/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthTests.cpp | 205 deUint32 shaderID = context.createProgram(&shader); local 219 shader.setColor(context, shaderID, red); 220 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); 222 shader.setColor(context, shaderID, green); 223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); 227 shader.setColor(context, shaderID, red); 228 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f)); 230 shader.setColor(context, shaderID, green); 231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f)); 235 shader.setColor(context, shaderID, re [all...] |
H A D | es2fFboRenderTest.cpp | 704 deUint32 shaderID = context.createProgram(&shader); local 706 shader.setUnit(context, shaderID, 0); 710 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 950 deUint32 shaderID = context.createProgram(&shader); local 960 shader.setUnit(context, shaderID, 0); 971 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 979 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 1005 deUint32 shaderID = context.createProgram(&shader); local 1041 shader.setUnit(context, shaderID, 0); 1042 sglr::drawQuad(context, shaderID, Vec 1189 deUint32 shaderID = context.createProgram(&shader); local 1392 deUint32 shaderID = context.createProgram(&shader); local 1545 deUint32 shaderID = context.createProgram(&shader); local 1611 deUint32 shaderID = context.createProgram(&shader); local [all...] |
H A D | es2fTextureSpecificationTests.cpp | 570 deUint32 shaderID = getCurrentContext()->createProgram(&m_tex2DShader); local 572 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID); local 573 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f)); local 597 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]); local 599 shaders[face]->setUniforms(*getCurrentContext(), shaderID); local 600 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f)); local 1286 deUint32 shaderID = getCurrentContext()->createProgram(&shader); local 1292 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); local 1334 deUint32 shaderID = getCurrentContext()->createProgram(&shader); local 1342 sglr::drawQuad(*getCurrentContext(), shaderID, tc local 1392 deUint32 shaderID = getCurrentContext()->createProgram(&shader); local 1418 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); local 1467 deUint32 shaderID = getCurrentContext()->createProgram(&shader); local 1497 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); local [all...] |
H A D | es2fTextureUnitTests.cpp | 904 deUint32 shaderID = context.createProgram(m_shader); local 910 m_shader->setUniforms(context, shaderID); 911 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
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/external/deqp/modules/gles3/functional/ |
H A D | es3fDepthTests.cpp | 208 deUint32 shaderID = context.createProgram(&shader); local 222 shader.setColor(context, shaderID, red); 223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); 225 shader.setColor(context, shaderID, green); 226 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); 230 shader.setColor(context, shaderID, red); 231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f)); 233 shader.setColor(context, shaderID, green); 234 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f)); 238 shader.setColor(context, shaderID, re [all...] |
H A D | es3fFboRenderTest.cpp | 824 deUint32 shaderID = context.createProgram(&shader); local 826 shader.setUniforms(context, shaderID); 830 sglr::drawQuad(context, shaderID, Vec3(-0.9f, -0.9f, 0.0f), Vec3(0.9f, 0.9f, 0.0f));
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H A D | es3fTextureSpecificationTests.cpp | 312 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; local 315 shader.setUniforms(*ctx, shaderID); 316 renderTex(dst, shaderID, levelW, levelH); 403 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; local 406 shader.setUniforms(*ctx, shaderID); 407 renderTex(dst, shaderID, levelSize, levelSize); 503 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; local 506 shader.setUniforms(*ctx, shaderID); 507 renderTex(dst, shaderID, levelW, levelH); 604 deUint32 shaderID local 1884 deUint32 shaderID = getCurrentContext()->createProgram(&shader); local 1890 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); local 1891 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); local 1932 deUint32 shaderID = getCurrentContext()->createProgram(&shader); local 1938 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); local 1939 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); local 1985 deUint32 shaderID = getCurrentContext()->createProgram(&shader); local 2011 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); local 2012 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); local 2060 deUint32 shaderID = getCurrentContext()->createProgram(&shader); local 2087 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); local 2088 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); local [all...] |
H A D | es3fTextureUnitTests.cpp | 1209 deUint32 shaderID = context.createProgram(m_shader); local 1215 m_shader->setUniforms(context, shaderID); 1216 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
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/external/skia/src/shaders/ |
H A D | SkPictureShader.cpp | 36 uint32_t shaderID, 56 this->init(&gBitmapSkaderKeyNamespaceLabel, MakeSharedID(shaderID), keySize); 59 static uint64_t MakeSharedID(uint32_t shaderID) { argument 61 return (sharedID << 32) | shaderID; 35 BitmapShaderKey(sk_sp<SkColorSpace> colorSpace, uint32_t shaderID, const SkRect& tile, SkShader::TileMode tmx, SkShader::TileMode tmy, const SkSize& scale, SkTransferFunctionBehavior blendBehavior) argument
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/external/skqp/src/shaders/ |
H A D | SkPictureShader.cpp | 36 uint32_t shaderID, 62 this->init(&gBitmapSkaderKeyNamespaceLabel, MakeSharedID(shaderID), keySize); 65 static uint64_t MakeSharedID(uint32_t shaderID) { argument 67 return (sharedID << 32) | shaderID; 35 BitmapShaderKey(sk_sp<SkColorSpace> colorSpace, uint32_t shaderID, const SkRect& tile, SkShader::TileMode tmx, SkShader::TileMode tmy, const SkSize& scale, const SkMatrix& localMatrix, SkTransferFunctionBehavior blendBehavior) argument
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/external/swiftshader/src/Renderer/ |
H A D | PixelProcessor.hpp | 35 int shaderID; member in struct:sw::PixelProcessor::States
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H A D | VertexProcessor.hpp | 51 uint64_t shaderID; member in struct:sw::VertexProcessor::States
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureSpecificationTests.cpp | 289 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; local 292 shader.setUniforms(*ctx, shaderID); 293 renderTex(dst, shaderID, levelSize, levelSize);
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