Searched refs:setBoundTextureInternalFormat (Results 1 - 3 of 3) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
H A D | GL2Encoder.cpp | 2154 state->setBoundTextureInternalFormat(stateTarget, internalformat); 2274 state->setBoundTextureInternalFormat(target, internalformat); 2851 state->setBoundTextureInternalFormat(stateTarget, (GLint)internalformat); 3511 state->setBoundTextureInternalFormat(target, internalformat); 3624 state->setBoundTextureInternalFormat(target, internalFormat); 3719 state->setBoundTextureInternalFormat(target, (GLint)internalformat); 3781 state->setBoundTextureInternalFormat(target, internalformat); 5072 state->setBoundTextureInternalFormat(target, internalformat);
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
H A D | GLClientState.h | 344 void setBoundTextureInternalFormat(GLenum target, GLint format);
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H A D | GLClientState.cpp | 856 void GLClientState::setBoundTextureInternalFormat(GLenum target, GLint internalformat) { function in class:GLClientState
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