Searched defs:shaderID (Results 1 - 13 of 13) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fDepthTests.cpp205 deUint32 shaderID = context.createProgram(&shader); local
219 shader.setColor(context, shaderID, red);
220 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
222 shader.setColor(context, shaderID, green);
223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
227 shader.setColor(context, shaderID, red);
228 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f));
230 shader.setColor(context, shaderID, green);
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f));
235 shader.setColor(context, shaderID, re
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H A Des2fFboRenderTest.cpp704 deUint32 shaderID = context.createProgram(&shader); local
706 shader.setUnit(context, shaderID, 0);
710 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
950 deUint32 shaderID = context.createProgram(&shader); local
960 shader.setUnit(context, shaderID, 0);
971 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
979 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1005 deUint32 shaderID = context.createProgram(&shader); local
1041 shader.setUnit(context, shaderID, 0);
1042 sglr::drawQuad(context, shaderID, Vec
1189 deUint32 shaderID = context.createProgram(&shader); local
1392 deUint32 shaderID = context.createProgram(&shader); local
1545 deUint32 shaderID = context.createProgram(&shader); local
1611 deUint32 shaderID = context.createProgram(&shader); local
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H A Des2fTextureSpecificationTests.cpp570 deUint32 shaderID = getCurrentContext()->createProgram(&m_tex2DShader); local
572 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID); local
573 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f)); local
597 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]); local
599 shaders[face]->setUniforms(*getCurrentContext(), shaderID); local
600 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f)); local
1286 deUint32 shaderID = getCurrentContext()->createProgram(&shader); local
1292 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); local
1334 deUint32 shaderID = getCurrentContext()->createProgram(&shader); local
1342 sglr::drawQuad(*getCurrentContext(), shaderID, tc local
1392 deUint32 shaderID = getCurrentContext()->createProgram(&shader); local
1418 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); local
1467 deUint32 shaderID = getCurrentContext()->createProgram(&shader); local
1497 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); local
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H A Des2fTextureUnitTests.cpp904 deUint32 shaderID = context.createProgram(m_shader); local
910 m_shader->setUniforms(context, shaderID);
911 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
/external/deqp/modules/gles3/functional/
H A Des3fDepthTests.cpp208 deUint32 shaderID = context.createProgram(&shader); local
222 shader.setColor(context, shaderID, red);
223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
225 shader.setColor(context, shaderID, green);
226 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
230 shader.setColor(context, shaderID, red);
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f));
233 shader.setColor(context, shaderID, green);
234 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f));
238 shader.setColor(context, shaderID, re
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H A Des3fFboRenderTest.cpp824 deUint32 shaderID = context.createProgram(&shader); local
826 shader.setUniforms(context, shaderID);
830 sglr::drawQuad(context, shaderID, Vec3(-0.9f, -0.9f, 0.0f), Vec3(0.9f, 0.9f, 0.0f));
H A Des3fTextureSpecificationTests.cpp312 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; local
315 shader.setUniforms(*ctx, shaderID);
316 renderTex(dst, shaderID, levelW, levelH);
403 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; local
406 shader.setUniforms(*ctx, shaderID);
407 renderTex(dst, shaderID, levelSize, levelSize);
503 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; local
506 shader.setUniforms(*ctx, shaderID);
507 renderTex(dst, shaderID, levelW, levelH);
604 deUint32 shaderID local
1884 deUint32 shaderID = getCurrentContext()->createProgram(&shader); local
1890 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); local
1891 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); local
1932 deUint32 shaderID = getCurrentContext()->createProgram(&shader); local
1938 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); local
1939 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); local
1985 deUint32 shaderID = getCurrentContext()->createProgram(&shader); local
2011 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); local
2012 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); local
2060 deUint32 shaderID = getCurrentContext()->createProgram(&shader); local
2087 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); local
2088 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); local
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H A Des3fTextureUnitTests.cpp1209 deUint32 shaderID = context.createProgram(m_shader); local
1215 m_shader->setUniforms(context, shaderID);
1216 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
/external/skia/src/shaders/
H A DSkPictureShader.cpp36 uint32_t shaderID,
56 this->init(&gBitmapSkaderKeyNamespaceLabel, MakeSharedID(shaderID), keySize);
59 static uint64_t MakeSharedID(uint32_t shaderID) { argument
61 return (sharedID << 32) | shaderID;
35 BitmapShaderKey(sk_sp<SkColorSpace> colorSpace, uint32_t shaderID, const SkRect& tile, SkShader::TileMode tmx, SkShader::TileMode tmy, const SkSize& scale, SkTransferFunctionBehavior blendBehavior) argument
/external/skqp/src/shaders/
H A DSkPictureShader.cpp36 uint32_t shaderID,
62 this->init(&gBitmapSkaderKeyNamespaceLabel, MakeSharedID(shaderID), keySize);
65 static uint64_t MakeSharedID(uint32_t shaderID) { argument
67 return (sharedID << 32) | shaderID;
35 BitmapShaderKey(sk_sp<SkColorSpace> colorSpace, uint32_t shaderID, const SkRect& tile, SkShader::TileMode tmx, SkShader::TileMode tmy, const SkSize& scale, const SkMatrix& localMatrix, SkTransferFunctionBehavior blendBehavior) argument
/external/swiftshader/src/Renderer/
H A DPixelProcessor.hpp35 int shaderID; member in struct:sw::PixelProcessor::States
H A DVertexProcessor.hpp51 uint64_t shaderID; member in struct:sw::VertexProcessor::States
/external/deqp/modules/gles31/functional/
H A Des31fTextureSpecificationTests.cpp289 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; local
292 shader.setUniforms(*ctx, shaderID);
293 renderTex(dst, shaderID, levelSize, levelSize);

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