Searched defs:texCube (Results 1 - 11 of 11) sorted by relevance

/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.hpp105 TextureBinding(const glu::TextureCube* texCube, const tcu::Sampler& sampler);
112 void setTexture(const glu::TextureCube* texCube);
132 return m_binding.texCube;
150 const glu::TextureCube* texCube; member in union:deqp::TextureBinding::__anon4099
172 const tcu::TextureCube* texCube; member in struct:deqp::ShaderEvalContext::ShaderSampler
176 inline ShaderSampler(void) : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL)
H A DglcShaderRenderCase.cpp84 TextureBinding::TextureBinding(const glu::TextureCube* texCube, const tcu::Sampler& sampler) argument
87 m_binding.texCube = texCube;
118 void TextureBinding::setTexture(const glu::TextureCube* texCube) argument
121 m_binding.texCube = texCube;
330 textures[ndx].texCube = &binding.getCube()->getRefTexture();
/external/deqp/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp212 const rc::TextureCube* texCube; member in union:sglr::UniformSlot::__anon4812
/external/deqp/modules/gles2/functional/
H A Des2fFboApiTest.cpp235 deUint32 texCube = 2; local
236 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
241 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0);
307 deUint32 texCube = 2; local
308 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
309 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
313 context.deleteTextures(1, &texCube);
314 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0);
459 deUint32 texCube = 1; local
460 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
512 deUint32 texCube = 1; local
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/external/deqp/modules/gles3/functional/
H A Des3fFboApiTests.cpp211 deUint32 texCube = 2; local
212 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
217 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0);
283 deUint32 texCube = 2; local
284 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
285 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
289 context.deleteTextures(1, &texCube);
290 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0);
435 deUint32 texCube = 1; local
436 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
488 deUint32 texCube = 1; local
[all...]
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler);
96 void setTexture (const glu::TextureCube* texCube);
103 const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; }
113 const glu::TextureCube* texCube; member in union:deqp::gls::TextureBinding::__anon5525
135 const tcu::TextureCube* texCube; member in struct:deqp::gls::ShaderEvalContext::ShaderSampler
141 , texCube (DE_NULL)
H A DglsRandomShaderCase.cpp97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) argument
99 m_texCube[unit] = texCube;
H A DglsShaderRenderCase.cpp76 TextureBinding::TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler) argument
80 m_binding.texCube = texCube;
114 void TextureBinding::setTexture (const glu::TextureCube* texCube) argument
117 m_binding.texCube = texCube;
284 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); break;
/external/deqp/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp1193 GLuint texCube = 0x1234; local
1203 ctx.glGenTextures(1, &texCube);
1204 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube);
1233 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize);
1242 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, maxTexCubeSize + 1);
1244 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, -1);
1260 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
1265 ctx.glDeleteTextures(1, &texCube);
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineImageSamplingInstance.cpp1281 const TestTextureCube* texCube = dynamic_cast<const TestTextureCube*>(&testTexture); local
1284 DE_ASSERT(!!texCube != !!texCubeArray);
1295 : texCube->getTexture().getLevelFace(levelNdx, s_faceMap[faceNdx]);
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.hpp120 TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler);
133 const tcu::TextureCube& getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP && m_binding.texCube != NULL); return *m_binding.texCube; }
156 const tcu::TextureCube* texCube; member in union:vkt::sr::TextureBinding::__anon4498
183 const tcu::TextureCube* texCube; member in struct:vkt::sr::ShaderEvalContext::ShaderSampler
192 , texCube (DE_NULL)

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