H A D | es3fVertexTextureTests.cpp | 501 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const; 502 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const; 503 void renderCell (int textureNdx, float lod, const Grid& grid) const; 504 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const; 642 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const 644 const tcu::Texture2D& refTexture = m_textures[textureNdx]->getRefTexture(); 690 int textureNdx; member in struct:deqp::gles3::Functional::Render 693 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {} 705 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx); 707 const Grid grid (GRID_SIZE_2D, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]), 733 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument 780 renderCell(int textureNdx, float lod, const Grid& grid) const argument 786 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument 1025 int textureNdx; member in struct:deqp::gles3::Functional::Render 1068 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument 1115 renderCell(int textureNdx, float lod, const Grid& grid) const argument 1122 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument 1366 int textureNdx; member in struct:deqp::gles3::Functional::Render 1408 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument 1455 renderCell(int textureNdx, float lod, const Grid& grid) const argument 1462 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument 1709 int textureNdx; member in struct:deqp::gles3::Functional::Render 1751 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument 1799 renderCell(int textureNdx, float lod, const Grid& grid) const argument 1806 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument [all...] |