/external/mesa3d/src/gallium/state_trackers/hgl/ |
H A D | hgl_context.h | 43 struct pipe_resource* textures[ST_ATTACHMENT_COUNT]; member in struct:hgl_buffer 64 //struct pipe_resource* textures[ST_ATTACHMENT_COUNT];
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/external/mesa3d/src/gallium/auxiliary/rbug/ |
H A D | rbug_texture.h | 88 rbug_texture_t *textures; member in struct:rbug_proto_texture_list_reply 159 rbug_texture_t *textures,
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H A D | rbug_texture.c | 240 rbug_texture_t *textures, 251 LEN_ARRAY(8, textures); /* textures */ 263 WRITE_ARRAY(8, rbug_texture_t, textures); /* textures */ 550 READ_ARRAY(8, rbug_texture_t, textures); /* textures */ 238 rbug_send_texture_list_reply(struct rbug_connection *__con, uint32_t serial, rbug_texture_t *textures, uint32_t textures_len, uint32_t *__serial) argument
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/external/mesa3d/src/gallium/drivers/r300/ |
H A D | r300_context.c | 46 struct r300_textures_state *textures = local 54 for (i = 0; i < textures->sampler_view_count; i++) 56 (struct pipe_sampler_view**)&textures->sampler_views[i], NULL);
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/external/mesa3d/src/gallium/state_trackers/dri/ |
H A D | dri_drawable.h | 59 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:dri_drawable
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H A D | dri_drawable.c | 59 struct pipe_resource **textures = local 61 : drawable->textures; 67 /* record newly allocated textures */ 85 /* add existing textures */ 87 if (textures[i]) 102 pipe_resource_reference(&out[i], textures[statts[i]]); 174 pipe_resource_reference(&drawable->textures[i], NULL); 226 pt = drawable->textures[ST_ATTACHMENT_FRONT_LEFT]; 423 struct pipe_resource *src = drawable->textures[att]; 424 struct pipe_resource *zsbuf = drawable->textures[ST_ATTACHMENT_DEPTH_STENCI [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | vdpau.c | 48 struct gl_texture_object *textures[MAX_TEXTURES]; member in struct:vdp_surface 181 _mesa_reference_texobj(&surf->textures[i], tex); 263 if (surf->textures[i]) { 264 surf->textures[i]->Immutable = GL_FALSE; 265 _mesa_reference_texobj(&surf->textures[i], NULL); 368 struct gl_texture_object *tex = surf->textures[j]; 422 struct gl_texture_object *tex = surf->textures[j];
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H A D | shaderimage.c | 598 * recognizes that there is no way to create immutable buffer textures, 629 _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) argument 680 const GLuint texture = textures ? textures[i] : 0; 692 * in <textures> is not zero or the name of an existing 696 "glBindImageTextures(textures[%d]=%u " 716 * any texture in <textures> is zero (per binding)." 721 "textures[%d]=%u is zero)", i, texture); 733 * in <textures> is not found in table 8.33 (per binding)." 737 "the level zero texture image of textures[ [all...] |
/external/mesa3d/src/gallium/state_trackers/glx/xlib/ |
H A D | xm_st.c | 43 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:xmesa_st_framebuffer 64 struct pipe_resource *ptex = xstfb->textures[statt]; 93 struct pipe_resource *src_ptex = xstfb->textures[src_statt]; 94 struct pipe_resource *dst_ptex = xstfb->textures[dst_statt]; 112 * Remove outdated textures and create the requested ones. 124 /* remove outdated textures */ 127 pipe_resource_reference(&xstfb->textures[i], NULL); 143 if (xstfb->textures[i] || !(mask & (1 << i))) { 145 if (xstfb->textures[i]) 172 xstfb->textures[ [all...] |
/external/mesa3d/src/gallium/state_trackers/wgl/ |
H A D | stw_st.c | 44 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:stw_st_framebuffer 73 * Remove outdated textures and create the requested ones. 84 /* remove outdated textures */ 87 pipe_resource_reference(&stwfb->textures[i], NULL); 104 if (stwfb->textures[i] || !(mask & (1 << i))) { 106 if (stwfb->textures[i]) 132 stwfb->textures[i] = 166 pipe_resource_reference(&out[i], stwfb->textures[statts[i]]); 187 resource = stwfb->textures[statt]; 256 pipe_resource_reference(&stwfb->textures[ [all...] |
/external/mesa3d/src/mapi/glapi/tests/ |
H A D | check_table.cpp | 1518 glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, argument 1522 (void) textures; 1528 glDeleteTexturesEXT(GLsizei n, const GLuint *textures) argument 1531 (void) textures; 1535 glGenTexturesEXT(GLsizei n, GLuint *textures) argument 1538 (void) textures;
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.hpp | 192 ShaderSampler textures[MAX_TEXTURES]; member in class:deqp::ShaderEvalContext
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/external/deqp/external/vulkancts/modules/vulkan/image/ |
H A D | vktImageMultisampleLoadStoreTests.cpp | 466 const Texture textures[] = local 506 for (int baseTextureNdx = 0; baseTextureNdx < DE_LENGTH_OF_ARRAY(textures); ++baseTextureNdx) 508 const Texture& baseTexture = textures[baseTextureNdx];
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 159 ShaderSampler textures[MAX_TEXTURES]; member in class:deqp::gls::ShaderEvalContext
