/external/skia/src/gpu/ |
H A D | GrTexturePriv.h | 47 GrSLType samplerType() const { return fTexture->fSamplerType; } function in class:GrTexturePriv
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H A D | GrTexture.cpp | 44 GrTexture::GrTexture(GrGpu* gpu, const GrSurfaceDesc& desc, GrSLType samplerType, argument 48 , fSamplerType(samplerType)
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H A D | GrProgramDesc.cpp | 45 static uint16_t sampler_key(GrSLType samplerType, GrPixelConfig config, GrShaderFlags visibility, argument 47 int samplerTypeKey = image_storage_or_sampler_uniform_type_key(samplerType); 71 k16[j] = sampler_key(tex->texturePriv().samplerType(), tex->config(), sampler.visibility(),
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/external/skqp/src/gpu/ |
H A D | GrTexturePriv.h | 47 GrSLType samplerType() const { return fTexture->fSamplerType; } function in class:GrTexturePriv
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H A D | GrTexture.cpp | 44 GrTexture::GrTexture(GrGpu* gpu, const GrSurfaceDesc& desc, GrSLType samplerType, argument 48 , fSamplerType(samplerType)
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H A D | GrProgramDesc.cpp | 48 static uint16_t sampler_key(GrSLType samplerType, GrPixelConfig config, GrShaderFlags visibility, argument 50 int samplerTypeKey = image_storage_or_sampler_uniform_type_key(samplerType); 74 k16[j] = sampler_key(tex->texturePriv().samplerType(), tex->config(), sampler.visibility(),
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/external/swiftshader/src/Shader/ |
H A D | PixelShader.cpp | 222 Shader::SamplerType samplerType[16]; local 226 samplerType[i] = Shader::SAMPLER_UNKNOWN; 235 samplerType[sampler] = inst->samplerType; 329 switch(samplerType[sampler])
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/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureCases.cpp | 101 const glu::DataType samplerType = glu::getSampler2DType(texFormat); local 102 const bool isIntUint = samplerType == glu::TYPE_INT_SAMPLER_2D || samplerType == glu::TYPE_UINT_SAMPLER_2D; 158 fragSrc << "uniform " << glu::getPrecisionName(samplerPrec) << " " << glu::getDataTypeName(samplerType) << " u_sampler" << texNdx << ";\n";
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTexture.cpp | 768 std::string samplerType; local 780 samplerType = ""; 784 samplerType = "u"; 788 samplerType = "i"; 800 samplerType += "sampler2D"; 805 samplerType += "sampler2DArray"; 810 samplerType += "sampler3D"; 848 << samplerType << ";\n" 851 << samplerType << " test_sampler;\n"
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineImageTests.cpp | 245 std::ostringstream samplerType; local 248 samplerType << "u"; 250 samplerType << "i"; 255 samplerType << "sampler1D"; 259 samplerType << "sampler1DArray"; 263 samplerType << "sampler2D"; 267 samplerType << "sampler2DArray"; 271 samplerType << "sampler3D"; 275 samplerType << "samplerCube"; 279 samplerType << "samplerCubeArra [all...] |
H A D | vktPipelineImageViewTests.cpp | 227 std::ostringstream samplerType; local 230 samplerType << "u"; 232 samplerType << "i"; 237 samplerType << "sampler1D"; 241 samplerType << "sampler1DArray"; 245 samplerType << "sampler2D"; 249 samplerType << "sampler2DArray"; 253 samplerType << "sampler3D"; 257 samplerType << "samplerCube"; 261 samplerType << "samplerCubeArra [all...] |
H A D | vktPipelineSamplerTests.cpp | 324 std::ostringstream samplerType; local 327 samplerType << "u"; 329 samplerType << "i"; 334 samplerType << "sampler1D"; 338 samplerType << "sampler1DArray"; 342 samplerType << "sampler2D"; 346 samplerType << "sampler2DArray"; 350 samplerType << "sampler3D"; 354 samplerType << "samplerCube"; 358 samplerType << "samplerCubeArra [all...] |
