Searched defs:textureUnit (Results 1 - 8 of 8) sorted by relevance

/external/deqp/scripts/opengl/
H A Dgen_call_log_wrapper.py44 def textureUnit (name): function
57 "glActiveTexture": LogSpec({0: textureUnit}),
/external/mesa3d/src/mesa/swrast/
H A Ds_texcombine.c87 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); local
88 const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine;
157 GLfloat red = textureUnit->EnvColor[0];
158 GLfloat green = textureUnit->EnvColor[1];
159 GLfloat blue = textureUnit->EnvColor[2];
160 GLfloat alpha = textureUnit->EnvColor[3];
253 GLfloat alpha = textureUnit->EnvColor[3];
321 if (textureUnit->EnvMode == GL_COMBINE4_NV) {
342 if (textureUnit->EnvMode == GL_COMBINE4_NV) {
456 if (textureUnit
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/external/deqp/modules/glshared/
H A DglsLongStressCase.hpp135 deUint32 textureUnit; member in struct:deqp::gls::TextureSpec
164 , textureUnit (unit)
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.h290 TextureUnit textureUnit[MAX_TEXTURE_UNITS]; member in struct:es1::State
/external/deqp/modules/gles31/functional/
H A Des31fFboSRGBWriteControlTests.cpp478 void bind (const int textureUnit);
536 void TestTexture2D::bind (const int textureUnit) argument
538 m_textureUnit = textureUnit;
H A Des31fSRGBDecodeTests.cpp312 void setTextureUnit (const deUint32 textureUnit);
379 void SRGBTestSampler::setTextureUnit (const deUint32 textureUnit) argument
381 m_textureUnit = textureUnit;
891 void bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textureUnit);
1191 void SRGBTestCase::bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textureUnit) argument
1193 deUint32 enumConversion = textureUnit - GL_TEXTURE0;
/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp2026 int textureUnit = programObject ? programObject->getSamplerMapping(samplerType, samplerIndex) : samplerIndex; // OpenGL texture image unit index local
2028 if(textureUnit != -1)
2032 Texture *texture = getSamplerTexture(textureUnit, textureType);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp3115 int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture image unit index local
3117 if(textureUnit != -1)
3121 Texture *texture = getSamplerTexture(textureUnit, textureType);
3128 Sampler *samplerObject = mState.sampler[textureUnit];
3924 for(size_t textureUnit = 0; textureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++textureUnit)
3926 gl::BindingPointer<Sampler> &samplerBinding = mState.sampler[textureUnit];

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