Searched defs:vertex1 (Results 1 - 6 of 6) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderIsolines.cpp | 264 const float* vertex1 = (&test_result.rendered_data[0]) + n_vertex * 3; /* components */ local 265 float vertex1_x = vertex1[0];
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderInvarianceTests.cpp | 214 const tcu::Vec4 vertex1 = genRandomVector(rnd); local 218 triangles[triNdx*3 + 0] = vertex1;
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H A D | es2fClippingTests.cpp | 1265 tcu::Vec3 vertex1; local 1281 vertex1 = visit.exitPoint; 1288 vertex1 = visit.corner + tcu::normalize(tcu::mix(v1, v2, tcu::Vec3(float(tri+1)/trianglesPerVisit))); 1300 triangle.v2 = tcu::Vec4(vertex1.x() * radius, vertex1.y() * radius, vertex1.z() * radius, 1.0f);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderInvarianceTests.cpp | 214 const tcu::Vec4 vertex1 = genRandomVector(rnd); local 218 triangles[triNdx*3 + 0] = vertex1;
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H A D | es3fClippingTests.cpp | 1269 tcu::Vec3 vertex1; local 1285 vertex1 = visit.exitPoint; 1292 vertex1 = visit.corner + tcu::normalize(tcu::mix(v1, v2, tcu::Vec3(float(tri+1)/trianglesPerVisit))); 1304 triangle.v2 = tcu::Vec4(vertex1.x() * radius, vertex1.y() * radius, vertex1.z() * radius, 1.0f);
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/external/pdfium/core/fpdfapi/render/ |
H A D | cpdf_renderstatus.cpp | 417 CPDF_MeshVertex& vertex1 = triangle[i]; local 419 CFX_PointF& position1 = vertex1.position; 427 r[nIntersects] = vertex1.r + ((vertex2.r - vertex1.r) * y_dist); 428 g[nIntersects] = vertex1.g + ((vertex2.g - vertex1.g) * y_dist); 429 b[nIntersects] = vertex1.b + ((vertex2.b - vertex1.b) * y_dist);
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