Searched refs:setBoundTextureInternalFormat (Results 1 - 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
H A DGL2Encoder.cpp2154 state->setBoundTextureInternalFormat(stateTarget, internalformat);
2274 state->setBoundTextureInternalFormat(target, internalformat);
2851 state->setBoundTextureInternalFormat(stateTarget, (GLint)internalformat);
3511 state->setBoundTextureInternalFormat(target, internalformat);
3624 state->setBoundTextureInternalFormat(target, internalFormat);
3719 state->setBoundTextureInternalFormat(target, (GLint)internalformat);
3781 state->setBoundTextureInternalFormat(target, internalformat);
5072 state->setBoundTextureInternalFormat(target, internalformat);
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
H A DGLClientState.h344 void setBoundTextureInternalFormat(GLenum target, GLint format);
H A DGLClientState.cpp856 void GLClientState::setBoundTextureInternalFormat(GLenum target, GLint internalformat) { function in class:GLClientState

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