Searched defs:vertexData (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | GlopBuilder.cpp | 141 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) { argument 147 0, VertexAttribFlags::None, vertexData, nullptr, nullptr, kVertexStride}; 152 GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) { argument 159 &vertexData[0].x, 160 &vertexData[0].u, 167 GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, argument 175 &vertexData[0].x, 176 &vertexData[0].u, 177 &vertexData[0].r,
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/frameworks/base/libs/hwui/renderstate/ |
H A D | RenderState.cpp | 415 const GLbyte* vertexData = static_cast<const GLbyte*>(vertices.position); local 419 meshState().bindPositionVertexPointer(vertexData, vertices.stride); 421 meshState().bindTexCoordsVertexPointer(vertexData + kMeshTextureOffset, 432 vertexData += vertexCount * vertices.stride;
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | ShaderProgram.java | 152 VertexFrame vertexData, 159 vertexData, 294 VertexFrame vertexData, 151 setAttributeValues(String attributeName, VertexFrame vertexData, int type, int componentCount, int strideInBytes, int offsetInBytes, boolean normalize) argument 293 setShaderAttributeVertexFrame(String attributeName, VertexFrame vertexData, int type, int componentCount, int strideInBytes, int offsetInBytes, boolean normalize) argument
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