/frameworks/native/cmds/flatland/ |
H A D | GLHelper.h | 33 const char* vertexShader[MAX_SHADER_LINES]; member in struct:android::ShaderDesc
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 70 if (!vertexShader) { 81 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 70 if (!vertexShader) { 81 glAttachShader(program, vertexShader);
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/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 112 status_t Program::createProgram(GLuint* outPgm, const char* vertexShader, argument 117 err = compileShader(GL_VERTEX_SHADER, vertexShader, &vs);
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/frameworks/native/libs/gui/tests/ |
H A D | GLTest.cpp | 297 GLuint vertexShader, fragmentShader; local 301 &vertexShader)); 312 glAttachShader(program, vertexShader); 335 glDeleteShader(vertexShader);
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/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 112 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 113 if (!vertexShader) { 124 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 67 if (!vertexShader) { 78 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 104 if (!vertexShader) { 115 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 120 if (!vertexShader) { 131 glAttachShader(program, vertexShader);
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/frameworks/base/libs/hwui/ |
H A D | ProgramCache.cpp | 504 String8 vertexShader = generateVertexShader(description); local 507 return new Program(description, vertexShader.string(), fragmentShader.string());
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | ShaderProgram.java | 63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { argument 65 allocate(mGLEnvironment, vertexShader, fragmentShader); 252 String vertexShader, 251 allocate(GLEnvironment glEnv, String vertexShader, String fragmentShader) argument
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | ImageShader.java | 229 public ImageShader(String vertexShader, String fragmentShader) { argument 230 mProgram = createProgram(vertexShader, fragmentShader); 238 public static ImageShader createIdentity(String vertexShader) { argument 239 return new ImageShader(vertexShader, mIdentityShader); 705 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 706 if (vertexShader == 0) { 718 GLES20.glAttachShader(program, vertexShader); 733 GLES20.glDeleteShader(vertexShader);
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | GLES20Canvas.java | 305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { argument 311 GLES20.glAttachShader(program, vertexShader);
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