Searched defs:validationBuffer (Results 1 - 1 of 1) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderBuiltinVarTests.cpp | 273 bool validateDepthBuffer (const tcu::ConstPixelBufferAccess& validationBuffer, const tcu::ConstPixelBufferAccess& markerBuffer, const float tolerance) const; 355 Move<VkBuffer> validationBuffer; local 378 validationBuffer = createBuffer(vk, device, &validationBufferCreateInfo); 379 validationAlloc = allocator.allocate(getBufferMemoryRequirements(vk, device, *validationBuffer), MemoryRequirement::HostVisible); 380 VK_CHECK(vk.bindBufferMemory(device, *validationBuffer, validationAlloc->getMemory(), validationAlloc->getOffset())); 1072 *validationBuffer, // VkBuffer buffer 1130 vk.cmdCopyImageToBuffer(*transferCmdBuffer, *depthResolveImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *validationBuffer, 1u, &bufferImageCopy); 1176 bool BuiltinFragDepthCaseInstance::validateDepthBuffer (const tcu::ConstPixelBufferAccess& validationBuffer, const tcu::ConstPixelBufferAccess& markerBuffer, const float tolerance) const argument 1192 const float actualValue = validationBuffer.getPixel(sampleNdx + m_samples * colNdx, rowNdx).x();
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