Searched defs:uniformCount (Results 1 - 3 of 3) sorted by relevance
/external/mesa3d/src/mesa/main/ |
H A D | uniform_query.cpp | 109 GLsizei uniformCount, 119 if (uniformCount < 0) { 121 "glGetActiveUniformsiv(uniformCount < 0)"); 140 for (int i = 0; i < uniformCount; i++) { 148 for (int i = 0; i < uniformCount; i++) { 108 _mesa_GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) argument
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H A D | uniforms.c | 954 GLsizei uniformCount, 972 if (uniformCount < 0) { 974 "glGetUniformIndices(uniformCount < 0)"); 978 for (i = 0; i < uniformCount; i++) { 953 _mesa_GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices) argument
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv3.cpp | 2451 GL_APICALL void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) argument 2453 TRACE("(GLuint program = %d, GLsizei uniformCount = %d, const GLchar *const*uniformNames = %p, GLuint *uniformIndices = %p)", 2454 program, uniformCount, uniformNames, uniformIndices); 2456 if(uniformCount < 0) 2481 for(int uniformId = 0; uniformId < uniformCount; uniformId++) 2488 for(int uniformId = 0; uniformId < uniformCount; uniformId++) 2496 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) argument 2498 TRACE("(GLuint program = %d, GLsizei uniformCount = %d, const GLchar *const*uniformNames = %p, GLenum pname = 0x%X, GLuint *uniformIndices = %p)", 2499 program, uniformCount, uniformIndices, pname, uniformIndices); 2516 if(uniformCount < [all...] |
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