/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
H A D | GLClientState.h | 251 GLuint uniformBlockIndex; member in struct:GLClientState::UniformBlockInfoKey 257 if (a.uniformBlockIndex != b.uniformBlockIndex) return a.uniformBlockIndex < b.uniformBlockIndex; 268 void setNumActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GLint numActiveUniforms); 269 size_t numActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex) const;
|
H A D | GLClientState.cpp | 690 void GLClientState::setNumActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GLint numActiveUniforms) { argument 693 key.uniformBlockIndex = uniformBlockIndex; 701 size_t GLClientState::numActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex) const { 704 key.uniformBlockIndex = uniformBlockIndex;
|
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
H A D | gl2_entry.cpp | 240 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 244 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); 245 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); 1840 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) argument 1843 ctx->glUniformBlockBinding(ctx, program, uniformBlockIndex, uniformBlockBinding); 1864 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) argument 1867 ctx->glGetActiveUniformBlockiv(ctx, program, uniformBlockIndex, pname, params); 1870 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) argument 1874 ctx->glGetActiveUniformBlockName(ctx, program, uniformBlockIndex, bufSize, length, uniformBlockName);
|
H A D | GL2Encoder.h | 471 static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
H A D | GL2Encoder.cpp | 3309 void GL2Encoder::s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) { 3319 program, uniformBlockIndex, 3323 program, uniformBlockIndex, numActiveUniforms); 3327 program, uniformBlockIndex,
|
H A D | gl2_enc.cpp | 5680 void glUniformBlockBinding_enc(void *self , GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) argument 5699 memcpy(ptr, &uniformBlockIndex, 4); ptr += 4; 5794 void glGetActiveUniformBlockiv_enc(void *self , GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) argument 5802 const unsigned int __size_params = (glesv2_enc::glActiveUniformBlockivParamSize(self, program, uniformBlockIndex, pname) * sizeof(GLint)); 5814 memcpy(ptr, &uniformBlockIndex, 4); ptr += 4; 5835 void glGetActiveUniformBlockName_enc(void *self , GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) argument 5856 memcpy(ptr, &uniformBlockIndex, 4); ptr += 4;
|
/device/generic/goldfish-opengl/system/include/GLES3/ |
H A D | gl3.h | 894 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 895 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 896 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
H A D | gl31.h | 894 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 895 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 896 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|