Searched refs:depthFunc (Results 26 - 50 of 92) sorted by relevance

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/external/deqp/framework/opengl/simplereference/
H A DsglrContext.hpp118 virtual void depthFunc (deUint32 func) = DE_NULL;
H A DsglrContextWrapper.cpp316 m_curCtx->depthFunc(func);
H A DsglrGLContext.hpp130 virtual void depthFunc (deUint32 func);
/external/deqp/framework/referencerenderer/
H A DrrFragmentOperations.cpp165 void FragmentProcessor::executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer) argument
215 switch (depthFunc)
232 switch (depthFunc)
823 executeDepthCompare(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.depthFunc, depthBuffer);
/external/deqp/modules/gles2/performance/
H A Des2pStateChangeTests.cpp217 gl.depthFunc(GL_LEQUAL);
456 gl.depthFunc(GL_GEQUAL);
458 gl.depthFunc(GL_LEQUAL);
500 gl.depthFunc(GL_LEQUAL);
H A Des2pRedundantStateChangeTests.cpp203 gl.depthFunc(GL_LEQUAL);
416 gl.depthFunc(GL_GEQUAL);
456 gl.depthFunc(GL_LEQUAL);
H A Des2pStateChangeCallTests.cpp221 depthFunc,
/external/deqp/modules/gles3/performance/
H A Des3pStateChangeTests.cpp217 gl.depthFunc(GL_LEQUAL);
540 gl.depthFunc(GL_GEQUAL);
542 gl.depthFunc(GL_LEQUAL);
584 gl.depthFunc(GL_LEQUAL);
H A Des3pRedundantStateChangeTests.cpp203 gl.depthFunc(GL_LEQUAL);
490 gl.depthFunc(GL_GEQUAL);
530 gl.depthFunc(GL_LEQUAL);
H A Des3pStateChangeCallTests.cpp256 depthFunc,
/external/deqp/framework/opengl/wrapper/
H A DglwInitES20.inl40 gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc");
H A DglwInitES30Direct.inl62 gl->depthFunc = &glDepthFunc;
H A DglwInitES31Direct.inl68 gl->depthFunc = &glDepthFunc;
/external/deqp/modules/glshared/
H A DglsFragOpInteractionCase.cpp255 ctx.depthFunc(state.depthFunc);
H A DglsScissorTests.cpp448 gl.depthFunc(GL_GREATER);
829 gl.depthFunc(GL_GREATER);
/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp61 mState.depthFunc = GL_LESS;
379 void Context::setDepthFunc(GLenum depthFunc) argument
381 if(mState.depthFunc != depthFunc)
383 mState.depthFunc = depthFunc;
1319 case GL_DEPTH_FUNC: *params = mState.depthFunc; break;
1725 device->setDepthCompare(es2sw::ConvertDepthComparison(mState.depthFunc));
H A DContext.h429 GLenum depthFunc; member in struct:gl::State
527 void setDepthFunc(GLenum depthFunc);
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.cpp62 mState.depthFunc = GL_LESS;
408 void Context::setDepthFunc(GLenum depthFunc) argument
410 if(mState.depthFunc != depthFunc)
412 mState.depthFunc = depthFunc;
1230 case GL_DEPTH_FUNC: *params = mState.depthFunc; break;
1799 device->setDepthCompare(es2sw::ConvertDepthComparison(mState.depthFunc));
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp63 mState.depthFunc = GL_LESS;
398 void Context::setDepthFunc(GLenum depthFunc) argument
400 if(mState.depthFunc != depthFunc)
402 mState.depthFunc = depthFunc;
1961 case GL_DEPTH_FUNC: *params = mState.depthFunc; return true;
2835 device->setDepthCompare(es2sw::ConvertDepthComparison(mState.depthFunc));
H A DContext.h343 GLenum depthFunc; member in struct:es2::State
453 void setDepthFunc(GLenum depthFunc);
/external/deqp/external/openglcts/modules/common/
H A DglcPolygonOffsetClampTests.cpp327 gl.depthFunc(GL_ALWAYS);
/external/deqp/modules/gles2/functional/
H A Des2fDepthStencilClearTests.cpp330 gl.depthFunc(GL_LESS);
H A Des2fStencilTests.cpp240 context.depthFunc(op.depthTest);
/external/deqp/modules/gles3/functional/
H A Des3fDepthStencilClearTests.cpp333 gl.depthFunc(GL_LESS);
H A Des3fStencilTests.cpp243 context.depthFunc(op.depthTest);

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