Searched defs:shadertype (Results 1 - 4 of 4) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv1_enc/ |
H A D | gl_entry.cpp | 296 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length); 2047 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length) argument 2050 ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length);
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/device/generic/goldfish-opengl/tests/gles_android_wrapper/ |
H A D | gles.cpp | 1396 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length) argument 1398 getDispatch()->glExtGetProgramBinarySourceQCOM(program, shadertype, source, length);
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
H A D | gl2_enc.cpp | 2220 void glGetShaderPrecisionFormat_enc(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument 2240 memcpy(ptr, &shadertype, 4); ptr += 4;
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H A D | gl2_entry.cpp | 77 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 206 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length); 855 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument 858 ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision); 1634 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length) argument 1637 ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length);
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