Searched defs:textures (Results 1 - 25 of 64) sorted by relevance

123

/external/mesa3d/src/gallium/state_trackers/hgl/
H A Dhgl_context.h43 struct pipe_resource* textures[ST_ATTACHMENT_COUNT]; member in struct:hgl_buffer
64 //struct pipe_resource* textures[ST_ATTACHMENT_COUNT];
/external/mesa3d/src/gallium/auxiliary/rbug/
H A Drbug_texture.h88 rbug_texture_t *textures; member in struct:rbug_proto_texture_list_reply
159 rbug_texture_t *textures,
H A Drbug_texture.c240 rbug_texture_t *textures,
251 LEN_ARRAY(8, textures); /* textures */
263 WRITE_ARRAY(8, rbug_texture_t, textures); /* textures */
550 READ_ARRAY(8, rbug_texture_t, textures); /* textures */
238 rbug_send_texture_list_reply(struct rbug_connection *__con, uint32_t serial, rbug_texture_t *textures, uint32_t textures_len, uint32_t *__serial) argument
/external/mesa3d/src/gallium/drivers/r300/
H A Dr300_context.c46 struct r300_textures_state *textures = local
54 for (i = 0; i < textures->sampler_view_count; i++)
56 (struct pipe_sampler_view**)&textures->sampler_views[i], NULL);
/external/mesa3d/src/gallium/state_trackers/dri/
H A Ddri_drawable.h59 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:dri_drawable
H A Ddri_drawable.c59 struct pipe_resource **textures = local
61 : drawable->textures;
67 /* record newly allocated textures */
85 /* add existing textures */
87 if (textures[i])
102 pipe_resource_reference(&out[i], textures[statts[i]]);
174 pipe_resource_reference(&drawable->textures[i], NULL);
226 pt = drawable->textures[ST_ATTACHMENT_FRONT_LEFT];
423 struct pipe_resource *src = drawable->textures[att];
424 struct pipe_resource *zsbuf = drawable->textures[ST_ATTACHMENT_DEPTH_STENCI
[all...]
/external/mesa3d/src/mesa/main/
H A Dvdpau.c48 struct gl_texture_object *textures[MAX_TEXTURES]; member in struct:vdp_surface
181 _mesa_reference_texobj(&surf->textures[i], tex);
263 if (surf->textures[i]) {
264 surf->textures[i]->Immutable = GL_FALSE;
265 _mesa_reference_texobj(&surf->textures[i], NULL);
368 struct gl_texture_object *tex = surf->textures[j];
422 struct gl_texture_object *tex = surf->textures[j];
H A Dshaderimage.c598 * recognizes that there is no way to create immutable buffer textures,
629 _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) argument
680 const GLuint texture = textures ? textures[i] : 0;
692 * in <textures> is not zero or the name of an existing
696 "glBindImageTextures(textures[%d]=%u "
716 * any texture in <textures> is zero (per binding)."
721 "textures[%d]=%u is zero)", i, texture);
733 * in <textures> is not found in table 8.33 (per binding)."
737 "the level zero texture image of textures[
[all...]
/external/mesa3d/src/gallium/state_trackers/glx/xlib/
H A Dxm_st.c43 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:xmesa_st_framebuffer
64 struct pipe_resource *ptex = xstfb->textures[statt];
93 struct pipe_resource *src_ptex = xstfb->textures[src_statt];
94 struct pipe_resource *dst_ptex = xstfb->textures[dst_statt];
112 * Remove outdated textures and create the requested ones.
124 /* remove outdated textures */
127 pipe_resource_reference(&xstfb->textures[i], NULL);
143 if (xstfb->textures[i] || !(mask & (1 << i))) {
145 if (xstfb->textures[i])
172 xstfb->textures[
[all...]
/external/mesa3d/src/gallium/state_trackers/wgl/
H A Dstw_st.c44 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:stw_st_framebuffer
73 * Remove outdated textures and create the requested ones.
84 /* remove outdated textures */
87 pipe_resource_reference(&stwfb->textures[i], NULL);
104 if (stwfb->textures[i] || !(mask & (1 << i))) {
106 if (stwfb->textures[i])
132 stwfb->textures[i] =
166 pipe_resource_reference(&out[i], stwfb->textures[statts[i]]);
187 resource = stwfb->textures[statt];
256 pipe_resource_reference(&stwfb->textures[
[all...]
/external/mesa3d/src/mapi/glapi/tests/
H A Dcheck_table.cpp1518 glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, argument
1522 (void) textures;
1528 glDeleteTexturesEXT(GLsizei n, const GLuint *textures) argument
1531 (void) textures;
1535 glGenTexturesEXT(GLsizei n, GLuint *textures) argument
1538 (void) textures;
/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.hpp192 ShaderSampler textures[MAX_TEXTURES]; member in class:deqp::ShaderEvalContext
/external/deqp/external/vulkancts/modules/vulkan/image/
H A DvktImageMultisampleLoadStoreTests.cpp466 const Texture textures[] = local
506 for (int baseTextureNdx = 0; baseTextureNdx < DE_LENGTH_OF_ARRAY(textures); ++baseTextureNdx)
508 const Texture& baseTexture = textures[baseTextureNdx];
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp159 ShaderSampler textures[MAX_TEXTURES]; member in class:deqp::gls::ShaderEvalContext
