Searched refs:radius (Results 51 - 75 of 404) sorted by relevance

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/external/tensorflow/tensorflow/contrib/distributions/python/ops/
H A Dtest_util.py201 radius=1.,
222 int_{R**d} dx [x in Ball(radius=r, center=c)]
260 radius: Python `float`-type indicating the radius of the `n`-ball which
272 a typical radius implies a non-zero volume.
275 def actual_hypersphere_volume(dims, radius):
279 radius = np.asarray(radius)
280 dims = math_ops.cast(dims, dtype=radius.dtype)
284 + dims * math_ops.log(radius))
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/external/skia/gm/
H A Dtallstretchedbitmaps.cpp47 SkScalar radius = kRadius - kThickness / 2; local
48 SkRect bounds = SkRect::MakeLTRB(-radius, -radius, radius, radius);
H A Ddashcircle.cpp44 const SkScalar radius = 125; variable
45 SkRect oval = SkRect::MakeLTRB(-radius - 20, -radius - 20, radius + 20, radius + 20);
47 circle.addCircle(0, 0, radius);
48 SkScalar circumference = radius * SK_ScalarPI * 2;
50 canvas->translate(radius+20, radius+20);
90 canvas->translate(0, radius *
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H A Daaxfermodes.cpp76 constexpr SkScalar radius = -1.4f * kShapeSize/2; variable
78 {-radius, 0},
79 {0, -1.33f * radius},
80 {radius, 0},
81 {0, 1.33f * radius}
87 fConcave.moveTo(-radius, 0);
88 fConcave.quadTo(0, 0, 0, -radius);
89 fConcave.quadTo(0, 0, radius, 0);
90 fConcave.quadTo(0, 0, 0, radius);
91 fConcave.quadTo(0, 0, -radius,
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/external/skqp/gm/
H A Dtallstretchedbitmaps.cpp47 SkScalar radius = kRadius - kThickness / 2; local
48 SkRect bounds = SkRect::MakeLTRB(-radius, -radius, radius, radius);
H A Daaxfermodes.cpp75 constexpr SkScalar radius = -1.4f * kShapeSize/2; variable
77 {-radius, 0},
78 {0, -1.33f * radius},
79 {radius, 0},
80 {0, 1.33f * radius}
86 fConcave.moveTo(-radius, 0);
87 fConcave.quadTo(0, 0, 0, -radius);
88 fConcave.quadTo(0, 0, radius, 0);
89 fConcave.quadTo(0, 0, 0, radius);
90 fConcave.quadTo(0, 0, -radius,
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/external/skia/src/effects/
H A DSkCornerPathEffect.cpp15 SkCornerPathEffect::SkCornerPathEffect(SkScalar radius) { argument
17 if (!(radius > 0)) {
18 radius = 0;
20 fRadius = radius;
24 static bool ComputeStep(const SkPoint& a, const SkPoint& b, SkScalar radius, argument
29 if (dist <= radius * 2) {
33 *step *= radius / dist;
158 str->appendf("radius: %.2f", fRadius);
/external/skia/src/core/
H A DSkStrokerPriv.cpp70 /* In the degenerate case that the stroke radius is larger than our segments
84 SkScalar radius, SkScalar invMiterLimit, bool, bool) {
86 afterUnitNormal.scale(radius, &after);
99 SkScalar radius, SkScalar invMiterLimit, bool, bool) {
118 matrix.setScale(radius, radius);
126 after.scale(radius);
135 SkScalar radius, SkScalar invMiterLimit,
168 mid = (before + after) * radius;
172 /* midLength = radius / sinHalfAngl
82 BluntJoiner(SkPath* outer, SkPath* inner, const SkVector& beforeUnitNormal, const SkPoint& pivot, const SkVector& afterUnitNormal, SkScalar radius, SkScalar invMiterLimit, bool, bool) argument
97 RoundJoiner(SkPath* outer, SkPath* inner, const SkVector& beforeUnitNormal, const SkPoint& pivot, const SkVector& afterUnitNormal, SkScalar radius, SkScalar invMiterLimit, bool, bool) argument
133 MiterJoiner(SkPath* outer, SkPath* inner, const SkVector& beforeUnitNormal, const SkPoint& pivot, const SkVector& afterUnitNormal, SkScalar radius, SkScalar invMiterLimit, bool prevIsLine, bool currIsLine) argument
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/external/skia/src/shaders/gradients/
H A DSkRadialGradient.cpp16 SkMatrix rad_to_unit_matrix(const SkPoint& center, SkScalar radius) { argument
17 SkScalar inv = SkScalarInvert(radius);
29 SkRadialGradient::SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor& desc) argument
30 : SkGradientShaderBase(desc, rad_to_unit_matrix(center, radius))
32 , fRadius(radius) {
