/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.hpp | 105 TextureBinding(const glu::TextureCube* texCube, const tcu::Sampler& sampler); 112 void setTexture(const glu::TextureCube* texCube); 132 return m_binding.texCube; 150 const glu::TextureCube* texCube; member in union:deqp::TextureBinding::__anon4099 172 const tcu::TextureCube* texCube; member in struct:deqp::ShaderEvalContext::ShaderSampler 176 inline ShaderSampler(void) : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL)
|
H A D | glcShaderRenderCase.cpp | 84 TextureBinding::TextureBinding(const glu::TextureCube* texCube, const tcu::Sampler& sampler) argument 87 m_binding.texCube = texCube; 118 void TextureBinding::setTexture(const glu::TextureCube* texCube) argument 121 m_binding.texCube = texCube; 330 textures[ndx].texCube = &binding.getCube()->getRefTexture();
|
/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 212 const rc::TextureCube* texCube; member in union:sglr::UniformSlot::__anon4812
|
/external/deqp/modules/gles2/functional/ |
H A D | es2fFboApiTest.cpp | 235 deUint32 texCube = 2; local 236 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 241 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); 307 deUint32 texCube = 2; local 308 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 309 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 313 context.deleteTextures(1, &texCube); 314 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); 459 deUint32 texCube = 1; local 460 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 512 deUint32 texCube = 1; local [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fFboApiTests.cpp | 211 deUint32 texCube = 2; local 212 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 217 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); 283 deUint32 texCube = 2; local 284 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 285 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 289 context.deleteTextures(1, &texCube); 290 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); 435 deUint32 texCube = 1; local 436 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 488 deUint32 texCube = 1; local [all...] |
/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler); 96 void setTexture (const glu::TextureCube* texCube); 103 const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; } 113 const glu::TextureCube* texCube; member in union:deqp::gls::TextureBinding::__anon5525 135 const tcu::TextureCube* texCube; member in struct:deqp::gls::ShaderEvalContext::ShaderSampler 141 , texCube (DE_NULL)
|
H A D | glsRandomShaderCase.cpp | 97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) argument 99 m_texCube[unit] = texCube;
|
H A D | glsShaderRenderCase.cpp | 76 TextureBinding::TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler) argument 80 m_binding.texCube = texCube; 114 void TextureBinding::setTexture (const glu::TextureCube* texCube) argument 117 m_binding.texCube = texCube; 284 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); break;
|
/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 1193 GLuint texCube = 0x1234; local 1203 ctx.glGenTextures(1, &texCube); 1204 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); 1233 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize); 1242 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, maxTexCubeSize + 1); 1244 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, -1); 1260 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 1265 ctx.glDeleteTextures(1, &texCube);
|
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineImageSamplingInstance.cpp | 1281 const TestTextureCube* texCube = dynamic_cast<const TestTextureCube*>(&testTexture); local 1284 DE_ASSERT(!!texCube != !!texCubeArray); 1295 : texCube->getTexture().getLevelFace(levelNdx, s_faceMap[faceNdx]);
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.hpp | 120 TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler); 133 const tcu::TextureCube& getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP && m_binding.texCube != NULL); return *m_binding.texCube; } 156 const tcu::TextureCube* texCube; member in union:vkt::sr::TextureBinding::__anon4498 183 const tcu::TextureCube* texCube; member in struct:vkt::sr::ShaderEvalContext::ShaderSampler 192 , texCube (DE_NULL)
|