/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | glBindVertexBuffer.cpp | 1 /* void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride ) */ 4 (JNIEnv *_env, jobject _this, jint bindingindex, jint buffer, jlong offset, jint stride) { 13 (GLsizei)stride 3 android_glBindVertexBuffer__IIJI(JNIEnv *_env, jobject _this, jint bindingindex, jint buffer, jlong offset, jint stride) argument
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/frameworks/rs/tests/cpp_api/cppstrided/ |
H A D | compute.cpp | 10 uint32_t stride = 1025; local 15 printf("stride must be greater than or equal to 1024\n"); 18 stride = (uint32_t) tempStride; 40 uint32_t* buf = (uint32_t*) malloc(stride * numElems * sizeof(uint32_t)); 48 *(buf+(stride*i)+ct) = (uint32_t)ct + (i * numElems); 52 ain->copy2DStridedFrom(buf, stride * sizeof(uint32_t)); 56 aout->copy2DStridedTo(buf, stride * sizeof(uint32_t)); 60 if (*(buf+(stride*i)+ct) != (uint32_t)(ct + (i * numElems)) * 2) { 61 printf("Mismatch at location %d, %d: %u\n", i, ct, *(buf+(stride*i)+ct)); 67 printf("Test successful with %u stride!\ [all...] |
/frameworks/ml/nn/runtime/test/specs/V1_0/ |
H A D | depthwise_conv2d_float_large_2_weights_as_inputs.mod.py | 23 stride = Int32Scalar("stride", 1) variable 30 stride, stride,
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H A D | depthwise_conv2d_float_large_weights_as_inputs.mod.py | 23 stride = Int32Scalar("stride", 1) variable 30 stride, stride,
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H A D | depthwise_conv2d_float_weights_as_inputs.mod.py | 23 stride = Int32Scalar("stride", 1) variable 30 stride, stride,
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H A D | depthwise_conv2d_quant8_large_weights_as_inputs.mod.py | 23 stride = Int32Scalar("stride", 1) variable 30 stride, stride,
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H A D | depthwise_conv2d_quant8_weights_as_inputs.mod.py | 23 stride = Int32Scalar("stride", 1) variable 30 stride, stride,
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/frameworks/ml/nn/runtime/test/specs/V1_1/ |
H A D | conv_float_channels_relaxed.mod.py | 23 stride = Int32Scalar("stride", 1) variable 28 model = model.Operation("CONV_2D", i1, f1, b1, pad0, pad0, pad0, pad0, stride, stride, act).To(output)
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H A D | conv_float_channels_weights_as_inputs_relaxed.mod.py | 23 stride = Int32Scalar("stride", 1) variable 28 model = model.Operation("CONV_2D", i1, f1, b1, pad0, pad0, pad0, pad0, stride, stride, act).To(output)
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H A D | conv_float_large_relaxed.mod.py | 23 stride = Int32Scalar("stride", 1) variable 28 model = model.Operation("CONV_2D", i1, f1, b1, pad0, pad0, pad0, pad0, stride, stride, act).To(output)
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H A D | conv_float_large_weights_as_inputs_relaxed.mod.py | 23 stride = Int32Scalar("stride", 1) variable 28 model = model.Operation("CONV_2D", i1, f1, b1, pad0, pad0, pad0, pad0, stride, stride, act).To(output)
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H A D | conv_float_relaxed.mod.py | 23 stride = Int32Scalar("stride", 1) variable 28 model = model.Operation("CONV_2D", i1, f1, b1, pad0, pad0, pad0, pad0, stride, stride, act).To(output)
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H A D | conv_float_weights_as_inputs_relaxed.mod.py | 23 stride = Int32Scalar("stride", 1) variable 28 model = model.Operation("CONV_2D", i1, f1, b1, pad0, pad0, pad0, pad0, stride, stride, act).To(output)
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H A D | depthwise_conv2d_float_2_relaxed.mod.py | 23 stride = Int32Scalar("stride", 1) variable 30 stride, stride,
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H A D | depthwise_conv2d_float_large_2_relaxed.mod.py | 23 stride = Int32Scalar("stride", 1) variable 30 stride, stride,
