/frameworks/base/libs/hwui/ |
H A D | BakedOpRenderer.h | 55 BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, bool wideColorGamut, argument 61 , mWideColorGamut(wideColorGamut)
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/frameworks/base/libs/hwui/pipeline/skia/ |
H A D | SkiaOpenGLPipeline.cpp | 65 bool opaque, bool wideColorGamut, 75 wideColorGamut ? kRGBA_half_GrPixelConfig : kRGBA_8888_GrPixelConfig; 87 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut, contentDrawBounds, 212 const bool wideColorGamut = colorMode == ColorMode::WideColorGamut; local 213 mEglSurface = mEglManager.createSurface(surface, wideColorGamut); 62 draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) argument
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H A D | SkiaPipeline.cpp | 86 bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo) { 90 renderLayersImpl(*layerUpdateQueue, opaque, wideColorGamut); 95 bool wideColorGamut) { 165 bool wideColorGamut, ErrorHandler* errorHandler) { 173 if (wideColorGamut) { 325 bool wideColorGamut, const Rect& contentDrawBounds, 330 renderLayersImpl(layers, opaque, wideColorGamut); 337 renderFrameImpl(layers, clip, nodes, opaque, wideColorGamut, contentDrawBounds, canvas); 358 bool wideColorGamut, const Rect& contentDrawBounds, 364 if (!opaque || wideColorGamut) { 84 renderLayers(const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo) argument 94 renderLayersImpl(const LayerUpdateQueue& layers, bool opaque, bool wideColorGamut) argument 164 createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, bool wideColorGamut, ErrorHandler* errorHandler) argument 323 renderFrame(const LayerUpdateQueue& layers, const SkRect& clip, const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut, const Rect& contentDrawBounds, sk_sp<SkSurface> surface) argument 356 renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip, const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut, const Rect& contentDrawBounds, SkCanvas* canvas) argument [all...] |
H A D | SkiaVulkanPipeline.cpp | 67 bool opaque, bool wideColorGamut, 76 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut, contentDrawBounds, 64 draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) argument
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/frameworks/base/libs/hwui/renderstate/ |
H A D | OffscreenBufferPool.cpp | 37 uint32_t viewportHeight, bool wideColorGamut) 43 , wideColorGamut(wideColorGamut) { 48 texture.resize(width, height, wideColorGamut ? GL_RGBA16F : caches.rgbaInternalFormat(), 134 return int(lhs.wideColorGamut) - int(rhs.wideColorGamut); 146 const uint32_t height, bool wideColorGamut) { 149 Entry entry(width, height, wideColorGamut); 162 wideColorGamut); 181 bool wideColorGamut local 36 OffscreenBuffer(RenderState& renderState, Caches& caches, uint32_t viewportWidth, uint32_t viewportHeight, bool wideColorGamut) argument 145 get(RenderState& renderState, const uint32_t width, const uint32_t height, bool wideColorGamut) argument [all...] |
H A D | OffscreenBufferPool.h | 46 uint32_t viewportHeight, bool wideColorGamut = false); 71 bool wideColorGamut = false; member in class:android::uirenderer::OffscreenBuffer 95 const uint32_t height, bool wideColorGamut = false); 128 Entry(const uint32_t layerWidth, const uint32_t layerHeight, bool wideColorGamut) argument 131 , wideColorGamut(wideColorGamut) {} 137 , wideColorGamut(layer->wideColorGamut) {} 150 bool wideColorGamut = false; member in struct:android::uirenderer::OffscreenBufferPool::Entry
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/frameworks/base/libs/hwui/renderthread/ |
H A D | EglManager.cpp | 278 EGLSurface EglManager::createSurface(EGLNativeWindowType window, bool wideColorGamut) { argument 281 wideColorGamut = wideColorGamut && EglExtensions.glColorSpace && EglExtensions.scRGB && 311 if (wideColorGamut) { 317 if (wideColorGamut) { 326 mEglDisplay, wideColorGamut ? mEglConfigWideGamut : mEglConfig, window, attribs);
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H A D | OpenGLPipeline.cpp | 60 bool opaque, bool wideColorGamut, 76 BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut, 153 const bool wideColorGamut = colorMode == ColorMode::WideColorGamut; local 154 mEglSurface = mEglManager.createSurface(surface, wideColorGamut); 184 bool wideColorGamut, 191 BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut, 207 bool wideColorGamut, 214 layerPool.get(renderState, node->getWidth(), node->getHeight(), wideColorGamut)); 57 draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) argument 182 renderLayers(const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo) argument 205 createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, bool wideColorGamut, ErrorHandler* errorHandler) argument
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/frameworks/base/libs/androidfw/ |
H A D | ResourceTypes.cpp | 2771 const int wideColorGamut = colorMode & MASK_WIDE_COLOR_GAMUT; local 2773 if (wideColorGamut != 0 && wideColorGamut != setWideColorGamut) { 3232 res.appendFormat("wideColorGamut=%d", dtohs(colorMode&MASK_WIDE_COLOR_GAMUT));
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