H A D | gluTexture.cpp | 63 Texture1D::Texture1D (const RenderContext& context, deUint32 sizedFormat, int width) argument 65 , m_format (sizedFormat) 66 , m_refTexture (mapGLInternalFormat(sizedFormat), width) 117 Texture2D::Texture2D (const RenderContext& context, deUint32 sizedFormat, int width, int height) argument 120 , m_format (sizedFormat) 121 , m_refTexture (mapGLInternalFormat(sizedFormat), width, height) 288 ImmutableTexture2D::ImmutableTexture2D (const RenderContext& context, deUint32 sizedFormat, int width, int height) argument 289 : Texture2D(context, sizedFormat, width, height) 486 Texture1DArray::Texture1DArray (const RenderContext& context, deUint32 sizedFormat, int width, int numLevels) argument 488 , m_format (sizedFormat) 542 Texture2DArray(const RenderContext& context, deUint32 sizedFormat, int width, int height, int numLevels) argument 658 Texture3D(const RenderContext& context, deUint32 sizedFormat, int width, int height, int depth) argument 782 TextureCubeArray(const RenderContext& context, deUint32 sizedFormat, int size, int numLayers) argument [all...] |