H A D | FontRenderer.cpp | 501 void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, argument 510 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4); 513 void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, argument 520 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 534 void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, argument 538 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
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