/external/deqp/framework/opengl/ |
H A D | gluTextureTestUtil.hpp | 88 , samplerType (SAMPLERTYPE_FLOAT) 99 SamplerType samplerType; //!< Sampler type. member in struct:glu::TextureTestUtil::RenderParams
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/external/skia/src/gpu/glsl/ |
H A D | GrGLSLProgramBuilder.cpp | 226 this->emitSampler(dstTexture->texturePriv().samplerType(), dstTexture->config(), 229 SkASSERT(kTextureExternalSampler_GrSLType != dstTexture->texturePriv().samplerType()); 259 GrSLType samplerType = sampler.peekTexture()->texturePriv().samplerType(); local 260 if (kTextureExternalSampler_GrSLType == samplerType) { 270 samplerType, sampler.peekTexture()->config(), name.c_str(), sampler.visibility())); 305 GrGLSLProgramBuilder::SamplerHandle GrGLSLProgramBuilder::emitSampler(GrSLType samplerType, argument 312 return this->uniformHandler()->addSampler(visibility, swizzle, samplerType, precision, name);
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/external/skqp/src/gpu/glsl/ |
H A D | GrGLSLProgramBuilder.cpp | 226 this->emitSampler(dstTexture->texturePriv().samplerType(), dstTexture->config(), 229 SkASSERT(kTextureExternalSampler_GrSLType != dstTexture->texturePriv().samplerType()); 259 GrSLType samplerType = sampler.peekTexture()->texturePriv().samplerType(); local 260 if (kTextureExternalSampler_GrSLType == samplerType) { 270 samplerType, sampler.peekTexture()->config(), name.c_str(), sampler.visibility())); 305 GrGLSLProgramBuilder::SamplerHandle GrGLSLProgramBuilder::emitSampler(GrSLType samplerType, argument 312 return this->uniformHandler()->addSampler(visibility, swizzle, samplerType, precision, name);
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcTextureFilterAnisotropicTests.cpp | 627 std::string samplerType; local 628 TextureFilterAnisotropicUtils::generateTokens(target, texCoordType, samplerType); 632 TextureFilterAnisotropicUtils::replaceToken("<SAMPLER_TYPE>", samplerType.c_str(), vertexShader); 633 TextureFilterAnisotropicUtils::replaceToken("<SAMPLER_TYPE>", samplerType.c_str(), fragmentShader);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboTestUtil.cpp | 422 TextureCubeShader::TextureCubeShader (glu::DataType samplerType, glu::DataType outputType) argument 429 << sglr::pdec::Uniform("u_sampler0", samplerType) 446 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n" 560 Texture2DArrayShader::Texture2DArrayShader (glu::DataType samplerType, glu::DataType outputType) argument 566 << sglr::pdec::Uniform("u_sampler0", samplerType) 583 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n" 668 Texture3DShader::Texture3DShader (glu::DataType samplerType, glu::DataType outputType) argument 674 << sglr::pdec::Uniform("u_sampler0", samplerType) 691 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n"
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestUtil.cpp | 265 TextureCubeArrayShader::TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType, glu::GLSLVersion glslVersion) argument 272 << sglr::pdec::Uniform("u_sampler0", samplerType) 297 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n"
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderTextureFunctionTests.cpp | 429 glu::DataType samplerType = glu::TYPE_LAST; local 435 case TEXTURETYPE_2D: samplerType = glu::getSampler2DType(texFmt); break; 436 case TEXTURETYPE_CUBE_MAP: samplerType = glu::getSamplerCubeType(texFmt); break; 481 op << "uniform lowp " << glu::getDataTypeName(samplerType) << " u_sampler;\n";
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H A D | es2fTextureUnitTests.cpp | 146 const char* samplerType = unitTypes[ndx] == GL_TEXTURE_2D ? "sampler2D" : "samplerCube"; local 149 samplersStr += string("") + "uniform mediump " + samplerType + " " + samplerName + ";\n";
