Searched refs:circle (Results 26 - 50 of 67) sorted by relevance

123

/external/skqp/src/gpu/effects/
H A DGrCircleEffect.cpp34 kDefault_GrSLPrecision, "circle");
63 UniformHandle& circle = fCircleVar; variable
64 (void)circle; variable
76 pdman.set4f(circle, center.fX, center.fY, effectiveRadius,
/external/antlr/antlr-3.4/tool/src/main/resources/org/antlr/tool/templates/dot/
H A Ddot.stg68 node [fontsize=11, shape = <if(useBox)>box<else>circle, fixedsize=true, width=.4<endif>]; <name>
/external/skqp/src/gpu/ops/
H A DGrOvalOpFactory.cpp51 * The output of this effect is a modulation of the input color and coverage for a circle. It
52 * operates in a space normalized by the circle radius (outer radius in the case of a stroke)
53 * with origin at the circle center. Three vertex attributes are used:
369 * implict equation used is for a unit circle (x^2 + y^2 - 1 = 0) and the edge corrected by
532 // We have two possible cases for geometry for a circle:
534 // In the case of a normal fill, we draw geometry for the circle as an octagon.
587 /** Optional extra params to render a partial arc rather than a full circle. */
658 // rendered and the outset ensures the box will cover all partially covered by the circle.
671 // The shader operates in a space where the circle is translated to be centered at the
672 // origin. Here we compute points on the unit circle a
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H A DGrShadowRRectOp.cpp17 // We have two possible cases for geometry for a circle:
19 // In the case of a normal fill, we draw geometry for the circle as an octagon.
460 // we also skew the vectors we send to the shader that help define the circle.
461 // By doing so, we end up with a quarter circle in the corner rather than the
698 SkRect circle = GrTest::TestSquare(random); local
699 SkRRect rrect = SkRRect::MakeOval(circle);
/external/skia/src/effects/
H A DGrCircleBlurFragmentProcessor.cpp47 // Applies the 1D half kernel vertically at points along the x axis to a circle centered at the
58 // In the column at x we exit the circle at +y and -y
75 // Apply a Gaussian at point (evalX, 0) to a circle centered at the origin with radius circleR.
98 // Since we applied a half kernel in y we multiply acc by 2 (the circle is symmetric about
103 // This function creates a profile of a blurred circle. It does this by computing a kernel for
105 // an array of vertical applications of the half kernel to the circle along the x axis. The
170 const SkRect& circle, float sigma,
172 float circleR = circle.width() / 2.0f;
176 // Profile textures are cached by the ratio of sigma to circle radius and by the size of the
180 // half-plane. Similarly, in the extreme high ratio cases circle become
169 create_profile_texture(GrProxyProvider* proxyProvider, const SkRect& circle, float sigma, float* solidRadius, float* textureRadius) argument
243 Make( GrProxyProvider* proxyProvider, const SkRect& circle, float sigma) argument
346 SkRect circle = SkRect::MakeWH(wh, wh); local
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/external/skqp/src/effects/
H A DGrCircleBlurFragmentProcessor.cpp47 // Applies the 1D half kernel vertically at points along the x axis to a circle centered at the
58 // In the column at x we exit the circle at +y and -y
75 // Apply a Gaussian at point (evalX, 0) to a circle centered at the origin with radius circleR.
98 // Since we applied a half kernel in y we multiply acc by 2 (the circle is symmetric about
103 // This function creates a profile of a blurred circle. It does this by computing a kernel for
105 // an array of vertical applications of the half kernel to the circle along the x axis. The
170 const SkRect& circle, float sigma,
172 float circleR = circle.width() / 2.0f;
