Searched defs:transformXY (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DTessellationCache.h93 const SkPath* casterPerimeter, const Matrix4* transformXY,
99 , transformXY(*transformXY)
115 const Matrix4 transformXY; member in class:android::uirenderer::TessellationCache::ShadowTask
163 const SkPath* casterPerimeter, const Matrix4* transformXY,
175 const SkPath* casterPerimeter, const Matrix4* transformXY,
92 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
H A DTessellationCache.cpp182 static void mapPointFakeZ(Vector3& point, const mat4* transformXY, const mat4* transformZ) { argument
187 transformXY->mapPoint(point.x, point.y);
270 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius,
345 const Matrix4* transformXY, const Matrix4* transformZ,
351 transformXY, transformZ, lightCenter, lightRadius);
362 const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ,
367 precacheShadows(drawTransform, localClip, opaque, casterPerimeter, transformXY, transformZ,
343 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
360 getShadowTask( const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument

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