(samplerIndex < sizeof(samplersPS) / sizeof(samplersPS[0])); 328 if(samplersPS[samplerIndex].active) 330 logicalTextureUnit = samplersPS[samplerIndex].logicalTextureUnit; 334 ASSERT(samplerIndex < sizeof(samplersVS) / sizeof(samplersVS[0])); 336 if(samplersVS[samplerIndex].active) 338 logicalTextureUnit = samplersVS[samplerIndex].logicalTextureUnit; 353 TextureType Program::getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex) 358 ASSERT(samplerIndex < sizeof(samplersPS)/sizeof(samplersPS[0])); 359 ASSERT(samplersPS[samplerIndex] 2382 unsigned int samplerIndex = targetUniform->psRegisterIndex + i; local 2396 unsigned int samplerIndex = targetUniform->vsRegisterIndex + i; local 2484 unsigned int samplerIndex = targetUniform->psRegisterIndex + i; local 2498 unsigned int samplerIndex = targetUniform->vsRegisterIndex + i; local [all...] |
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