Searched defs:sincos (Results 1 - 5 of 5) sorted by relevance
/external/tensorflow/tensorflow/compiler/xla/service/cpu/ |
H A D | windows_compatibility.cc | 22 void sincos(double x, double *sinv, double *cosv) { function
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/external/libchrome/base/ |
H A D | os_compat_android.cc | 62 // a single call to sincos(). This means that source code that looks like: 71 // sincos(angle, &s, &c); 73 // Unfortunately, sincos() and friends are not part of the Android libm.so 76 // because 'sincos' doesn't appear anywhere in the sources!). 78 // To solve this, we provide our own implementation of the sincos() function 95 void sincos(double angle, double* s, double *c) { function
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/external/opencv/cvaux/src/ |
H A D | cvhmmobs.cpp | 514 static const double sincos[16 * 2] = { local 562 da0 = a0 = sincos[2 * n - 1]; 563 db0 = b0 = sincos[2 * n - 2];
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/external/mesa3d/src/gallium/drivers/etnaviv/ |
H A D | etnaviv_compiler.c | 1526 struct etna_inst_src sincos[3], in = src[0]; local 1527 sincos[0] = etna_imm_vec4f(c, sincos_const[0]); 1528 sincos[1] = etna_imm_vec4f(c, sincos_const[1]); 1545 ins[0].src[1] = swizzle(sincos[1], SWIZZLE(X, W, X, W)); /* 1/2*PI */ 1546 ins[0].src[2] = swizzle(sincos[1], SWIZZLE(Y, W, Z, W)); /* 0.75, 0, 0.5, 0 */ 1555 ins[2].src[1] = swizzle(sincos[0], SWIZZLE(X, X, X, X)); /* 2 */ 1556 ins[2].src[2] = swizzle(sincos[0], SWIZZLE(Y, Y, Y, Y)); /* -1 */ 1575 ins[4].src[1] = swizzle(sincos[0], SWIZZLE(Z, W, W, W));
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/external/swiftshader/src/Shader/ |
H A D | ShaderCore.cpp | 1493 void ShaderCore::sincos(Vector4f &dst, const Vector4f &src, bool pp) function in class:sw::ShaderCore
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