Searched defs:vertexShaderSource (Results 1 - 25 of 42) sorted by relevance

12

/external/deqp/modules/gles2/functional/
H A Des2fNegativeVertexArrayApiTests.cpp42 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; member in namespace:deqp::gles2::Functional
128 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
181 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
209 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
274 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
H A Des2fNegativeShaderApiTests.cpp43 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; member in namespace:deqp::gles2::Functional
311 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
341 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
372 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
426 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
H A Des2fLightAmountTest.cpp150 string vertexShaderSource; local
165 vertexShaderSource = vertexTemplate.specialize(params);
170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
H A Des2fShaderAlgorithmTests.cpp133 string vertexShaderSource = vertTemplate.specialize(params); local
136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
H A Des2fShaderIndexingTests.cpp356 string vertexShaderSource = vertTemplate.specialize(params); local
371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
469 string vertexShaderSource = vertTemplate.specialize(params); local
481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
617 string vertexShaderSource = vertTemplate.specialize(params); local
629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
803 string vertexShaderSource = vertTemplate.specialize(params); local
815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
975 string vertexShaderSource = vertTemplate.specialize(params); local
987 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fNegativeVertexArrayApiTests.cpp42 static const char* vertexShaderSource = "#version 300 es\n" member in namespace:deqp::gles3::Functional
264 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
317 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
345 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
448 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
518 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
579 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
611 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
722 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
796 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc
[all...]
H A Des3fNegativeShaderApiTests.cpp44 static const char* vertexShaderSource = "#version 300 es\n" member in namespace:deqp::gles3::Functional
281 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
323 glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
324 glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
383 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
384 glu::ShaderProgram programInvalid (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, ""));
422 glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
635 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
667 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
1676 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc
[all...]
H A Des3fPixelBufferObjectTests.cpp238 const char* vertexShaderSource = local
263 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource.str()));
H A Des3fShaderIndexingTests.cpp330 string vertexShaderSource = vertTemplate.specialize(params); local
334 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
436 string vertexShaderSource = vertTemplate.specialize(params); local
440 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
580 string vertexShaderSource = vertTemplate.specialize(params); local
584 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
762 string vertexShaderSource = vertTemplate.specialize(params); local
766 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
949 string vertexShaderSource = vertTemplate.specialize(params); local
953 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource
[all...]
/external/deqp/modules/gles31/functional/
H A Des31fNegativeShaderFramebufferFetchTests.cpp44 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" member in namespace:deqp::gles31::Functional::NegativeTestShared::__anon5371
136 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args))
161 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args))
187 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args))
215 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args))
H A Des31fNegativeTessellationTests.cpp47 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" member in namespace:deqp::gles31::Functional::NegativeTestShared
121 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args),
140 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args),
164 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args),
181 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args),
215 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args),
244 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args),
333 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args),
H A Des31fNegativeVertexArrayApiTests.cpp49 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" member in namespace:deqp::gles31::Functional::NegativeTestShared
395 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
455 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
492 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
602 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
712 glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) << glu::GeometrySource(geometryShaderSource));
729 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
797 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
836 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
953 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource)
[all...]
H A Des31fNegativeComputeTests.cpp49 static const char* const vertexShaderSource = "${GLSL_VERSION_STRING}\n" member in namespace:deqp::gles31::Functional::NegativeTestShared::__anon5364
389 const glu::VertexSource vertSource(tcu::StringTemplate(vertexShaderSource).specialize(args));
474 const glu::VertexSource vertSource(tcu::StringTemplate(vertexShaderSource).specialize(args));
/external/deqp/modules/egl/
H A DteglSwapBuffersTests.cpp123 const char* const vertexShaderSource = local
155 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
215 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
H A DteglNativeColorMappingTests.cpp90 const char* const vertexShaderSource = local
123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
183 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
H A DteglNativeCoordMappingTests.cpp91 const char* const vertexShaderSource = local
123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
183 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
H A DteglPreservingSwapTests.cpp125 const char* const vertexShaderSource = local
142 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
H A DOGLES2HelloAPI_LinuxX11.cpp493 const char* const vertexShaderSource = "\ local
505 glShaderSource(vertexShader, 1, (const char**)&vertexShaderSource, NULL);
/external/deqp/external/openglcts/modules/common/
H A DglcShaderIndexingTests.cpp357 string vertexShaderSource = vertTemplate.specialize(params); local
361 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(),
469 string vertexShaderSource = vertTemplate.specialize(params); local
474 vertexShaderSource.c_str(), fragmentShaderSource.c_str());
619 string vertexShaderSource = vertTemplate.specialize(params); local
624 vertexShaderSource.c_str(), fragmentShaderSource.c_str());
837 string vertexShaderSource = vertTemplate.specialize(params); local
842 vertexShaderSource.c_str(), fragmentShaderSource.c_str());
1084 string vertexShaderSource = vertTemplate.specialize(params); local
1089 vertexShaderSource
[all...]
H A DglcShaderLoopTests.cpp414 string vertexShaderSource = vertTemplate.specialize(params); local
419 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(),
1114 string vertexShaderSource = vertTemplate.specialize(params); local
1119 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(),
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderIndexingTests.cpp377 string vertexShaderSource = vertTemplate.specialize(params); local
381 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, true, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
493 string vertexShaderSource = vertTemplate.specialize(params); local
497 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, true));
648 string vertexShaderSource = vertTemplate.specialize(params); local
652 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
835 string vertexShaderSource = vertTemplate.specialize(params); local
839 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
1027 string vertexShaderSource = vertTemplate.specialize(params); local
1031 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSourc
[all...]
/external/deqp/modules/gles2/performance/
H A Des2pTextureUploadTests.cpp154 string vertexShaderSource = ""; local
157 vertexShaderSource.append( "precision mediump float;\n"
177 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
/external/deqp/modules/glshared/
H A DglsStateChangePerfTestCases.cpp301 string vertexShaderSource = local
318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource));
/external/deqp/external/vulkancts/modules/vulkan/robustness/
H A DvktRobustnessBufferAccessTests.cpp513 std::ostringstream vertexShaderSource; local
521 vertexShaderSource <<
538 vertexShaderSource <<
551 programCollection.glslSources.add("vertex") << glu::VertexSource(vertexShaderSource.str());
H A DvktRobustnessVertexAccessTests.cpp254 std::ostringstream vertexShaderSource; local
311 vertexShaderSource <<
325 programCollection.glslSources.add("vertex") << glu::VertexSource(vertexShaderSource.str());

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