Searched defs:specializationMap (Results 1 - 9 of 9) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fShaderTextureSizeTests.cpp58 std::map<std::string, std::string> specializationMap; local
60 specializationMap["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glslVersion);
62 return tcu::StringTemplate(code).specialize(specializationMap);
H A Des31fPrimitiveBoundingBoxTests.cpp127 std::map<std::string, std::string> specializationMap; local
129 specializationMap["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glslVersion);
133 specializationMap["GEOMETRY_SHADER_REQUIRE"] = "";
134 specializationMap["GEOMETRY_POINT_SIZE"] = "#extension GL_EXT_geometry_point_size : require";
135 specializationMap["GPU_SHADER5_REQUIRE"] = "";
136 specializationMap["TESSELLATION_SHADER_REQUIRE"] = "";
137 specializationMap["TESSELLATION_POINT_SIZE_REQUIRE"] = "#extension GL_EXT_tessellation_point_size : require";
138 specializationMap["PRIMITIVE_BOUNDING_BOX_REQUIRE"] = "";
139 specializationMap["PRIM_GL_BOUNDING_BOX"] = "gl_BoundingBox";
143 specializationMap["GEOMETRY_SHADER_REQUIR
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H A Des31fSynchronizationTests.cpp118 std::map<std::string, std::string> specializationMap; local
120 specializationMap["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glslVersion);
123 specializationMap["SHADER_IMAGE_ATOMIC_REQUIRE"] = "";
125 specializationMap["SHADER_IMAGE_ATOMIC_REQUIRE"] = "#extension GL_OES_shader_image_atomic : require";
127 return tcu::StringTemplate(code).specialize(specializationMap);
H A Des31fProgramInterfaceQueryTests.cpp215 std::map<std::string, std::string> specializationMap; local
217 specializationMap["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glslVersion);
219 return tcu::StringTemplate(code).specialize(specializationMap);
H A Des31fProgramStateQueryTests.cpp68 std::map<std::string, std::string> specializationMap; local
70 specializationMap["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glslVersion);
74 specializationMap["GEOMETRY_SHADER_REQUIRE"] = "";
75 specializationMap["TESSELLATION_SHADER_REQUIRE"] = "";
79 specializationMap["GEOMETRY_SHADER_REQUIRE"] = "#extension GL_EXT_geometry_shader : require";
80 specializationMap["TESSELLATION_SHADER_REQUIRE"] = "#extension GL_EXT_tessellation_shader : require";
83 return tcu::StringTemplate(code).specialize(specializationMap);
H A Des31fTextureMultisampleTests.cpp130 std::map<std::string, std::string> specializationMap; local
132 specializationMap["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glslVersion);
134 return tcu::StringTemplate(code).specialize(specializationMap);
H A Des31fTextureGatherTests.cpp84 std::map<std::string, std::string> specializationMap; local
86 specializationMap["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glslVersion);
89 specializationMap["GPU_SHADER5_REQUIRE"] = "";
91 specializationMap["GPU_SHADER5_REQUIRE"] = "#extension GL_EXT_gpu_shader5 : require";
93 return tcu::StringTemplate(code).specialize(specializationMap);
/external/deqp/external/openglcts/modules/common/
H A DglcSeparableProgramsTransformFeedbackTests.cpp198 std::map<std::string, std::string> specializationMap; local
199 specializationMap["VERSION"] = glu::getGLSLVersionDeclaration(glslVersion);
210 specializationMap["PERVERTEX_BLOCK"] = vertexBlock + vertexBlockPostfix[stageIndex];
211 std::string specializedShader = StringTemplate(source).specialize(specializationMap);
220 specializationMap["IN_VARYING_NAME"] = stageData->tfVaryings[0];
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cShaderDrawParametersTests.cpp238 std::map<std::string, std::string> specializationMap; local
242 specializationMap["VERSION"] = "#version 460";
243 specializationMap["DRAW_PARAMETERS_EXTENSION"] = "";
244 specializationMap["GL_BASE_VERTEX"] = "gl_BaseVertex";
245 specializationMap["GL_BASE_INSTANCE"] = "gl_BaseInstance";
246 specializationMap["GL_DRAW_ID"] = "gl_DrawID";
250 specializationMap["VERSION"] = "#version 450";
251 specializationMap["DRAW_PARAMETERS_EXTENSION"] = "#extension GL_ARB_shader_draw_parameters : enable";
252 specializationMap["GL_BASE_VERTEX"] = "gl_BaseVertexARB";
253 specializationMap["GL_BASE_INSTANC
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