/external/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_jit.h136 struct lp_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS]; member in struct:lp_jit_context
185 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
/external/mesa3d/src/glx/
H A Dsingle2.c773 * textures, multitexture, multisampling, and some other 1.3
881 __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, argument
895 textures), NULL);
912 glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, argument
922 return p(n, textures, residences);
935 (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4));
/external/skia/src/core/
H A DSkDraw_vertices.cpp177 const SkPoint vertices[], const SkPoint textures[],
192 // make textures and shader mutually consistent
194 if (!(shader && textures)) {
196 textures = nullptr;
202 if (colors && textures) {
208 textures = nullptr;
214 // we don't use the shader if there are no textures
215 if (!textures) {
231 if (colors || textures) {
252 if (!textures) { // onl
176 drawVertices(SkVertices::VertexMode vmode, int count, const SkPoint vertices[], const SkPoint textures[], const SkColor colors[], SkBlendMode bmode, const uint16_t indices[], int indexCount, const SkPaint& paint) const argument
[all...]
/external/skqp/src/core/
H A DSkDraw_vertices.cpp176 const SkPoint vertices[], const SkPoint textures[],
191 // make textures and shader mutually consistent
193 if (!(shader && textures)) {
195 textures = nullptr;
201 if (colors && textures) {
207 textures = nullptr;
213 // we don't use the shader if there are no textures
214 if (!textures) {
230 if (colors || textures) {
251 if (!textures) { // onl
175 drawVertices(SkVertices::VertexMode vmode, int count, const SkPoint vertices[], const SkPoint textures[], const SkColor colors[], SkBlendMode bmode, const uint16_t indices[], int indexCount, const SkPaint& paint) const argument
[all...]
/external/mesa3d/src/gallium/drivers/nouveau/nv30/
H A Dnv30_context.h81 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS]; member in struct:nv30_context::__anon16296
94 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS]; member in struct:nv30_context::__anon16297
/external/mesa3d/src/gallium/state_trackers/osmesa/
H A Dosmesa.c86 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:osmesa_buffer
314 struct pipe_resource *res = osbuffer->textures[statt];
327 for (i = 0; i < ARRAY_SIZE(osbuffer->textures); i++) {
328 struct pipe_resource *res = osbuffer->textures[i];
435 out[i] = osbuffer->textures[statts[i]] =
903 struct pipe_resource *res = osbuffer->textures[ST_ATTACHMENT_DEPTH_STENCIL];
/external/mesa3d/src/mesa/state_tracker/
H A Dst_manager.c186 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; local
203 stfb->num_statts, textures))
218 if (!textures[i])
223 pipe_resource_reference(&textures[i], NULL);
229 if (strb->texture == textures[i]) {
230 pipe_resource_reference(&textures[i], NULL);
234 u_surface_default_template(&surf_tmpl, textures[i]);
235 ps = st->pipe->create_surface(st->pipe, textures[i], &surf_tmpl);
251 pipe_resource_reference(&textures[i], NULL);
/external/deqp/framework/opengl/simplereference/
H A DsglrContextWrapper.cpp74 void ContextWrapper::glGenTextures (int numTextures, deUint32* textures) argument
76 m_curCtx->genTextures(numTextures, textures);
79 void ContextWrapper::glDeleteTextures (int numTextures, const deUint32* textures) argument
81 m_curCtx->deleteTextures(numTextures, textures);
H A DsglrReferenceContext.cpp388 // Create empty textures to be used when texture objects are incomplete.
459 vector<Texture*> textures; local
460 m_textures.getAll(textures);
461 for (vector<Texture*>::iterator i = textures.begin(); i != textures.end(); i++)
674 void ReferenceContext::genTextures (int numTextures, deUint32* textures) argument
677 *textures++ = m_textures.allocateName();
680 void ReferenceContext::deleteTextures (int numTextures, const deUint32* textures) argument
684 deUint32 name = textures[i];
/external/deqp/framework/platform/null/
H A DtcuNullRenderContext.cpp108 ObjectManager textures; member in class:tcu::null::Context
529 GLW_APICALL void GLW_APIENTRY glGenTextures (GLsizei n, GLuint* textures) argument
533 if (textures)
536 textures[ndx] = ctx->textures.allocate();
/external/deqp/modules/gles3/functional/
H A Des3fFboColorbufferTests.cpp274 // Render textures to both framebuffers.
499 // Setup textures
842 deUint32 textures[] = { 0, 0 }; local
845 glGenTextures(2, &textures[0]);
849 glBindTexture(GL_TEXTURE_2D, textures[fboNdx]);
858 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[fboNdx], 0);
867 glBindTexture(GL_TEXTURE_2D, textures[0]);
911 deUint32 textures[] = { 0, 0 }; local
914 glGenTextures(2, &textures[0]);
918 glBindTexture(GL_TEXTURE_2D, textures[fboNd
[all...]

Completed in 481 milliseconds

123