Searched defs:texSubImage3D (Results 1 - 4 of 4) sorted by relevance

/external/deqp/framework/opengl/
H A DgluPixelTransfer.cpp126 void texSubImage3D (const RenderContext& context, deUint32 target, int level, int x, int y, int z, const tcu::ConstPixelBufferAccess& src) function in namespace:glu
139 gl.texSubImage3D(target, level, x, y, z, width, height, depth, format.format, format.dataType, src.getDataPtr());
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySubImage3D.cpp364 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, width, height, depth, GL_RGBA_INTEGER, GL_UNSIGNED_INT,
391 /** Replaces region of cube map array texture's data store using texSubImage3D function
395 void TextureCubeMapArraySubImage3D::texSubImage3D(const SubImage3DCopyParams& copy_params, function in class:glcts::TextureCubeMapArraySubImage3D
401 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, copy_params.m_xoffset, copy_params.m_yoffset, copy_params.m_zoffset,
474 texSubImage3D(copy_params, &m_copy_data_buffer[0]);
497 texSubImage3D(copy_params, 0);
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp1284 texSubImage3D(target, level, xoffset, yoffset, 0, width, height, 1, format, type, data);
1287 void ReferenceContext::texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* data) function in class:sglr::ReferenceContext
H A DsglrGLContext.cpp290 void GLContext::texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* data) function in class:sglr::GLContext

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