H A D | android_opengl_GLES20.cpp | 4871 (JNIEnv *_env, jobject _this, jint location, jint count, jfloatArray v_ref, jint offset) { 4879 if (!v_ref) { 4891 _remaining = _env->GetArrayLength(v_ref) - offset; 4899 _env->GetFloatArrayElements(v_ref, (jboolean *)0); 4910 _env->ReleaseFloatArrayElements(v_ref, (jfloat*)v_base, 4975 (JNIEnv *_env, jobject _this, jint location, jint count, jintArray v_ref, jint offset) { 4983 if (!v_ref) { 4995 _remaining = _env->GetArrayLength(v_ref) - offset; 5003 _env->GetIntArrayElements(v_ref, (jboolean *)0); 5014 _env->ReleaseIntArrayElements(v_ref, (jin 4870 android_glUniform1fv__II_3FI(JNIEnv *_env, jobject _this, jint location, jint count, jfloatArray v_ref, jint offset) argument 4974 android_glUniform1iv__II_3II(JNIEnv *_env, jobject _this, jint location, jint count, jintArray v_ref, jint offset) argument 5079 android_glUniform2fv__II_3FI(JNIEnv *_env, jobject _this, jint location, jint count, jfloatArray v_ref, jint offset) argument 5184 android_glUniform2iv__II_3II(JNIEnv *_env, jobject _this, jint location, jint count, jintArray v_ref, jint offset) argument 5290 android_glUniform3fv__II_3FI(JNIEnv *_env, jobject _this, jint location, jint count, jfloatArray v_ref, jint offset) argument 5396 android_glUniform3iv__II_3II(JNIEnv *_env, jobject _this, jint location, jint count, jintArray v_ref, jint offset) argument 5503 android_glUniform4fv__II_3FI(JNIEnv *_env, jobject _this, jint location, jint count, jfloatArray v_ref, jint offset) argument 5610 android_glUniform4iv__II_3II(JNIEnv *_env, jobject _this, jint location, jint count, jintArray v_ref, jint offset) argument [all...] |