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H A D | depthwise_conv2d_float_large_2_weights_as_inputs_relaxed.mod.py | 23 stride = Int32Scalar("stride", 1) variable 30 stride, stride,
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H A D | depthwise_conv2d_float_large_relaxed.mod.py | 23 stride = Int32Scalar("stride", 1) variable 30 stride, stride,
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H A D | depthwise_conv2d_float_large_weights_as_inputs_relaxed.mod.py | 23 stride = Int32Scalar("stride", 1) variable 30 stride, stride,
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H A D | depthwise_conv2d_float_relaxed.mod.py | 23 stride = Int32Scalar("stride", 1) variable 30 stride, stride,
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H A D | depthwise_conv2d_float_weights_as_inputs_relaxed.mod.py | 23 stride = Int32Scalar("stride", 1) variable 30 stride, stride,
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Mesh.cpp | 35 size_t stride = vertexSize + texCoordSize; local 36 size_t remainder = (stride * vertexCount) / vertexCount; 37 // Since all of the input parameters are unsigned, if stride is less than 39 // will be equal to stride as long as stride * vertexCount doesn't overflow. 40 if ((stride < vertexSize) || (remainder != stride)) { 51 mVertices = new float[stride * vertexCount]; 52 mStride = stride;
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/frameworks/native/opengl/libs/GLES_CM/ |
H A D | gl.cpp | 38 GL_API void GL_APIENTRY glColorPointerBounds(GLint size, GLenum type, GLsizei stride, 40 GL_API void GL_APIENTRY glNormalPointerBounds(GLenum type, GLsizei stride, 43 GLsizei stride, const GLvoid *pointer, GLsizei count); 45 GLsizei stride, const GLvoid *pointer, GLsizei count); 47 GLsizei stride, const GLvoid *pointer, GLsizei count); 49 GLsizei stride, const GLvoid *pointer, GLsizei count); 51 GLsizei stride, const GLvoid *pointer, GLsizei count); 54 void glColorPointerBounds(GLint size, GLenum type, GLsizei stride, argument 56 glColorPointer(size, type, stride, ptr); 58 void glNormalPointerBounds(GLenum type, GLsizei stride, argument 62 glTexCoordPointerBounds(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer, GLsizei ) argument 66 glVertexPointerBounds(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer, GLsizei ) argument 71 glPointSizePointerOESBounds(GLenum type, GLsizei stride, const GLvoid *pointer, GLsizei ) argument 76 glMatrixIndexPointerOESBounds(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer, GLsizei ) argument 81 glWeightPointerOESBounds(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer, GLsizei ) argument [all...] |
/frameworks/ml/nn/runtime/test/generated/models/ |
H A D | avg_pool_float_2.model.cpp | 8 auto stride = model->addOperand(&type1); local 15 model->setOperandValue(stride, stride_init, sizeof(int32_t) * 1); 22 model->addOperation(ANEURALNETWORKS_AVERAGE_POOL_2D, {i0, padding, padding, padding, padding, stride, stride, filter, filter, activation}, {output});
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H A D | avg_pool_float_2_relaxed.model.cpp | 8 auto stride = model->addOperand(&type1); local 15 model->setOperandValue(stride, stride_init, sizeof(int32_t) * 1); 22 model->addOperation(ANEURALNETWORKS_AVERAGE_POOL_2D, {i0, padding, padding, padding, padding, stride, stride, filter, filter, activation}, {output});
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H A D | avg_pool_float_3.model.cpp | 8 auto stride = model->addOperand(&type1); local 15 model->setOperandValue(stride, stride_init, sizeof(int32_t) * 1); 22 model->addOperation(ANEURALNETWORKS_AVERAGE_POOL_2D, {i0, padding, padding, padding, padding, stride, stride, filter, filter, activation}, {output});
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