176 // Profile textures are cached by the ratio of sigma to circle radius and by the size of the
180 // half-plane. Similarly, in the extreme high ratio cases circle become
169 create_profile_texture(GrProxyProvider* proxyProvider, const SkRect& circle, float sigma, float* solidRadius, float* textureRadius) argument
243 Make( GrProxyProvider* proxyProvider, const SkRect& circle, float sigma) argument
346 SkRect circle = SkRect::MakeWH(wh, wh); local
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/external/python/cpython2/Demo/turtle/
H A Dtdemo_planet_and_moon.py80 s.circle(6, 180)
84 s.circle(6,180)
96 sun = Star(1000000, Vec(0,0), Vec(0,-2.5), gs, "circle")
/external/python/cpython3/Lib/turtledemo/
H A Dplanet_and_moon.py79 s.circle(6, 180)
83 s.circle(6,180)
95 sun = Star(1000000, Vec(0,0), Vec(0,-2.5), gs, "circle")
/external/clang/test/Analysis/
H A Darray-struct-region.c62 struct circle { struct point o; int r; }; struct
63 struct circle get_circle() {
64 struct circle result;
71 struct circle c;
/external/skia/gm/
H A Ddashcircle.cpp46 SkPath circle; variable
47 circle.addCircle(0, 0, radius);
88 canvas->drawPath(circle, p);
H A Dhairlines.cpp148 SkRect circle = SkRect::MakeLTRB(-kRad, -kRad, kRad, kRad); variable
149 bug->addArc(circle, kStartAngle, kSweepAngle);
/external/skia/samplecode/
H A DSampleClipDrawMatch.cpp58 SkRRect circle; local
59 circle.setOval(create_rect(offset));
60 return circle;
/external/skqp/samplecode/
H A DSampleClipDrawMatch.cpp58 SkRRect circle; local
59 circle.setOval(create_rect(offset));
60 return circle;
/external/google-tv-pairing-protocol/java/src/com/google/polo/json/
H A DXMLTokener.java308 char[] circle = new char[n];
311 * First fill the circle buffer with as many characters as are in the
320 circle[i] = c;
329 * Compare the circle buffer with the to string.
332 if (circle[j] != to.charAt(i)) {
355 * Shove the character in the circle buffer and advance the
356 * circle offset. The offset is mod n.
358 circle[offset] = c;
/external/skia/tools/lua/
H A Dclassify_rrect_clips.lua61 return "circle"
/external/skqp/gm/
H A Dhairlines.cpp148 SkRect circle = SkRect::MakeLTRB(-kRad, -kRad, kRad, kRad); variable
149 bug->addArc(circle, kStartAngle, kSweepAngle);
/external/skqp/tools/lua/
H A Dclassify_rrect_clips.lua61 return "circle"
/external/libxcam/modules/ocl/
H A Dcv_feature_match.cpp91 cv::circle (debug_img, start, 4, cv::Scalar(255), XCAM_CV_OF_DRAW_SCALE);
/external/libxcam/modules/soft/
H A Dcv_capi_feature_match.cpp105 cv::circle (mat, start, 2, cv::Scalar(255), 2);
/external/libnl/doc/stylesheets/
H A Dslidy.css221 ul ul ul { list-style-type: circle; }
270 ul ul ul { list-style-type: circle; }
298 list-style-type: circle;
/external/skia/src/gpu/ops/
H A DGrShadowRRectOp.cpp17 // We have two possible cases for geometry for a circle:
19 // In the case of a normal fill, we draw geometry for the circle as an octagon.
460 // we also skew the vectors we send to the shader that help define the circle.
461 // By doing so, we end up with a quarter circle in the corner rather than the
697 SkRect circle = GrTest::TestSquare(random); local
698 SkRRect rrect = SkRRect::MakeOval(circle);
/external/libxcam/tests/
H A Dtest-image-stitching.cpp584 cv::circle (mat, cv::Point(stitch_info.fisheye_info[i].center_x, stitch_info.fisheye_info[i].center_y),
/external/robolectric/v1/lib/main/
H A Djson-20080701.jarMETA-INF/ META-INF/MANIFEST.MF org/ org/json/ org/json/CDL.class CDL. ...
/external/robolectric/v3/runtime/
H A Djson-20080701.jarMETA-INF/ META-INF/MANIFEST.MF org/ org/json/ org/json/CDL.class CDL. ...
/external/skia/tests/
H A DPathOpsAngleIdeas.cpp79 // construct circle from quads
80 const QuadPts circle[8] = {{{{ r, 0}, { r, -s}, { m, -m}}}, local
90 cQuad.debugSet(circle[octant].fPts);

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