50 const SkScalar radius = buffer.readScalar(); local
51 return SkGradientShader::MakeRadial(center, radius, desc.fColors, std::move(desc.fColorSpace),
128 SkScalar radius = d->fRandom->nextUScalar1(); local
130 ? SkGradientShader::MakeRadial(center, radius, params.fColors4f,
133 : SkGradientShader::MakeRadial(center, radius, param
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/external/skqp/src/core/
H A DSkStrokerPriv.cpp70 /* In the degenerate case that the stroke radius is larger than our segments
84 SkScalar radius, SkScalar invMiterLimit, bool, bool) {
86 afterUnitNormal.scale(radius, &after);
99 SkScalar radius, SkScalar invMiterLimit, bool, bool) {
118 matrix.setScale(radius, radius);
126 after.scale(radius);
135 SkScalar radius, SkScalar invMiterLimit,
168 mid = (before + after) * radius;
172 /* midLength = radius / sinHalfAngl
82 BluntJoiner(SkPath* outer, SkPath* inner, const SkVector& beforeUnitNormal, const SkPoint& pivot, const SkVector& afterUnitNormal, SkScalar radius, SkScalar invMiterLimit, bool, bool) argument
97 RoundJoiner(SkPath* outer, SkPath* inner, const SkVector& beforeUnitNormal, const SkPoint& pivot, const SkVector& afterUnitNormal, SkScalar radius, SkScalar invMiterLimit, bool, bool) argument
133 MiterJoiner(SkPath* outer, SkPath* inner, const SkVector& beforeUnitNormal, const SkPoint& pivot, const SkVector& afterUnitNormal, SkScalar radius, SkScalar invMiterLimit, bool prevIsLine, bool currIsLine) argument
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/external/skqp/src/shaders/gradients/
H A DSkRadialGradient.cpp16 SkMatrix rad_to_unit_matrix(const SkPoint& center, SkScalar radius) { argument
17 SkScalar inv = SkScalarInvert(radius);
29 SkRadialGradient::SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor& desc) argument
30 : SkGradientShaderBase(desc, rad_to_unit_matrix(center, radius))
32 , fRadius(radius) {
50 const SkScalar radius = buffer.readScalar(); local
51 return SkGradientShader::MakeRadial(center, radius, desc.fColors, std::move(desc.fColorSpace),
128 SkScalar radius = d->fRandom->nextUScalar1(); local
130 ? SkGradientShader::MakeRadial(center, radius, params.fColors4f,
133 : SkGradientShader::MakeRadial(center, radius, param
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/external/libxaac/decoder/drc_src/
H A Dimpd_drc_eq.c121 FLOAT32 part_response, radius, angle_radian; local
134 radius = -element->real_zero_radius[i];
137 radius = element->real_zero_radius[i];
141 1.0f + radius * radius -
142 2.0f * radius * (FLOAT32)cos(frequency_radian - angle_radian);
145 1.0f + radius * radius -
146 2.0f * radius * (FLOAT32)cos(frequency_radian - angle_radian);
153 radius
330 impd_calc_phase_filt_params( WORD32 config, FLOAT32 radius, FLOAT32 angle, ia_ph_alignment_filt_struct* ph_alignment_filt) argument
433 FLOAT32 radius = (FLOAT32)element->zero_sign[i + 0]; local
454 FLOAT32 radius = element->real_zero_radius[i]; local
470 FLOAT32 radius = element->generic_zero_radius[i]; local
498 FLOAT32 radius = element->real_pole_radius[i]; local
508 FLOAT32 radius = element->complex_pole_radius[i]; local
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/external/skia/src/gpu/effects/
H A DGrGaussianConvolutionFragmentProcessor.cpp67 fragBuilder->codeAppendf("float2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc);
171 uint32_t key = conv.radius();
179 static void fill_in_1D_gaussian_kernel(float* kernel, int width, float gaussianSigma, int radius) { argument
184 float x = static_cast<float>(i - radius);
200 int radius,
208 , fRadius(radius)
213 SkASSERT(radius <= kMaxKernelRadius);
215 fill_in_1D_gaussian_kernel(fKernel, this->width(), gaussianSigma, this->radius());
246 return (this->radius() == s.radius()
197 GrGaussianConvolutionFragmentProcessor( sk_sp<GrTextureProxy> proxy, Direction direction, int radius, float gaussianSigma, GrTextureDomain::Mode mode, int bounds[2]) argument
277 int radius = d->fRandom->nextRangeU(1, kMaxKernelRadius); local
