Searched refs:uniformBlockIndex (Results 1 - 8 of 8) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
H A DGLClientState.h251 GLuint uniformBlockIndex; member in struct:GLClientState::UniformBlockInfoKey
257 if (a.uniformBlockIndex != b.uniformBlockIndex) return a.uniformBlockIndex < b.uniformBlockIndex;
268 void setNumActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GLint numActiveUniforms);
269 size_t numActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex) const;
H A DGLClientState.cpp690 void GLClientState::setNumActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GLint numActiveUniforms) { argument
693 key.uniformBlockIndex = uniformBlockIndex;
701 size_t GLClientState::numActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex) const {
704 key.uniformBlockIndex = uniformBlockIndex;
/device/generic/goldfish-opengl/system/GLESv2_enc/
H A Dgl2_entry.cpp240 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
244 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
245 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
1840 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) argument
1843 ctx->glUniformBlockBinding(ctx, program, uniformBlockIndex, uniformBlockBinding);
1864 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) argument
1867 ctx->glGetActiveUniformBlockiv(ctx, program, uniformBlockIndex, pname, params);
1870 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) argument
1874 ctx->glGetActiveUniformBlockName(ctx, program, uniformBlockIndex, bufSize, length, uniformBlockName);
H A DGL2Encoder.h471 static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
H A DGL2Encoder.cpp3309 void GL2Encoder::s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) {
3319 program, uniformBlockIndex,
3323 program, uniformBlockIndex, numActiveUniforms);
3327 program, uniformBlockIndex,
H A Dgl2_enc.cpp5680 void glUniformBlockBinding_enc(void *self , GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) argument
5699 memcpy(ptr, &uniformBlockIndex, 4); ptr += 4;
5794 void glGetActiveUniformBlockiv_enc(void *self , GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) argument
5802 const unsigned int __size_params = (glesv2_enc::glActiveUniformBlockivParamSize(self, program, uniformBlockIndex, pname) * sizeof(GLint));
5814 memcpy(ptr, &uniformBlockIndex, 4); ptr += 4;
5835 void glGetActiveUniformBlockName_enc(void *self , GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) argument
5856 memcpy(ptr, &uniformBlockIndex, 4); ptr += 4;
/device/generic/goldfish-opengl/system/include/GLES3/
H A Dgl3.h894 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
895 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
896 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
H A Dgl31.h894 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
895 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
896 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);

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