/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderBuiltinPrecisionTests.cpp | 2896 DEFINE_CONSTRUCTOR3(FloatVec3, Vec3, vec3, float, float, float) 3019 class Cross : public DerivedFunc<Signature<Vec3, Vec3, Vec3> > 3028 ExprP<Vec3> doExpand (ExpandContext&, const ArgExprs& x) const 3036 DEFINE_CONSTRUCTOR2(Cross, Vec3, cross, Vec3, Vec3) 3619 ExprP<Vec3> columns[3];
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/external/deqp/modules/glshared/ |
H A D | glsBuiltinPrecisionTests.cpp | 2953 DEFINE_CONSTRUCTOR3(FloatVec3, Vec3, vec3, float, float, float) 3076 class Cross : public DerivedFunc<Signature<Vec3, Vec3, Vec3> > 3085 ExprP<Vec3> doExpand (ExpandContext&, const ArgExprs& x) const 3093 DEFINE_CONSTRUCTOR2(Cross, Vec3, cross, Vec3, Vec3) 3704 ExprP<Vec3> columns[3];
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H A D | glsVertexArrayTests.cpp | 779 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue, bool isCoordinate, int numComponents) 836 tcu::Vec3 color = tcu::Vec3(1.0, 1.0, 1.0);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderOperatorTests.cpp | 877 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \ 883 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \ 1072 void eval_selection_bvec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f, 0.0f, 0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f, 0.0f, 0.0f))).asFloat(); } 1245 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))); } \ 1254 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0. [all...] |
H A D | vktShaderRender.cpp | 988 // Vec3 989 UNIFORM_CASE(UV3_MINUS_ONE, tcu::Vec3(-1.0f)); 990 UNIFORM_CASE(UV3_ZERO, tcu::Vec3(0.0f)); 991 UNIFORM_CASE(UV3_ONE, tcu::Vec3(1.0f)); 992 UNIFORM_CASE(UV3_TWO, tcu::Vec3(2.0f)); 993 UNIFORM_CASE(UV3_THREE, tcu::Vec3(3.0f)); 995 UNIFORM_CASE(UV3_HALF, tcu::Vec3(1.0f / 2.0f));
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/external/deqp/framework/common/ |
H A D | tcuTexture.hpp | 483 CubeFace selectCubeFace (const Vec3& coords); 484 Vec2 projectToFace (CubeFace face, const Vec3& coords); 485 CubeFaceFloatCoords getCubeFaceCoords (const Vec3& coords);
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H A D | tcuTexCompareVerifier.cpp | 1083 bool isTexCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result) 1160 bool isTexCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result) 1298 const Vec3& coord, 1383 const Vec3& coord,
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H A D | tcuTexture.cpp | 2439 CubeFace selectCubeFace (const Vec3& coords) 2483 Vec2 projectToFace (CubeFace face, const Vec3& coord) 2513 CubeFaceFloatCoords getCubeFaceCoords (const Vec3& coords) 3290 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r)); 3302 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r)); 3317 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r)); 3714 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r)); 3728 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r));
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderOperatorTests.cpp | 936 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \ 942 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \ 1131 void eval_selection_bvec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f, 0.0f, 0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f, 0.0f, 0.0f))).asFloat(); } 1295 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))); } \ 1301 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0. [all...] |
H A D | es3fDepthStencilClearTests.cpp | 51 using tcu::Vec3;
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H A D | es3fFragDepthTests.cpp | 51 using tcu::Vec3;
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H A D | es3fTextureSpecificationTests.cpp | 237 sglr::drawQuad(*getCurrentContext(), program, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f)); 1891 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); 1939 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); 2012 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); 2088 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1. [all...] |
/external/flatbuffers/tests/ |
H A D | test.cpp | 92 auto vec = Vec3(1, 2, 3, 0, Color_Red, Test(10, 20)); 532 TEST_EQ(__has_trivial_copy(Vec3), true); 535 TEST_EQ(std::is_trivially_copyable<Vec3>::value, true); 640 TEST_EQ_STR(pos_table_ptr->name()->c_str(), "MyGame.Example.Vec3");
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H A D | JavaScriptTest.js | 47 MyGame.Example.Monster.addPos(fbb, MyGame.Example.Vec3.createVec3(fbb, 1, 2, 3, 3, MyGame.Example.Color.Green, 5, 6));
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H A D | go_test.go | 159 // initialize a Vec3 from Pos() 160 vec := new(example.Vec3) 172 // verify the properties of the Vec3 1176 vec3 := &example.Vec3{} 1650 reuse_pos := example.Vec3{}
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H A D | py_test.py | 41 import MyGame.Example.Vec3 # refers to generated code namespace 92 # initialize a Vec3 from Pos() 96 # verify the properties of the Vec3 860 pos = MyGame.Example.Vec3.CreateVec3(b, 1.0, 2.0, 3.0, 3.0, 2, 5, 6)
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcFragDepthTests.cpp | 48 using tcu::Vec3;
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/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthRangeTests.cpp | 52 using tcu::Vec3;
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H A D | es2fDepthStencilClearTests.cpp | 51 using tcu::Vec3;
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/external/deqp/modules/gles2/performance/ |
H A D | es2pTextureUploadTests.cpp | 58 using tcu::Vec3;
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H A D | es2pShaderCompilationCases.cpp | 51 using tcu::Vec3; 1066 vecTo16(Vec3(0.5f, 0.7f, 0.9f)))); 1074 vecTo16(Vec3(0.7f, 0.2f, 0.2f)))); 1078 vecTo16(Vec3(0.2f, 0.6f, 1.0f)))); 1090 vecTo16(Vec3(0.8f, 0.6f, 0.3f)))); 1094 vecTo16(Vec3(0.2f, 0.3f, 0.4f))));
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelinePushConstantTests.cpp | 1264 m_vertices[vertexNdx].color.xyz() = tcu::Vec3(0.0f, 1.0f, 0.0f); 1268 m_vertices[vertexNdx].color.xyz() = tcu::Vec3(0.0f, 0.0f, 1.0f);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureSpecificationTests.cpp | 194 sglr::drawQuad(*getCurrentContext(), program, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f));
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/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 51 using tcu::Vec3; 1071 vecTo16(Vec3(0.5f, 0.7f, 0.9f)))); 1079 vecTo16(Vec3(0.7f, 0.2f, 0.2f)))); 1083 vecTo16(Vec3(0.2f, 0.6f, 1.0f)))); 1095 vecTo16(Vec3(0.8f, 0.6f, 0.3f)))); 1099 vecTo16(Vec3(0.2f, 0.3f, 0.4f))));
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cShaderImageSizeTests.cpp | 40 typedef tcu::Vec3 vec3;
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