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArraySampling.hpp | 166 enum samplerType enum in class:glcts::TextureCubeMapArraySamplingTest 257 samplerType sampler_type, const glw::GLchar* name); 261 glw::GLenum dst_type, samplerType sampler_type, const glw::GLchar* name); 265 samplerType m_sampler_type; 578 samplerType sampler_type); 586 static void getAttributes(samplerType sampler_type, const attributeDefinition*& out_attribute_definitions, 592 void getColorType(samplerType sampler_type, const glw::GLchar*& out_color_type, 596 void getColorType(samplerType sampler_type, const glw::GLchar*& out_color_type, 601 void getPassThroughFragmentShaderCode(samplerType sampler_type, std::string& out_fragment_shader_code); 603 void getPassThroughTesselationControlShaderCode(const samplerType [all...] |
/external/deqp/external/vulkancts/modules/vulkan/image/ |
H A D | vktImageMutableTests.cpp | 226 std::ostringstream samplerType; local 229 samplerType << "u"; 231 samplerType << "i"; 236 samplerType << "sampler2D"; 240 samplerType << "sampler2DArray"; 248 return samplerType.str();
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/external/deqp/external/vulkancts/modules/vulkan/protected_memory/ |
H A D | vktProtectedMemShaderImageAccessTests.cpp | 278 const std::string samplerType = getShaderSamplerOrImageType(texFormat, true); local 369 fragParams["SAMPLER_TYPE"] = samplerType; 439 compParams["SAMPLER_TYPE"] = samplerType;
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktOpaqueTypeIndexingTests.cpp | 289 static TextureType getTextureType (glu::DataType samplerType) argument 291 switch (samplerType) 327 static bool isShadowSampler (glu::DataType samplerType) argument 329 return samplerType == glu::TYPE_SAMPLER_1D_SHADOW || 330 samplerType == glu::TYPE_SAMPLER_2D_SHADOW || 331 samplerType == glu::TYPE_SAMPLER_2D_ARRAY_SHADOW || 332 samplerType == glu::TYPE_SAMPLER_CUBE_SHADOW; 335 static glu::DataType getSamplerOutputType (glu::DataType samplerType) argument 337 switch (samplerType) 371 static tcu::TextureFormat getSamplerTextureFormat (glu::DataType samplerType) argument 392 getSamplerCoordType(glu::DataType samplerType) argument 716 SamplerIndexingCaseInstance(Context& context, const glu::ShaderType shaderType, const ShaderSpec& shaderSpec, const char* name, glu::DataType samplerType, const IndexExprType indexExprType, const std::vector<int>& lookupIndices) argument 1096 SamplerIndexingCase(tcu::TestContext& testCtx, const char* name, const char* description, const glu::ShaderType shaderType, glu::DataType samplerType, IndexExprType indexExprType) argument 2074 const glu::DataType samplerType = samplerTypes[samplerTypeNdx]; local [all...] |
/external/deqp/framework/randomshaders/ |
H A D | rsgExpression.cpp | 1394 static int countSamplers (const VariableManager& varManager, VariableType::Type samplerType) argument 1398 IsSamplerEntry::Iterator i = varManager.getBegin(IsSamplerEntry(samplerType)); 1399 IsSamplerEntry::Iterator end = varManager.getEnd(IsSamplerEntry(samplerType)); 1436 VariableType::Type samplerType = VariableType::TYPE_LAST; local 1443 samplerType = VariableType::TYPE_SAMPLER_2D; 1448 samplerType = VariableType::TYPE_SAMPLER_CUBE; 1458 bool hasSampler = samplerType == VariableType::TYPE_SAMPLER_2D ? (sampler2DCount > 0) : (samplerCubeCount > 0); 1463 Variable* sampler = state.getVariableManager().allocate(VariableType(samplerType, 1)); 1468 m_sampler = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin(IsSamplerEntry(samplerType)), 1469 state.getVariableManager().getEnd(IsSamplerEntry(samplerType))) [all...] |