/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.hpp | 106 TextureBinding(const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler); 113 void setTexture(const glu::Texture2DArray* tex2DArray); 137 return m_binding.tex2DArray; 151 const glu::Texture2DArray* tex2DArray; member in union:deqp::TextureBinding::__anon4099 173 const tcu::Texture2DArray* tex2DArray; member in struct:deqp::ShaderEvalContext::ShaderSampler 176 inline ShaderSampler(void) : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL)
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H A D | glcShaderRenderCase.cpp | 90 TextureBinding::TextureBinding(const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler) argument 93 m_binding.tex2DArray = tex2DArray; 124 void TextureBinding::setTexture(const glu::Texture2DArray* tex2DArray) argument 127 m_binding.tex2DArray = tex2DArray; 333 textures[ndx].tex2DArray = &binding.get2DArray()->getRefTexture();
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 213 const rc::Texture2DArray* tex2DArray; member in union:sglr::UniformSlot::__anon4812
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 90 TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler); 97 void setTexture (const glu::Texture2DArray* tex2DArray); 104 const glu::Texture2DArray* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); return m_binding.tex2DArray;} 114 const glu::Texture2DArray* tex2DArray; member in union:deqp::gls::TextureBinding::__anon5525 136 const tcu::Texture2DArray* tex2DArray; member in struct:deqp::gls::ShaderEvalContext::ShaderSampler 142 , tex2DArray(DE_NULL)
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H A D | glsShaderRenderCase.cpp | 83 TextureBinding::TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler) argument 87 m_binding.tex2DArray = tex2DArray; 120 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray) argument 123 m_binding.tex2DArray = tex2DArray; 285 case TextureBinding::TYPE_2D_ARRAY: textures[ndx].tex2DArray = &binding.get2DArray()->getRefTexture(); break;
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 1546 deUint32 tex2DArray = 0x1234; local 1562 ctx.glGenTextures (1, &tex2DArray); 1568 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, tex2DArray); 1607 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers); 1628 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, -1, maxArrayTexLayers - 1); 1630 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, log2MaxTexSize + 1, maxArrayTexLayers - 1); 1670 ctx.glDeleteTextures (1, &tex2DArray);
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineImageSamplingInstance.cpp | 1229 const TestTexture2DArray* tex2DArray = dynamic_cast<const TestTexture2DArray*>(&testTexture); local 1232 DE_ASSERT(!!tex2D != !!tex2DArray); 1233 DE_ASSERT(tex2DArray || subresource.baseArrayLayer == 0); 1240 : tex2DArray->getTexture().getLevel((int)subresource.baseMipLevel+levelNdx); 1251 const TestTexture2DArray* tex2DArray = dynamic_cast<const TestTexture2DArray*>(&testTexture); local 1253 DE_ASSERT(!!tex2D != !!tex2DArray); 1254 DE_ASSERT(tex2DArray || subresource.baseArrayLayer == 0); 1261 : tex2DArray->getTexture().getLevel((int)subresource.baseMipLevel+levelNdx);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.hpp | 122 TextureBinding (const tcu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler); 135 const tcu::Texture2DArray& get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY && m_binding.tex2DArray != NULL); return *m_binding.tex2DArray; } 158 const tcu::Texture2DArray* tex2DArray; member in union:vkt::sr::TextureBinding::__anon4498 185 const tcu::Texture2DArray* tex2DArray; member in struct:vkt::sr::ShaderEvalContext::ShaderSampler 194 , tex2DArray (DE_NULL)
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