Searched defs:uniformName (Results 1 - 7 of 7) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferActiveUniformValidation.cpp56 * @param uniformName pointer to literal containing uniform name
59 glw::GLenum textureUniforType, const char* uniformName)
64 m_uniform_name = uniformName;
58 TextureParameters(glw::GLuint textureBufferSize, glw::GLenum textureFormat, glw::GLenum textureUniforType, const char* uniformName) argument
/external/deqp/modules/gles31/functional/
H A Des31fNegativeStateApiTests.cpp976 const GLchar* uniformName = "Block.blockVar"; local
985 ctx.glGetUniformIndices(shader, 1, &uniformName, &uniformIndices);
990 ctx.glGetUniformIndices(invalid, 1, &uniformName, &uniformIndices);
H A Des31fLayoutBindingTests.cpp315 const std::string& uniformName);
362 const std::string& uniformName)
367 , m_uniformName (uniformName)
693 const std::string& uniformName);
737 const std::string& uniformName)
749 , m_uniformName (uniformName)
353 LayoutBindingRenderCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, glw::GLenum maxBindingPointEnum, glw::GLenum maxVertexUnitsEnum, glw::GLenum maxFragmentUnitsEnum, glw::GLenum maxCombinedUnitsEnum, const std::string& uniformName) argument
725 LayoutBindingNegativeCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, ErrorType errorType, glw::GLenum maxBindingPointEnum, glw::GLenum maxVertexUnitsEnum, glw::GLenum maxTessCtrlUnitsEnum, glw::GLenum maxTessEvalUnitsEnum, glw::GLenum maxFragmentUnitsEnum, glw::GLenum maxCombinedUnitsEnum, const std::string& uniformName) argument
H A Des31fSRGBDecodeTests.cpp212 UniformData (glw::GLuint uniformLocation, const std::string& uniformName) argument
214 , name (uniformName)
226 UniformToToggle (const int uniformProgramIdx, const std::string& uniformName) argument
228 , name (uniformName) {}
647 std::vector<glw::GLchar> uniformName(static_cast<int>(maxLen));
650 gl.getActiveUniform(this->getHandle(), idx, maxLen, NULL, &size, &type, &uniformName[0]);
651 location = gl.getUniformLocation(this->getHandle(), &uniformName[0]);
653 UniformData uniformData(location, std::string(&uniformName[0], strlen(&uniformName[0])));
866 void setUniformToggle (const int programIdx, const std::string& uniformName, boo
[all...]
/external/mesa3d/src/mesa/main/
H A Duniforms.c1223 GLchar *uniformName)
1246 length, uniformName, "glGetActiveUniformName");
1221 _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) argument
/external/swiftshader/src/OpenGL/compiler/
H A DOutputASM.cpp3632 const TString uniformName = block->hasInstanceName() ? blockName + "." + fieldName : fieldName; local
3634 declareUniform(fieldType, uniformName, fieldRegisterIndex, samplersOnly, blockId, &currentBlockEncoder);
3660 const TString uniformName = name + "[" + str(i) + "]." + fieldName; local
3662 declareUniform(fieldType, uniformName, fieldRegisterIndex, samplersOnly, blockId, encoder);
3681 const TString uniformName = name + "." + fieldName; local
3683 declareUniform(fieldType, uniformName, fieldRegisterIndex, samplersOnly, blockId, encoder);
/external/deqp/modules/gles3/functional/
H A Des3fUniformApiTests.cpp1651 const string& uniformName = uniformResult.name; local
1652 const vector<BasicUniformReportGL>::const_iterator uniformsivResultIt = BasicUniformReportGL::findWithName(uniformsivResults, uniformName.c_str());
1658 log << TestLog::Message << "// Checking uniform " << uniformName << TestLog::EndMessage;
1662 log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetUniformIndices() gave different indices for uniform " << uniformName << TestLog::EndMessage;
1667 log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave incompatible name lengths for uniform " << uniformName << TestLog::EndMessage;
1672 log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave different sizes for uniform " << uniformName << TestLog::EndMessage;
1677 log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave different types for uniform " << uniformName << TestLog::EndMessage;
1683 log << TestLog::Message << "// FAILURE: uniform " << uniformName << " was reported active by glGetActiveUniform() but not by glGetUniformIndices()" << TestLog::EndMessage;

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