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_jit.h | 136 struct lp_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS]; member in struct:lp_jit_context 185 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
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/external/mesa3d/src/glx/ |
H A D | single2.c | 773 * textures, multitexture, multisampling, and some other 1.3 881 __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, argument 895 textures), NULL); 912 glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, argument 922 return p(n, textures, residences); 935 (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4));
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/external/skia/src/core/ |
H A D | SkDraw_vertices.cpp | 177 const SkPoint vertices[], const SkPoint textures[], 192 // make textures and shader mutually consistent 194 if (!(shader && textures)) { 196 textures = nullptr; 202 if (colors && textures) { 208 textures = nullptr; 214 // we don't use the shader if there are no textures 215 if (!textures) { 231 if (colors || textures) { 252 if (!textures) { // onl 176 drawVertices(SkVertices::VertexMode vmode, int count, const SkPoint vertices[], const SkPoint textures[], const SkColor colors[], SkBlendMode bmode, const uint16_t indices[], int indexCount, const SkPaint& paint) const argument [all...] |
/external/skqp/src/core/ |
H A D | SkDraw_vertices.cpp | 176 const SkPoint vertices[], const SkPoint textures[], 191 // make textures and shader mutually consistent 193 if (!(shader && textures)) { 195 textures = nullptr; 201 if (colors && textures) { 207 textures = nullptr; 213 // we don't use the shader if there are no textures 214 if (!textures) { 230 if (colors || textures) { 251 if (!textures) { // onl 175 drawVertices(SkVertices::VertexMode vmode, int count, const SkPoint vertices[], const SkPoint textures[], const SkColor colors[], SkBlendMode bmode, const uint16_t indices[], int indexCount, const SkPaint& paint) const argument [all...] |
/external/mesa3d/src/gallium/drivers/nouveau/nv30/ |
H A D | nv30_context.h | 81 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS]; member in struct:nv30_context::__anon16296 94 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS]; member in struct:nv30_context::__anon16297
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/external/mesa3d/src/gallium/state_trackers/osmesa/ |
H A D | osmesa.c | 86 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:osmesa_buffer 314 struct pipe_resource *res = osbuffer->textures[statt]; 327 for (i = 0; i < ARRAY_SIZE(osbuffer->textures); i++) { 328 struct pipe_resource *res = osbuffer->textures[i]; 435 out[i] = osbuffer->textures[statts[i]] = 903 struct pipe_resource *res = osbuffer->textures[ST_ATTACHMENT_DEPTH_STENCIL];
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_manager.c | 186 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; local 203 stfb->num_statts, textures)) 218 if (!textures[i]) 223 pipe_resource_reference(&textures[i], NULL); 229 if (strb->texture == textures[i]) { 230 pipe_resource_reference(&textures[i], NULL); 234 u_surface_default_template(&surf_tmpl, textures[i]); 235 ps = st->pipe->create_surface(st->pipe, textures[i], &surf_tmpl); 251 pipe_resource_reference(&textures[i], NULL);
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextWrapper.cpp | 74 void ContextWrapper::glGenTextures (int numTextures, deUint32* textures) argument 76 m_curCtx->genTextures(numTextures, textures); 79 void ContextWrapper::glDeleteTextures (int numTextures, const deUint32* textures) argument 81 m_curCtx->deleteTextures(numTextures, textures);
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H A D | sglrReferenceContext.cpp | 388 // Create empty textures to be used when texture objects are incomplete. 459 vector<Texture*> textures; local 460 m_textures.getAll(textures); 461 for (vector<Texture*>::iterator i = textures.begin(); i != textures.end(); i++) 674 void ReferenceContext::genTextures (int numTextures, deUint32* textures) argument 677 *textures++ = m_textures.allocateName(); 680 void ReferenceContext::deleteTextures (int numTextures, const deUint32* textures) argument 684 deUint32 name = textures[i];
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/external/deqp/framework/platform/null/ |
H A D | tcuNullRenderContext.cpp | 108 ObjectManager textures; member in class:tcu::null::Context 529 GLW_APICALL void GLW_APIENTRY glGenTextures (GLsizei n, GLuint* textures) argument 533 if (textures) 536 textures[ndx] = ctx->textures.allocate();
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboColorbufferTests.cpp | 274 // Render textures to both framebuffers. 499 // Setup textures 842 deUint32 textures[] = { 0, 0 }; local 845 glGenTextures(2, &textures[0]); 849 glBindTexture(GL_TEXTURE_2D, textures[fboNdx]); 858 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[fboNdx], 0); 867 glBindTexture(GL_TEXTURE_2D, textures[0]); 911 deUint32 textures[] = { 0, 0 }; local 914 glGenTextures(2, &textures[0]); 918 glBindTexture(GL_TEXTURE_2D, textures[fboNd [all...] |