Searched defs:vertex1 (Results 1 - 6 of 6) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderIsolines.cpp264 const float* vertex1 = (&test_result.rendered_data[0]) + n_vertex * 3; /* components */ local
265 float vertex1_x = vertex1[0];
/external/deqp/modules/gles2/functional/
H A Des2fShaderInvarianceTests.cpp214 const tcu::Vec4 vertex1 = genRandomVector(rnd); local
218 triangles[triNdx*3 + 0] = vertex1;
H A Des2fClippingTests.cpp1265 tcu::Vec3 vertex1; local
1281 vertex1 = visit.exitPoint;
1288 vertex1 = visit.corner + tcu::normalize(tcu::mix(v1, v2, tcu::Vec3(float(tri+1)/trianglesPerVisit)));
1300 triangle.v2 = tcu::Vec4(vertex1.x() * radius, vertex1.y() * radius, vertex1.z() * radius, 1.0f);
/external/deqp/modules/gles3/functional/
H A Des3fShaderInvarianceTests.cpp214 const tcu::Vec4 vertex1 = genRandomVector(rnd); local
218 triangles[triNdx*3 + 0] = vertex1;
H A Des3fClippingTests.cpp1269 tcu::Vec3 vertex1; local
1285 vertex1 = visit.exitPoint;
1292 vertex1 = visit.corner + tcu::normalize(tcu::mix(v1, v2, tcu::Vec3(float(tri+1)/trianglesPerVisit)));
1304 triangle.v2 = tcu::Vec4(vertex1.x() * radius, vertex1.y() * radius, vertex1.z() * radius, 1.0f);
/external/pdfium/core/fpdfapi/render/
H A Dcpdf_renderstatus.cpp417 CPDF_MeshVertex& vertex1 = triangle[i]; local
419 CFX_PointF& position1 = vertex1.position;
427 r[nIntersects] = vertex1.r + ((vertex2.r - vertex1.r) * y_dist);
428 g[nIntersects] = vertex1.g + ((vertex2.g - vertex1.g) * y_dist);
429 b[nIntersects] = vertex1.b + ((vertex2.b - vertex1.b) * y_dist);

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