Searched defs:textureUnit (Results 1 - 8 of 8) sorted by relevance
/external/deqp/scripts/opengl/ |
H A D | gen_call_log_wrapper.py | 44 def textureUnit (name): function 57 "glActiveTexture": LogSpec({0: textureUnit}),
|
/external/mesa3d/src/mesa/swrast/ |
H A D | s_texcombine.c | 87 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); local 88 const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine; 157 GLfloat red = textureUnit->EnvColor[0]; 158 GLfloat green = textureUnit->EnvColor[1]; 159 GLfloat blue = textureUnit->EnvColor[2]; 160 GLfloat alpha = textureUnit->EnvColor[3]; 253 GLfloat alpha = textureUnit->EnvColor[3]; 321 if (textureUnit->EnvMode == GL_COMBINE4_NV) { 342 if (textureUnit->EnvMode == GL_COMBINE4_NV) { 456 if (textureUnit [all...] |
/external/deqp/modules/glshared/ |
H A D | glsLongStressCase.hpp | 135 deUint32 textureUnit; member in struct:deqp::gls::TextureSpec 164 , textureUnit (unit)
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.h | 290 TextureUnit textureUnit[MAX_TEXTURE_UNITS]; member in struct:es1::State
|
/external/deqp/modules/gles31/functional/ |
H A D | es31fFboSRGBWriteControlTests.cpp | 478 void bind (const int textureUnit); 536 void TestTexture2D::bind (const int textureUnit) argument 538 m_textureUnit = textureUnit;
|
H A D | es31fSRGBDecodeTests.cpp | 312 void setTextureUnit (const deUint32 textureUnit); 379 void SRGBTestSampler::setTextureUnit (const deUint32 textureUnit) argument 381 m_textureUnit = textureUnit; 891 void bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textureUnit); 1191 void SRGBTestCase::bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textureUnit) argument 1193 deUint32 enumConversion = textureUnit - GL_TEXTURE0;
|
/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.cpp | 2026 int textureUnit = programObject ? programObject->getSamplerMapping(samplerType, samplerIndex) : samplerIndex; // OpenGL texture image unit index local 2028 if(textureUnit != -1) 2032 Texture *texture = getSamplerTexture(textureUnit, textureType);
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 3115 int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture image unit index local 3117 if(textureUnit != -1) 3121 Texture *texture = getSamplerTexture(textureUnit, textureType); 3128 Sampler *samplerObject = mState.sampler[textureUnit]; 3924 for(size_t textureUnit = 0; textureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++textureUnit) 3926 gl::BindingPointer<Sampler> &samplerBinding = mState.sampler[textureUnit];
|
Completed in 200 milliseconds