/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContext.hpp | 118 virtual void depthFunc (deUint32 func) = DE_NULL;
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H A D | sglrContextWrapper.cpp | 316 m_curCtx->depthFunc(func);
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H A D | sglrGLContext.hpp | 130 virtual void depthFunc (deUint32 func);
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/external/deqp/framework/referencerenderer/ |
H A D | rrFragmentOperations.cpp | 165 void FragmentProcessor::executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer) argument 215 switch (depthFunc) 232 switch (depthFunc) 823 executeDepthCompare(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.depthFunc, depthBuffer);
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/external/deqp/modules/gles2/performance/ |
H A D | es2pStateChangeTests.cpp | 217 gl.depthFunc(GL_LEQUAL); 456 gl.depthFunc(GL_GEQUAL); 458 gl.depthFunc(GL_LEQUAL); 500 gl.depthFunc(GL_LEQUAL);
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H A D | es2pRedundantStateChangeTests.cpp | 203 gl.depthFunc(GL_LEQUAL); 416 gl.depthFunc(GL_GEQUAL); 456 gl.depthFunc(GL_LEQUAL);
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H A D | es2pStateChangeCallTests.cpp | 221 depthFunc,
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/external/deqp/modules/gles3/performance/ |
H A D | es3pStateChangeTests.cpp | 217 gl.depthFunc(GL_LEQUAL); 540 gl.depthFunc(GL_GEQUAL); 542 gl.depthFunc(GL_LEQUAL); 584 gl.depthFunc(GL_LEQUAL);
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H A D | es3pRedundantStateChangeTests.cpp | 203 gl.depthFunc(GL_LEQUAL); 490 gl.depthFunc(GL_GEQUAL); 530 gl.depthFunc(GL_LEQUAL);
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H A D | es3pStateChangeCallTests.cpp | 256 depthFunc,
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES20.inl | 40 gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc");
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H A D | glwInitES30Direct.inl | 62 gl->depthFunc = &glDepthFunc;
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H A D | glwInitES31Direct.inl | 68 gl->depthFunc = &glDepthFunc;
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/external/deqp/modules/glshared/ |
H A D | glsFragOpInteractionCase.cpp | 255 ctx.depthFunc(state.depthFunc);
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H A D | glsScissorTests.cpp | 448 gl.depthFunc(GL_GREATER); 829 gl.depthFunc(GL_GREATER);
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.cpp | 61 mState.depthFunc = GL_LESS; 379 void Context::setDepthFunc(GLenum depthFunc) argument 381 if(mState.depthFunc != depthFunc) 383 mState.depthFunc = depthFunc; 1319 case GL_DEPTH_FUNC: *params = mState.depthFunc; break; 1725 device->setDepthCompare(es2sw::ConvertDepthComparison(mState.depthFunc));
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H A D | Context.h | 429 GLenum depthFunc; member in struct:gl::State 527 void setDepthFunc(GLenum depthFunc);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.cpp | 62 mState.depthFunc = GL_LESS; 408 void Context::setDepthFunc(GLenum depthFunc) argument 410 if(mState.depthFunc != depthFunc) 412 mState.depthFunc = depthFunc; 1230 case GL_DEPTH_FUNC: *params = mState.depthFunc; break; 1799 device->setDepthCompare(es2sw::ConvertDepthComparison(mState.depthFunc));
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 63 mState.depthFunc = GL_LESS; 398 void Context::setDepthFunc(GLenum depthFunc) argument 400 if(mState.depthFunc != depthFunc) 402 mState.depthFunc = depthFunc; 1961 case GL_DEPTH_FUNC: *params = mState.depthFunc; return true; 2835 device->setDepthCompare(es2sw::ConvertDepthComparison(mState.depthFunc));
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H A D | Context.h | 343 GLenum depthFunc; member in struct:es2::State 453 void setDepthFunc(GLenum depthFunc);
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcPolygonOffsetClampTests.cpp | 327 gl.depthFunc(GL_ALWAYS);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthStencilClearTests.cpp | 330 gl.depthFunc(GL_LESS);
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H A D | es2fStencilTests.cpp | 240 context.depthFunc(op.depthTest);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fDepthStencilClearTests.cpp | 333 gl.depthFunc(GL_LESS);
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H A D | es3fStencilTests.cpp | 243 context.depthFunc(op.depthTest);
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