Searched defs:wideColorGamut (Results 1 - 9 of 9) sorted by last modified time

/frameworks/base/libs/hwui/
H A DBakedOpRenderer.h55 BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, bool wideColorGamut, argument
61 , mWideColorGamut(wideColorGamut)
/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaOpenGLPipeline.cpp65 bool opaque, bool wideColorGamut,
75 wideColorGamut ? kRGBA_half_GrPixelConfig : kRGBA_8888_GrPixelConfig;
87 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut, contentDrawBounds,
212 const bool wideColorGamut = colorMode == ColorMode::WideColorGamut; local
213 mEglSurface = mEglManager.createSurface(surface, wideColorGamut);
62 draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) argument
H A DSkiaPipeline.cpp86 bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo) {
90 renderLayersImpl(*layerUpdateQueue, opaque, wideColorGamut);
95 bool wideColorGamut) {
165 bool wideColorGamut, ErrorHandler* errorHandler) {
173 if (wideColorGamut) {
325 bool wideColorGamut, const Rect& contentDrawBounds,
330 renderLayersImpl(layers, opaque, wideColorGamut);
337 renderFrameImpl(layers, clip, nodes, opaque, wideColorGamut, contentDrawBounds, canvas);
358 bool wideColorGamut, const Rect& contentDrawBounds,
364 if (!opaque || wideColorGamut) {
84 renderLayers(const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo) argument
94 renderLayersImpl(const LayerUpdateQueue& layers, bool opaque, bool wideColorGamut) argument
164 createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, bool wideColorGamut, ErrorHandler* errorHandler) argument
323 renderFrame(const LayerUpdateQueue& layers, const SkRect& clip, const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut, const Rect& contentDrawBounds, sk_sp<SkSurface> surface) argument
356 renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip, const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut, const Rect& contentDrawBounds, SkCanvas* canvas) argument
[all...]
H A DSkiaVulkanPipeline.cpp67 bool opaque, bool wideColorGamut,
76 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut, contentDrawBounds,
64 draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) argument
/frameworks/base/libs/hwui/renderstate/
H A DOffscreenBufferPool.cpp37 uint32_t viewportHeight, bool wideColorGamut)
43 , wideColorGamut(wideColorGamut) {
48 texture.resize(width, height, wideColorGamut ? GL_RGBA16F : caches.rgbaInternalFormat(),
134 return int(lhs.wideColorGamut) - int(rhs.wideColorGamut);
146 const uint32_t height, bool wideColorGamut) {
149 Entry entry(width, height, wideColorGamut);
162 wideColorGamut);
181 bool wideColorGamut local
36 OffscreenBuffer(RenderState& renderState, Caches& caches, uint32_t viewportWidth, uint32_t viewportHeight, bool wideColorGamut) argument
145 get(RenderState& renderState, const uint32_t width, const uint32_t height, bool wideColorGamut) argument
[all...]
H A DOffscreenBufferPool.h46 uint32_t viewportHeight, bool wideColorGamut = false);
71 bool wideColorGamut = false; member in class:android::uirenderer::OffscreenBuffer
95 const uint32_t height, bool wideColorGamut = false);
128 Entry(const uint32_t layerWidth, const uint32_t layerHeight, bool wideColorGamut) argument
131 , wideColorGamut(wideColorGamut) {}
137 , wideColorGamut(layer->wideColorGamut) {}
150 bool wideColorGamut = false; member in struct:android::uirenderer::OffscreenBufferPool::Entry
/frameworks/base/libs/hwui/renderthread/
H A DEglManager.cpp278 EGLSurface EglManager::createSurface(EGLNativeWindowType window, bool wideColorGamut) { argument
281 wideColorGamut = wideColorGamut && EglExtensions.glColorSpace && EglExtensions.scRGB &&
311 if (wideColorGamut) {
317 if (wideColorGamut) {
326 mEglDisplay, wideColorGamut ? mEglConfigWideGamut : mEglConfig, window, attribs);
H A DOpenGLPipeline.cpp60 bool opaque, bool wideColorGamut,
76 BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut,
153 const bool wideColorGamut = colorMode == ColorMode::WideColorGamut; local
154 mEglSurface = mEglManager.createSurface(surface, wideColorGamut);
184 bool wideColorGamut,
191 BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut,
207 bool wideColorGamut,
214 layerPool.get(renderState, node->getWidth(), node->getHeight(), wideColorGamut));
57 draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) argument
182 renderLayers(const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo) argument
205 createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, bool wideColorGamut, ErrorHandler* errorHandler) argument
/frameworks/base/libs/androidfw/
H A DResourceTypes.cpp2771 const int wideColorGamut = colorMode & MASK_WIDE_COLOR_GAMUT; local
2773 if (wideColorGamut != 0 && wideColorGamut != setWideColorGamut) {
3232 res.appendFormat("wideColorGamut=%d", dtohs(colorMode&MASK_WIDE_COLOR_GAMUT));

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