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H A DGrRRectEffect.cpp156 // The inner rect is the rrect bounds inset by the radius. Its left, top, right, and bottom
182 // the rrect will have a (0,0) vector at all four corners. So long as the radius > 0.5 they will
298 SkScalar radius = 0; local
302 radius = SkRRectPriv::GetSimpleRadii(rrect).fX;
303 SkASSERT(radius >= kRadiusMin);
304 rect.inset(radius, radius);
307 radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX;
308 rect.fLeft += radius;
309 rect.fTop += radius;
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/external/skqp/src/gpu/effects/
H A DGrGaussianConvolutionFragmentProcessor.cpp67 fragBuilder->codeAppendf("float2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc);
171 uint32_t key = conv.radius();
179 static void fill_in_1D_gaussian_kernel(float* kernel, int width, float gaussianSigma, int radius) { argument
184 float x = static_cast<float>(i - radius);
200 int radius,
208 , fRadius(radius)
213 SkASSERT(radius <= kMaxKernelRadius);
215 fill_in_1D_gaussian_kernel(fKernel, this->width(), gaussianSigma, this->radius());
246 return (this->radius() == s.radius()
197 GrGaussianConvolutionFragmentProcessor( sk_sp<GrTextureProxy> proxy, Direction direction, int radius, float gaussianSigma, GrTextureDomain::Mode mode, int bounds[2]) argument
277 int radius = d->fRandom->nextRangeU(1, kMaxKernelRadius); local
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H A DGrRRectEffect.cpp156 // The inner rect is the rrect bounds inset by the radius. Its left, top, right, and bottom
182 // the rrect will have a (0,0) vector at all four corners. So long as the radius > 0.5 they will
298 SkScalar radius = 0; local
302 radius = rrect.getSimpleRadii().fX;
303 SkASSERT(radius >= kRadiusMin);
304 rect.inset(radius, radius);
307 radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX;
308 rect.fLeft += radius;
309 rect.fTop += radius;
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/external/replicaisland/src/com/replica/replicaisland/
H A DSphereCollisionVolume.java27 public SphereCollisionVolume(float radius, float centerX, float centerY) { argument
29 mRadius = radius;
35 public SphereCollisionVolume(float radius, float centerX, float centerY, int hit) { argument
37 mRadius = radius;
75 public void setRadius(float radius) { argument
76 mRadius = radius;
/external/skia/src/gpu/
H A DGrStyle.h177 SkScalar radius = fStrokeRec.getInflationRadius(); local
178 dst->outset(radius, radius);
180 SkScalar radius = fStrokeRec.getInflationRadius(); local
181 *dst = src.makeOutset(radius, radius);
/external/skqp/src/gpu/
H A DGrStyle.h177 SkScalar radius = fStrokeRec.getInflationRadius(); local
178 dst->outset(radius, radius);
180 SkScalar radius = fStrokeRec.getInflationRadius(); local
181 *dst = src.makeOutset(radius, radius);
/external/autotest/client/site_tests/firmware_TouchMTB/geometry/
H A Dminicircle.py33 radius = center.distance(p1)
34 return Circle(center, radius)
69 radius = center.distance(A)
70 return Circle(center, radius)
/external/libxcam/modules/ocl/
H A Dcl_video_stabilizer.h86 XCamReturn set_motion_filter (uint32_t radius, float stdev);
129 MotionFilter (uint32_t radius = 15, float stdev = 10);
132 void set_filters (uint32_t radius, float stdev);
134 uint32_t radius () const { function in class:XCam::MotionFilter
/external/python/cpython2/Demo/turtle/
H A Dtdemo_clock.py43 def clockface(radius):
47 jump(radius)
50 jump(-radius-25)
53 jump(-radius)
/external/python/cpython3/Lib/turtledemo/
H A Dclock.py43 def clockface(radius):
47 jump(radius)
50 jump(-radius-25)
53 jump(-radius)
/external/wpa_supplicant_8/hostapd/src/
H A DMakefile1 SUBDIRS=ap common crypto drivers eapol_auth eapol_supp eap_common eap_peer eap_server l2_packet p2p pae radius rsn_supp tls utils wps
/external/wpa_supplicant_8/src/
H A DMakefile1 SUBDIRS=ap common crypto drivers eapol_auth eapol_supp eap_common eap_peer eap_server l2_packet p2p pae radius rsn_supp tls utils wps

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