Searched defs:spv (Results 1 - 6 of 6) sorted by relevance
/external/shaderc/spirv-headers/include/spirv/1.0/ |
H A D | spirv.py | 32 # - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL 33 # - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 34 # - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 35 # - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] 42 spv = { variable
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H A D | spirv.hpp | 32 // - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] 45 namespace spv { namespace 921 } // end namespace spv
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/external/shaderc/spirv-headers/include/spirv/1.1/ |
H A D | spirv.py | 32 # - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL 33 # - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 34 # - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 35 # - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] 42 spv = { variable
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H A D | spirv.hpp | 32 // - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] 45 namespace spv { namespace 943 } // end namespace spv
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/external/vulkan-validation-layers/tests/ |
H A D | vkrenderframework.cpp | 1144 std::vector<unsigned int> spv; local 1159 framework->GLSLtoSPV(stage, shader_code, spv); 1160 moduleCreateInfo.pCode = spv.data(); 1161 moduleCreateInfo.codeSize = spv.size() * sizeof(unsigned int);
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/external/spirv-llvm/lib/SPIRV/libSPIRV/ |
H A D | spirv.hpp | 32 // - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL 33 // - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL 34 // - Lua will use tables, e.g.: spv.SourceLanguage.GLSL 35 // - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] 45 namespace spv { namespace 902 } // end namespace spv
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