Searched defs:vertexData (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DGlopBuilder.cpp141 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) { argument
147 0, VertexAttribFlags::None, vertexData, nullptr, nullptr, kVertexStride};
152 GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) { argument
159 &vertexData[0].x,
160 &vertexData[0].u,
167 GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, argument
175 &vertexData[0].x,
176 &vertexData[0].u,
177 &vertexData[0].r,
/frameworks/base/libs/hwui/renderstate/
H A DRenderState.cpp415 const GLbyte* vertexData = static_cast<const GLbyte*>(vertices.position); local
419 meshState().bindPositionVertexPointer(vertexData, vertices.stride);
421 meshState().bindTexCoordsVertexPointer(vertexData + kMeshTextureOffset,
432 vertexData += vertexCount * vertices.stride;
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
H A DShaderProgram.java152 VertexFrame vertexData,
159 vertexData,
294 VertexFrame vertexData,
151 setAttributeValues(String attributeName, VertexFrame vertexData, int type, int componentCount, int strideInBytes, int offsetInBytes, boolean normalize) argument
293 setShaderAttributeVertexFrame(String attributeName, VertexFrame vertexData, int type, int componentCount, int strideInBytes, int offsetInBytes, boolean normalize) argument

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