Searched refs:usedFramebufferName (Results 1 - 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
H A DGLClientState.cpp1387 bool GLClientState::usedFramebufferName(GLuint name) const { function in class:GLClientState
1417 if (!usedFramebufferName(name)) {
H A DGLClientState.h370 bool usedFramebufferName(GLuint name) const;

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