Searched defs:setMinFilter (Results 1 - 5 of 5) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ | ||
H A D | Sampler.h | 46 void setMinFilter(GLenum minFilter) { mMinFilter = minFilter; } function in class:es2::Sampler |
H A D | Texture.cpp | 70 bool Texture::setMinFilter(GLenum filter) function in class:es2::Texture |
/external/swiftshader/src/OpenGL/libGL/ | ||
H A D | Texture.cpp | 56 bool Texture::setMinFilter(GLenum filter) function in class:gl::Texture |
/external/swiftshader/src/OpenGL/libGLES_CM/ | ||
H A D | Texture.cpp | 61 bool Texture::setMinFilter(GLenum filter) function in class:es1::Texture |
/external/vulkan-validation-layers/include/vulkan/ | ||
H A D | vulkan.hpp | 8667 SamplerCreateInfo& setMinFilter( Filter minFilter_ ) function in struct:VULKAN_HPP_NAMESPACE::VULKAN_HPP_NAMESPACE::ImageLayout::AttachmentLoadOp::AttachmentStoreOp::ImageType::ImageTiling::ImageViewType::CommandBufferLevel::ComponentSwizzle::DescriptorType::QueryType::BorderColor::PipelineBindPoint::PipelineCacheHeaderVersion::PrimitiveTopology::SharingMode::IndexType::Filter::SamplerMipmapMode::SamplerAddressMode::CompareOp::PolygonMode::CullModeFlagBits::FrontFace::BlendFactor::BlendOp::StencilOp::LogicOp::InternalAllocationType::SystemAllocationScope::PhysicalDeviceType::VertexInputRate::Format::StructureType::SamplerCreateInfo [all...] |
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