Searched defs:uniLoc (Results 1 - 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.cpp918 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); local
919 if (uniLoc != -1)
920 gl.uniform1i(uniLoc, s_boolUniforms[i].value);
941 int uniLoc = gl.getUniformLocation(programID, uni.name); local
942 if (uniLoc != -1)
943 gl.uniform4iv(uniLoc, 1, &arr[0]);
960 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); local
961 if (uniLoc != -1)
962 gl.uniform1i(uniLoc, s_intUniforms[i].value);
977 int uniLoc local
994 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); local
1011 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); local
1033 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); local
1051 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); local
1069 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); local
1093 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); local
[all...]
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.cpp827 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); local
828 if (uniLoc != -1)
829 gl.uniform1i(uniLoc, s_boolUniforms[i].value);
848 int uniLoc = gl.getUniformLocation(programID, uni.name); local
849 if (uniLoc != -1)
850 gl.uniform4iv(uniLoc, 1, &arr[0]);
872 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); local
873 if (uniLoc != -1)
874 gl.uniform1i(uniLoc, s_intUniforms[i].value);
891 int uniLoc local
910 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); local
929 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); local
958 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); local
976 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); local
994 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); local
1015 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); local
[all...]

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