Searched refs:glw (Results 201 - 225 of 677) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderVertexOrdering.hpp118 glw::GLuint m_bo_id;
119 glw::GLuint m_fs_id;
120 glw::GLuint m_tc_id;
121 glw::GLuint m_vs_id;
122 glw::GLuint m_vao_id;
H A DesextcTessellationShaderPrimitiveCoverage.cpp159 const glw::GLfloat TessellationShaderPrimitiveCoverage::m_clear_color[4] = {
169 const glw::GLfloat TessellationShaderPrimitiveCoverage::m_stencil_pass_color[4] = {
177 const glw::GLuint TessellationShaderPrimitiveCoverage::m_height =
180 const glw::GLuint TessellationShaderPrimitiveCoverage::m_n_components = 4;
182 const glw::GLuint TessellationShaderPrimitiveCoverage::m_width =
186 const glw::GLuint TessellationShaderPrimitiveCoverage::m_rendered_data_buffer_size = m_width /* width */
233 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
370 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
385 m_rendered_data_buffer = (glw::GLubyte*)malloc(m_rendered_data_buffer_size);
403 const glw
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredFBO.cpp36 const glw::GLuint GeometryShaderLayeredFBOShared::shared_to_depth = 4; /* as per test spec */
37 const glw::GLuint GeometryShaderLayeredFBOShared::shared_to_height = 4; /* as per test spec */
38 const glw::GLuint GeometryShaderLayeredFBOShared::shared_to_width = 4; /* as per test spec */
51 bool GeometryShaderLayeredFBOShared::checkFBOCompleteness(tcu::TestContext& test_context, const glw::Functions& gl,
52 glw::GLenum fbo_id, glw::GLenum expected_completeness_status)
54 glw::GLenum current_fbo_status = GL_NONE;
85 void GeometryShaderLayeredFBOShared::deinitFBOs(const glw::Functions& gl, const glw::GLuint* fbo_ids)
99 void GeometryShaderLayeredFBOShared::deinitTOs(const glw
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H A DesextcGeometryShaderProgramResource.cpp208 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
210 glw::GLint maxVSAtomicCounters = 0;
213 glw::GLint maxGSAtomicCounters = 0;
218 glw::GLint maxVSStorageBlocks = 0;
221 glw::GLint maxGSStorageBlocks = 0;
226 glw::GLuint nCodeParts = 0;
394 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
397 glw::GLuint atom_horizontal_uniform_indx =
399 glw::GLuint atom_vertical_uniform_indx =
403 glw
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferOperations.cpp42 const glw::GLuint TextureBufferOperations::m_n_vector_components = 4;
85 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
98 m_n_vectors_in_buffer_texture * m_n_vector_components * sizeof(glw::GLint), 0, GL_DYNAMIC_DRAW);
127 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
149 gl.bufferData(GL_ARRAY_BUFFER, m_n_vectors_in_buffer_texture * m_n_vector_components * sizeof(glw::GLint), 0,
192 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
243 glw::GLfloat vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f,
257 glw::GLfloat indicies[] = { 0.f, 0.f, static_cast<glw::GLfloat>(m_n_vectors_in_buffer_texture) * 1.f,
258 static_cast<glw
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H A DesextcTextureBufferErrors.cpp41 const glw::GLint TextureBufferErrors::m_bo_size =
42 256 /* number of texels */ * 4 /* number of components */ * sizeof(glw::GLint);
60 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
93 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
138 glw::GLboolean TextureBufferErrors::verifyError(const glw::GLenum expected_error, const char* description)
141 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
143 glw::GLboolean test_passed = true;
144 glw::GLenum error_code = gl.getError();
170 const glw
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/external/deqp/external/openglcts/modules/gl/
H A Dgl4cContextFlushControlTests.cpp145 bool gl4cts::ContextFlushControl::CoverageTest::testQuery(glu::RenderContext& context, glw::GLenum expected_value)
148 const glw::Functions& gl = context.getFunctions();
151 glw::GLint value_i = -1;
152 glw::GLint64 value_i64 = -1;
153 glw::GLfloat value_f = -1;
