Searched refs:setShader (Results 76 - 100 of 428) sorted by relevance

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/external/skqp/gm/
H A Ddiscard.cpp70 paint.setShader(SkShader::MakeColorShader(color));
H A Dpatch.cpp124 paint.setShader(shader);
126 paint.setShader(nullptr);
129 paint.setShader(shader);
131 paint.setShader(nullptr);
H A Drectangletexture.cpp48 paint.setShader(SkGradientShader::MakeLinear(pts, colors0, nullptr, 2,
54 paint.setShader(SkGradientShader::MakeLinear(pts, colors1, nullptr, 2,
169 clampPaint.setShader(rectImg->makeShader());
175 repeatPaint.setShader(rectImg->makeShader(SkShader::kRepeat_TileMode,
H A Dtestgradient.cpp46 newPaint.setShader(SkGradientShader::MakeLinear(
H A Dtiledscaledbitmap.cpp65 paint.setShader(SkShader::MakeBitmapShader(fBitmap, SkShader::kRepeat_TileMode,
H A Dcomposeshader.cpp56 paint.setShader(fShader);
95 paint.setShader(nullptr);
99 paint.setShader(shaders[y]);
197 paint.setShader(shaders[y]);
252 paint.setShader(
H A Dfilltypespersp.cpp58 paint.setShader(SkGradientShader::MakeRadial(center,
87 bkgnrd.setShader(SkGradientShader::MakeRadial(center,
H A Dimagefiltersclipped.cpp40 paint.setShader(SkGradientShader::MakeRadial(SkPoint::Make(x, y), radius, colors, nullptr,
136 noisePaint.setShader(SkPerlinNoiseShader::MakeFractalNoise(0.1f, 0.05f, 1, 0));
/external/skqp/samplecode/
H A DSampleGradients.cpp25 p.setShader(setgrad(r, 0xFF00FF00, 0x0000FF00));
30 p.setShader(setgrad(r, 0xFF00FF00, 0x00000000));
35 p.setShader(setgrad(r, 0xFF00FF00, 0x00FF0000));
147 paint.setShader(gGradMakers[j](pts, gGradData[i], (SkShader::TileMode)tm));
H A DSampleRepeatTile.cpp39 paint->setShader(SkShader::MakeBitmapShader(bm, tm, tm));
H A DSampleAll.cpp196 paint.setShader(SkShader::MakeBitmapShader(fTx,
215 paint.setShader(linear);
226 // paint.setShader(transparentShader)->unref();
235 paint.setShader(radial);
239 paint.setShader(nullptr);
246 paint.setShader(shaderTest()); // test compose shader
248 paint.setShader(nullptr);
/external/skia/fuzz/
H A DFuzzGradients.cpp125 p.setShader(SkGradientShader::MakeLinear(pts, colors.data(), pos.data(),
163 p.setShader(SkGradientShader::MakeRadial(center, radius, colors.data(),
201 p.setShader(SkGradientShader::MakeTwoPointConical(start, startRadius,
234 p.setShader(SkGradientShader::MakeSweep(cx, cy, colors.data(),
237 p.setShader(SkGradientShader::MakeSweep(cx, cy, colors.data(),
/external/skqp/fuzz/
H A DFuzzGradients.cpp125 p.setShader(SkGradientShader::MakeLinear(pts, colors.data(), pos.data(),
163 p.setShader(SkGradientShader::MakeRadial(center, radius, colors.data(),
201 p.setShader(SkGradientShader::MakeTwoPointConical(start, startRadius,
234 p.setShader(SkGradientShader::MakeSweep(cx, cy, colors.data(),
237 p.setShader(SkGradientShader::MakeSweep(cx, cy, colors.data(),
/external/skia/gm/
H A Dtilemodes.cpp32 paint.setShader(SkGradientShader::MakeLinear(pts, colors, pos, SK_ARRAY_COUNT(colors),
39 paint->setShader(SkShader::MakeBitmapShader(bm, tmx, tmy));
246 paint.setShader(fProc(gModes[kx], gModes[ky]));
279 paint->setShader(img->makeShader(tx, ty));
286 paint->setShader(SkGradientShader::MakeLinear(pts, colors, pos, count, tx));
292 paint->setShader(SkGradientShader::MakeRadial({ img->width()*0.5f, img->width()*0.5f },
H A Dfilltypespersp.cpp58 paint.setShader(SkGradientShader::MakeRadial(center,
87 bkgnrd.setShader(SkGradientShader::MakeRadial(center,
H A Dimagefiltersclipped.cpp40 paint.setShader(SkGradientShader::MakeRadial(SkPoint::Make(x, y), radius, colors, nullptr,
136 noisePaint.setShader(SkPerlinNoiseShader::MakeFractalNoise(0.1f, 0.05f, 1, 0));
H A Dlcdblendmodes.cpp60 p.setShader(fCheckerboard);
130 paint.setShader(make_shader(r));
H A Dmodecolorfilters.cpp81 bgPaint.setShader(fBmpShader);
127 paint.setShader(shaders[s]);
H A Dshadows.cpp112 paint.setShader(SkShader::MakeBitmapShader(
119 paint.setShader(nullptr);
H A Dsrcmode.cpp21 paint->setShader(nullptr);
27 paint->setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
/external/skia/samplecode/
H A DSampleAll.cpp196 paint.setShader(SkShader::MakeBitmapShader(fTx,
215 paint.setShader(linear);
226 // paint.setShader(transparentShader)->unref();
235 paint.setShader(radial);
239 paint.setShader(nullptr);
246 paint.setShader(shaderTest()); // test compose shader
248 paint.setShader(nullptr);
H A DSampleTiling.cpp39 paint.setShader(SkGradientShader::MakeLinear(pts, colors, pos,
46 paint->setShader(SkShader::MakeBitmapShader(bm, tmx, tmy));
/external/deqp/external/vulkancts/modules/vulkan/tessellation/
H A DvktTessellationWindingTests.cpp444 .setShader (vk, device, VK_SHADER_STAGE_VERTEX_BIT, m_context.getBinaryCollection().get("vert"), DE_NULL)
445 .setShader (vk, device, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, m_context.getBinaryCollection().get("tesc"), DE_NULL)
446 .setShader (vk, device, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, m_context.getBinaryCollection().get("tese"), DE_NULL)
447 .setShader (vk, device, VK_SHADER_STAGE_FRAGMENT_BIT, m_context.getBinaryCollection().get("frag"), DE_NULL)
454 .setShader (vk, device, VK_SHADER_STAGE_VERTEX_BIT, m_context.getBinaryCollection().get("vert"), DE_NULL)
455 .setShader (vk, device, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, m_context.getBinaryCollection().get("tesc"), DE_NULL)
456 .setShader (vk, device, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, m_context.getBinaryCollection().get("tese"), DE_NULL)
457 .setShader (vk, device, VK_SHADER_STAGE_FRAGMENT_BIT, m_context.getBinaryCollection().get("frag"), DE_NULL)
/external/skia/tests/
H A DImageNewShaderTest.cpp51 paint.setShader(sourceShader);
80 paintTranslated.setShader(sourceShaderTranslated);
H A DPaintImageFilterTest.cpp35 gradientPaint.setShader(SkGradientShader::MakeRadial(
81 gradientPaint.setShader(SkGradientShader::MakeRadial(

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