Searched defs:textureNdx (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fVertexTextureTests.cpp404 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
405 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const;
406 void renderCell (int textureNdx, float lod, const Grid& grid) const;
407 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
542 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const
544 const tcu::Texture2D& refTexture = m_textures[textureNdx]->getRefTexture();
590 int textureNdx; member in struct:deqp::gles2::Functional::Render
593 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}
605 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx);
607 const Grid grid (GRID_SIZE_2D, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]),
633 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument
680 renderCell(int textureNdx, float lod, const Grid& grid) const argument
686 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument
922 int textureNdx; member in struct:deqp::gles2::Functional::Render
965 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument
1012 renderCell(int textureNdx, float lod, const Grid& grid) const argument
1019 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument
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/external/deqp/modules/gles3/functional/
H A Des3fVertexTextureTests.cpp501 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
502 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const;
503 void renderCell (int textureNdx, float lod, const Grid& grid) const;
504 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
642 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const
644 const tcu::Texture2D& refTexture = m_textures[textureNdx]->getRefTexture();
690 int textureNdx; member in struct:deqp::gles3::Functional::Render
693 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}
705 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx);
707 const Grid grid (GRID_SIZE_2D, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]),
733 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument
780 renderCell(int textureNdx, float lod, const Grid& grid) const argument
786 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument
1025 int textureNdx; member in struct:deqp::gles3::Functional::Render
1068 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument
1115 renderCell(int textureNdx, float lod, const Grid& grid) const argument
1122 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument
1366 int textureNdx; member in struct:deqp::gles3::Functional::Render
1408 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument
1455 renderCell(int textureNdx, float lod, const Grid& grid) const argument
1462 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument
1709 int textureNdx; member in struct:deqp::gles3::Functional::Render
1751 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument
1799 renderCell(int textureNdx, float lod, const Grid& grid) const argument
1806 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument
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