154 glw::GLdouble value_d = -1;
155 glw::GLboolean value_b = -1;
157 glw::GLboolean expected_bool_value = (glw::GLboolean)de::min((glw
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H A Dgl4cIncompleteTextureAccessTests.cpp44 #include "glw.h"
105 for (glw::GLuint i = 0; i < s_configurations_count; ++i)
157 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
161 glw::GLchar const* source[5];
162 glw::GLsizei const count;
163 glw::GLenum const type;
164 glw::GLuint id;
172 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]);
182 for (glw::GLuint i = 0; i < shader_count; ++i)
201 glw
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H A Dgl4cGetTextureSubImageTests.cpp156 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
238 m_destination_buffer = (glw::GLubyte*)malloc(s_destination_buffer_size);
257 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
260 glw::GLuint invalid_texture = m_texture_2D_multisampled;
268 glw::GLint error_value = gl.getError();
269 glw::GLint is_proper_error = (GL_INVALID_OPERATION == error_value);
286 glw::GLint is_proper_error_compressed = (GL_INVALID_OPERATION == error_value);
315 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
321 glw::GLint error_value = gl.getError();
322 glw
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H A Dgl4cSpirvExtensionsTests.hpp37 using namespace glw;
/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleGLCoverageTests.cpp62 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
91 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
94 const glw::GLenum pnames[] = { GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_DEPTH_TEXTURE_SAMPLES,
101 glw::GLenum pname = pnames[n_pname];
104 glw::GLint int_value = -1;
118 glw::GLboolean bool_value = GL_TRUE;
134 glw::GLfloat float_value = -1.0f;
151 glw::GLboolean bool_value = GL_TRUE;
153 glw::GLfloat float_value = 1.0f;
154 glw
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H A Des31cTextureStorageMultisampleDependenciesTests.cpp66 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
106 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
127 glw::GLint num_sample_counts_2dms = 1;
128 glw::GLint num_sample_counts_2dms_a = 1;
138 std::vector<glw::GLint> sample_counts_2dms(num_sample_counts_2dms);
139 std::vector<glw::GLint> sample_counts_2dms_a(num_sample_counts_2dms_a);
153 glw::GLint samples_attachment_1 = 0;
154 glw::GLint samples_attachment_2 = 0;
159 for (glw::GLint i_2dms = 0; i_2dms < num_sample_counts_2dms; i_2dms++)
161 for (glw
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5FmaPrecision.cpp72 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
160 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
217 glw::GLint posAttribA = gl.getAttribLocation(m_po_id, "a");
227 glw::GLint posAttribB = gl.getAttribLocation(m_po_id, "b");
235 glw::GLint posAttribC = gl.getAttribLocation(m_po_id, "c");
246 gl.bufferData(GL_ARRAY_BUFFER, m_n_elements * S * sizeof(glw::GLfloat), DE_NULL, GL_DYNAMIC_COPY);
251 gl.bufferData(GL_ARRAY_BUFFER, m_n_elements * S * sizeof(glw::GLfloat), DE_NULL, GL_DYNAMIC_COPY);
273 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
286 glw::GLfloat resultFma[m_n_elements * S];
287 glw
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H A DesextcGPUShader5UniformBlocksArrayIndexing.cpp40 const glw::GLuint GPUShader5UniformBlocksArrayIndexing::m_n_array_size = 4;
41 const glw::GLuint GPUShader5UniformBlocksArrayIndexing::m_n_position_components = 4;
44 const glw::GLfloat GPUShader5UniformBlocksArrayIndexing::m_position_data[] = { -1.0, -1.0, 0.0, 1.0, -1.0, 1.0,
107 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
146 gl.bufferData(GL_ARRAY_BUFFER, m_n_position_components * sizeof(glw::GLfloat) * nVaryings, DE_NULL,
169 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
176 m_uniform_buffer_ids = new glw::GLuint[m_n_array_size];
177 memset(m_uniform_buffer_ids, 0, m_n_array_size * sizeof(glw::GLuint));
