Searched defs:to_assign (Results 1 - 2 of 2) sorted by relevance

/external/mesa3d/src/compiler/glsl/
H A Dlinker.cpp2591 } to_assign[32]; local
2877 to_assign[num_attr].slots = slots;
2878 to_assign[num_attr].var = var;
2901 qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare);
2918 const unsigned use_mask = (1 << to_assign[i].slots) - 1;
2920 int location = find_available_slots(used_locations, to_assign[i].slots);
2929 string, to_assign[i].var->name);
2933 to_assign[i].var->data.location = generic_base + location;
2934 to_assign[
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/external/v8/src/
H A Dobjects.cc4484 Handle<Object> to_assign = value; local
4489 it->isolate(), to_assign, Object::ToNumber(value), Nothing<bool>());
4501 it->PrepareForDataProperty(to_assign);
4504 it->WriteDataValue(to_assign, false);

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