Searched defs:surfaceLevel (Results 1 - 8 of 8) sorted by relevance

/external/swiftshader/src/D3D9/
H A DDirect3DCubeTexture9.hpp72 Direct3DSurface9 *surfaceLevel[6][sw::MIPMAP_LEVELS]; member in class:D3D9::Direct3DCubeTexture9
H A DDirect3DTexture9.hpp73 Direct3DSurface9 *surfaceLevel[sw::MIPMAP_LEVELS]; member in class:D3D9::Direct3DTexture9
/external/swiftshader/src/D3D8/
H A DDirect3DCubeTexture8.hpp71 Direct3DSurface8 *surfaceLevel[6][sw::MIPMAP_LEVELS]; member in class:D3D8::Direct3DCubeTexture8
H A DDirect3DTexture8.hpp72 Direct3DSurface8 *surfaceLevel[sw::MIPMAP_LEVELS]; member in class:D3D8::Direct3DTexture8
H A DDirect3DDevice8.cpp4751 int surfaceLevel = mipmapLevel; local
4753 if(surfaceLevel < LOD)
4755 surfaceLevel = LOD;
4758 if(surfaceLevel < 0)
4760 surfaceLevel = 0;
4762 else if(surfaceLevel >= levelCount)
4764 surfaceLevel = levelCount - 1;
4767 surface = texture->getInternalSurfaceLevel(surfaceLevel);
4780 int surfaceLevel = mipmapLevel; local
4782 if(surfaceLevel < LO
4808 int surfaceLevel = mipmapLevel; local
[all...]
/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp2120 int surfaceLevel = mipmapLevel; local
2122 if(surfaceLevel < 0)
2124 surfaceLevel = 0;
2126 else if(surfaceLevel > topLevel)
2128 surfaceLevel = topLevel;
2131 Image *surface = texture->getImage(surfaceLevel);
2143 int surfaceLevel = mipmapLevel; local
2145 if(surfaceLevel < 0)
2147 surfaceLevel = 0;
2149 else if(surfaceLevel > topLeve
[all...]
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.cpp2380 int surfaceLevel = mipmapLevel; local
2382 if(surfaceLevel < 0)
2384 surfaceLevel = 0;
2386 else if(surfaceLevel > topLevel)
2388 surfaceLevel = topLevel;
2391 egl::Image *surface = texture->getImage(surfaceLevel);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp3234 int surfaceLevel = mipmapLevel + baseLevel; local
3236 if(surfaceLevel > maxLevel)
3238 surfaceLevel = maxLevel;
3241 egl::Image *surface = texture->getImage(surfaceLevel);
3253 int surfaceLevel = mipmapLevel + baseLevel; local
3255 if(surfaceLevel > maxLevel)
3257 surfaceLevel = maxLevel;
3260 egl::Image *surface = texture->getImage(surfaceLevel);
3271 int surfaceLevel = mipmapLevel + baseLevel; local
3273 if(surfaceLevel > maxLeve
3293 int surfaceLevel = mipmapLevel + baseLevel; local
[all...]

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