Searched defs:texDepth (Results 1 - 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureUnitTests.cpp | 824 const int texDepth = is3dTex ? TEXTURE_DEPTH_3D : 1; local 827 bool mipmaps = (deIsPowerOfTwo32(texWidth) && deIsPowerOfTwo32(texHeight) && deIsPowerOfTwo32(texDepth)); 828 int numLevels = mipmaps ? deLog2Floor32(de::max(de::max(texWidth, texHeight), texDepth))+1 : 1; 875 m_textures3d.push_back(new tcu::Texture3D(texFormat, texWidth, texHeight, texDepth));
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H A D | es3fVertexTextureTests.cpp | 1569 const int texDepth = DEPTH_3D; local 1574 m_textures[i] = new glu::Texture3D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight, texDepth); 1577 const int numLevels = deLog2Floor32(de::max(de::max(texWidth, texHeight), texDepth)) + 1;
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