Searched defs:unitneeded (Results 1 - 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dr200_texstate.c868 rmesa->state.texture.unit[i].unitneeded = 1 << _mesa_tex_target_to_index(ctx, ctx->Texture.Unit[i]._Current->Target);
869 else rmesa->state.texture.unit[i].unitneeded = 0;
1450 GLuint unitneeded = rmesa->state.texture.unit[unit].unitneeded; local
1452 if (!unitneeded) {
1477 /* NOTE: must not manipulate rmesa->state.texture.unit[].unitneeded or
1487 rmesa->state.texture.unit[i].unitneeded = 1 << _mesa_tex_target_to_index(ctx, ctx->Texture.Unit[i]._Current->Target);
1489 rmesa->state.texture.unit[i].unitneeded = 0;
H A Dr200_context.h81 GLuint unitneeded; member in struct:r200_texture_env_state

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