Searched defs:textureSampling (Results 1 - 3 of 3) sorted by relevance

/external/swiftshader/src/Shader/
H A DVertexShader.hpp74 bool textureSampling; variable
H A DVertexRoutine.cpp42 const bool textureSampling = state.textureSampling; local
58 UInt indexQ = !textureSampling ? UInt(index & 0xFFFFFFFC) : index; // FIXME: TEXLDL hack to have independent LODs, hurts performance.
142 const bool textureSampling = state.textureSampling; local
147 Pointer<Byte> source1 = source0 + (!textureSampling ? stride : 0);
148 Pointer<Byte> source2 = source1 + (!textureSampling ? stride : 0);
149 Pointer<Byte> source3 = source2 + (!textureSampling ? stride : 0);
/external/swiftshader/src/Renderer/
H A DVertexProcessor.hpp54 bool textureSampling : 1; // TODO: Eliminate by querying shader. member in struct:sw::VertexProcessor::States

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