Searched defs:turn (Results 1 - 6 of 6) sorted by relevance

/external/ImageMagick/PerlMagick/demo/
H A DTurtle.pm28 sub turn subroutine
/external/replicaisland/src/com/replica/replicaisland/
H A DPatrolComponent.java115 if (targetFacingDirection < 0.0f) { // we want to turn to the left
123 } else if (targetFacingDirection > 0.0f) { // we want to turn to the right
271 public void setTurnToFacePlayer(boolean turn) { argument
272 mTurnToFacePlayer = turn;
/external/opencv/cvaux/src/
H A Dcvscanlines.cpp1395 int i, j, turn; local
1421 turn = 1;
1423 turn = -1;
1595 if( turn == 1 )
1644 if( turn == 1 )
/external/freetype/src/base/
H A Dftstroke.c1225 FT_Angle turn; local
1229 turn = FT_Angle_Diff( stroker->angle_in, stroker->angle_out );
1231 /* no specific corner processing is required if the turn is 0 */
1232 if ( turn == 0 )
1235 /* when we turn to the right, the inside side is 0 */
1237 inside_side = ( turn < 0 );
1932 FT_Angle turn; local
1947 turn = FT_Angle_Diff( stroker->angle_in,
1950 /* no specific corner processing is required if the turn is 0 */
1951 if ( turn !
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/external/skia/src/core/
H A DSkPath.cpp510 int turn = firstDirection ^ (corners - 1); local
511 int directionCycle = 3 == corners ? 0 : nextDirection ^ turn;
512 if ((directionCycle ^ turn) != nextDirection) {
/external/skqp/src/core/
H A DSkPath.cpp509 int turn = firstDirection ^ (corners - 1); local
510 int directionCycle = 3 == corners ? 0 : nextDirection ^ turn;
511 if ((directionCycle ^ turn) != nextDirection) {

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