Searched refs:IS_CURRENT (Results 1 - 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/egl/
H A DeglContext.h25 IS_CURRENT = 0x00010000, enumerator in enum:EGLContext_t::__anon30
H A Degl.cpp1286 context->flags &= ~EGLContext_t::IS_CURRENT;
1597 if (context->flags & EGLContext_t::IS_CURRENT) {
1662 if (context && (context->flags & EGLContext_t::IS_CURRENT) && (context != tInfo->currentContext)) {
1689 context->flags |= EGLContext_t::IS_CURRENT;
1772 tInfo->currentContext->flags &= ~EGLContext_t::IS_CURRENT;

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