Searched defs:sincos (Results 1 - 5 of 5) sorted by relevance

/external/tensorflow/tensorflow/compiler/xla/service/cpu/
H A Dwindows_compatibility.cc22 void sincos(double x, double *sinv, double *cosv) { function
/external/libchrome/base/
H A Dos_compat_android.cc62 // a single call to sincos(). This means that source code that looks like:
71 // sincos(angle, &s, &c);
73 // Unfortunately, sincos() and friends are not part of the Android libm.so
76 // because 'sincos' doesn't appear anywhere in the sources!).
78 // To solve this, we provide our own implementation of the sincos() function
95 void sincos(double angle, double* s, double *c) { function
/external/opencv/cvaux/src/
H A Dcvhmmobs.cpp514 static const double sincos[16 * 2] = { local
562 da0 = a0 = sincos[2 * n - 1];
563 db0 = b0 = sincos[2 * n - 2];
/external/mesa3d/src/gallium/drivers/etnaviv/
H A Detnaviv_compiler.c1526 struct etna_inst_src sincos[3], in = src[0]; local
1527 sincos[0] = etna_imm_vec4f(c, sincos_const[0]);
1528 sincos[1] = etna_imm_vec4f(c, sincos_const[1]);
1545 ins[0].src[1] = swizzle(sincos[1], SWIZZLE(X, W, X, W)); /* 1/2*PI */
1546 ins[0].src[2] = swizzle(sincos[1], SWIZZLE(Y, W, Z, W)); /* 0.75, 0, 0.5, 0 */
1555 ins[2].src[1] = swizzle(sincos[0], SWIZZLE(X, X, X, X)); /* 2 */
1556 ins[2].src[2] = swizzle(sincos[0], SWIZZLE(Y, Y, Y, Y)); /* -1 */
1575 ins[4].src[1] = swizzle(sincos[0], SWIZZLE(Z, W, W, W));
/external/swiftshader/src/Shader/
H A DShaderCore.cpp1493 void ShaderCore::sincos(Vector4f &dst, const Vector4f &src, bool pp) function in class:sw::ShaderCore

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