182 for (glw::GLuint index_value = 0; index_value < m_n_array_size; ++index_value)
184 glw
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/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
H A DesextcDrawBuffersIndexedDefaultState.cpp50 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
53 glw::GLint maxDrawBuffers = 0;
69 glw::GLenum error_code = gl.getError();
H A DesextcDrawBuffersIndexedCoverage.cpp58 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
61 glw::GLint maxDrawBuffers = 0;
70 glw::GLint valueI;
71 glw::GLint64 valueLI;
72 glw::GLboolean valueB;
96 glw::GLenum error_code = gl.getError();
H A DesextcDrawBuffersIndexedBlending.hpp61 unsigned int NumComponents(glw::GLenum format);
65 glw::GLuint m_fbo;
H A DesextcDrawBuffersIndexedNegative.hpp56 bool ExpectedError(glw::GLenum expectedResult, const char* call);
/external/deqp/modules/egl/
H A DteglGLES2RenderUtil.cpp35 void clear (const glw::Functions& gl, int x, int y, int width, int height, const tcu::Vec4& color)
44 void readPixels (const glw::Functions& gl, tcu::Surface& dst, int x, int y, int width, int height)
50 void finish (const glw::Functions& gl)
/external/deqp/modules/glshared/
H A DglsSamplerObjectTest.hpp31 #include "glw.h"
77 static void setTextureState (const glw::Functions& gl, GLenum target, SamplingState state);
78 static void setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler);
80 static GLuint createTexture2D (const glw::Functions& gl);
81 static GLuint createTexture3D (const glw::Functions& gl);
82 static GLuint createTextureCube (const glw::Functions& gl);
83 static GLuint createTexture (const glw::Functions& gl, GLenum target);
136 static void setTextureState (const glw::Functions& gl, GLenum target, SamplingState state);
137 static void setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler);
139 static GLuint createTexture2D (const glw
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H A DglsStateChangePerfTestCases.hpp35 namespace glw namespace
73 virtual void setupInitialState (const glw::Functions& gl) = 0;
74 virtual void renderTest (const glw::Functions& gl) = 0;
75 virtual void renderReference (const glw::Functions& gl) = 0;
77 void callDraw (const glw::Functions& gl);
117 virtual void execCalls (const glw::Functions& gl, int iterNdx, int callCount) = 0;
H A DglsStateQueryUtil.cpp38 static glw::GLboolean mapBoolToGLBoolean (bool b)
45 const glw::GLenum errorCode = gl.glGetError();
59 QueriedState::QueriedState (glw::GLint v)
65 QueriedState::QueriedState (glw::GLint64 v)
77 QueriedState::QueriedState (glw::GLfloat v)
83 QueriedState::QueriedState (glw::GLuint v)
158 glw::GLint& QueriedState::getIntAccess (void)
164 glw::GLint64& QueriedState::getInt64Access (void)
176 glw::GLfloat& QueriedState::getFloatAccess (void)
182 glw
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/external/deqp/framework/platform/null/
H A DtcuNullRenderContext.hpp60 virtual const glw::Functions& getFunctions (void) const { return m_functions; }
73 glw::Functions m_functions;
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayETC2Support.cpp92 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
120 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
137 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
141 glw::GLchar const* const source;
142 glw::GLenum const type;
143 glw::GLuint id;
147 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]);
154 for (glw::GLuint i = 0; i < shader_count; ++i)
180 glw::GLint status = GL_FALSE;
187 glw
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/external/deqp/framework/egl/
H A DegluGLFunctionLoader.cpp21 * \brief glw::FunctionLoader using eglGetProcAddress() and tcu::Library.
38 glw::GenericFuncType GLFunctionLoader::get (const char* name) const
40 glw::GenericFuncType func = (glw::GenericFuncType)m_library->getFunction(name);
43 return (glw::GenericFuncType)m_egl.getProcAddress(name);

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