/external/skqp/gm/ |
H A D | dropshadowimagefilter.cpp | 73 DEF_SIMPLE_GM(dropshadowimagefilter, canvas, 400, 656) { function
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H A D | gamma.cpp | 16 DEF_SIMPLE_GM(gamma, canvas, 850, 200) { function
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H A D | hsl.cpp | 165 DEF_SIMPLE_GM(hsl, canvas, 600, 100) { function
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H A D | imagefilterscropexpand.cpp | 40 DEF_SIMPLE_GM(imagefilterscropexpand, canvas, 730, 650) { function
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H A D | recordopts.cpp | 132 DEF_SIMPLE_GM(recordopts, canvas, (kTestRectSize+1)*2, (kTestRectSize+1)*15) { function
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H A D | skbug_257.cpp | 78 DEF_SIMPLE_GM(skbug_257, canvas, 512, 512) { function
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H A D | thinconcavepaths.cpp | 121 DEF_SIMPLE_GM(thinconcavepaths, canvas, 550, 400) { function
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H A D | vertices.cpp | 248 DEF_SIMPLE_GM(vertices_batching, canvas, 100, 500) { function
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H A D | cubicpaths.cpp | 411 DEF_SIMPLE_GM(bug5099, canvas, 50, 50) { function 424 DEF_SIMPLE_GM(bug6083, canvas, 100, 50) { function
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H A D | aaclip.cpp | 93 DEF_SIMPLE_GM(dont_clip_to_layer, canvas, 120, 120) { function
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H A D | composeshader.cpp | 224 DEF_SIMPLE_GM(composeshader_bitmap2, canvas, 200, 200) { function
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H A D | hairlines.cpp | 243 DEF_SIMPLE_GM(squarehair, canvas, 240, 360) { function in namespace:skiagm
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H A D | pictureshader.cpp | 181 DEF_SIMPLE_GM(tiled_picture_shader, canvas, 400, 400) { function
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H A D | strokefill.cpp | 336 DEF_SIMPLE_GM(bug339297, canvas, 640, 480) { function 362 DEF_SIMPLE_GM(bug339297_as_clip, canvas, 640, 480) { function 390 DEF_SIMPLE_GM(bug6987, canvas, 200, 200) { function
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H A D | bleed.cpp | 479 DEF_SIMPLE_GM(bleed_downscale, canvas, 360, 240) { function
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H A D | concavepaths.cpp | 411 DEF_SIMPLE_GM(concavepaths, canvas, 500, 600) { function
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/external/skia/gm/ |
H A D | cubicpaths.cpp | 411 DEF_SIMPLE_GM(bug5099, canvas, 50, 50) { function 424 DEF_SIMPLE_GM(bug6083, canvas, 100, 50) { function
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H A D | aaclip.cpp | 93 DEF_SIMPLE_GM(dont_clip_to_layer, canvas, 120, 120) { function
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H A D | hairlines.cpp | 243 DEF_SIMPLE_GM(squarehair, canvas, 240, 360) { function in namespace:skiagm
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H A D | pictureshader.cpp | 192 DEF_SIMPLE_GM(tiled_picture_shader, canvas, 400, 400) { function
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H A D | strokefill.cpp | 336 DEF_SIMPLE_GM(bug339297, canvas, 640, 480) { function 362 DEF_SIMPLE_GM(bug339297_as_clip, canvas, 640, 480) { function 390 DEF_SIMPLE_GM(bug6987, canvas, 200, 200) { function
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H A D | tilemodes.cpp | 269 DEF_SIMPLE_GM(tilemode_decal, canvas, 715, 560) { function
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H A D | bleed.cpp | 479 DEF_SIMPLE_GM(bleed_downscale, canvas, 360, 240) { function
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H A D | concavepaths.cpp | 411 DEF_SIMPLE_GM(concavepaths, canvas, 500, 600) { function
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H A D | pathfill.cpp | 409 DEF_SIMPLE_GM(rotatedcubicpath, canvas, 200, 200) { function
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